Maybe, but as soon as you recognize one of these trolls, the evening and the mood is gone. Don´t know if it is intended to be that way.If you have problems with someone in your group "taking" chests and not doing their job...then you know who not to group with again?
No one wants ESO to be WOW. But it is also no shame to overtake working systems instead of iventing sth that obviously is not working yet. Or push back Release and taky your time to finish such important things first.Stop trying to make EsO into world of warcraft.
whats all this crying about the chests? who cares anyway while leveling u upgrade ur gear every 2 levels so theres no need to cry about that loot i would be more concerned about the exp gain in these dungeons then the freaking loot of the chests theres not that many good stuff in there anyway mostly greens and every 50th chest maybe a blue
and noone will do this in a vet dungeon anyway as u need all 4 ppl to clear trash/bosses
This video does a great job at showing all the issues with the dungeon system. It's greatly putting me off the game:https://www.youtube.com/watch?v=KLBHjwCw088
This video does a great job at showing all the issues with the dungeon system. It's greatly putting me off the game:https://www.youtube.com/watch?v=KLBHjwCw088
Ragnar_Lodbrok wrote: »They don't need to change a thing. You people crying do. Try, making some friends, joining a guild, or creating a static. Then, voila, as if by magic you have no issues in dungeons.
This video does a great job at showing all the issues with the dungeon system. It's greatly putting me off the game:https://www.youtube.com/watch?v=KLBHjwCw088
This video does a great job at showing all the issues with the dungeon system. It's greatly putting me off the game
Hi all,
We are experiencing various major issues here that really need to be addressed quickly.
To point some:My thoughts on some of the points:
- The loot system.
- The XP ratio compared to outside world.
- The ability to remake the group inside a group-dungeon.
- The group-dungeon's replayability.
I think the chests should be completely removed from the group-dungeons. The chests contents could be added to the already in place system as drops from mobs (bosses, trash, etc...) and, by this way, giving better drops without using a roll system. This would improve the dungeon's immersion without the delays for unlocking/looting chests.
The XP given in a group-dungeon should be ramped up a bit. The actual setting is really unbalanced if you compare it to the XP earned by questing and mob killing in the outside world which, in my opinion, hurts the dungeon's replayability.