Greetings and Salutations members of the Elder Scrolls Online community,
I'm certain I am not the only player who is anticipating the inclusion of the Dark Brotherhood as well as the Thieves Guild and all the content that ensues. While details are rather limited at this point, we do know they will have brand new skill lines for us to take advantage of, and they will likely be PvE-oriented.
Now my biggest interest in ESO is largely the PvP side of things, which obviously includes Cyrodiil and AvA. One of the truly amazing aspects of the Dark Brotherhood in Oblivion and Skyrim was the ability to hunt and kill various targets to move up the ranks of the organization.
I would like to see this same approach included in ESO, except being incorporated into PvP. The best example I can give of a MMORPG that had an amazing player bounty system was Star Wars Galaxies. It's rather simple how it works and I'll explain below:
In order for one to have a bounty placed on their head, these particular players would have to either kill other players in PvP, prompting a bounty screen to place a certain amount on the player's head, or killing a certain amount of enemy faction NPCs. These bounties would dynamically raise based on how many more players the target kills, as well as NPCs, and how long the bounty would be on the board.
Bounty Hunters, in the case of ESO Dark Brotherhood members, would then go to a bounty terminal (bounty board) and see a selection of bounties ranging with different prices. The higher the price, the greater the danger. Bounty Hunters would then have to actually track their target down, with various systems in place to make this simple and intuitive, and they had the luxury of making the first hit on the enemy target. In Cyrodiil everybody is already red, so perhaps wearing a disguise of the alliance of the target would be a way of giving the element of surprise.
I believe a system like this for ESO not only makes sense but can easily be incorporated into the game. AvA already has an established leaderboard of the top players for each alliance. Guilds can also claim resources and keep, with the guild leaders and officers of those particular organization being potentially high value targets.
Now just to make this clear bounty hunting would only be possible in Cyrodiil for obvious reasons. The one aspect I did not like about SWG was even if a bounty hunter failed, they could just pick up the target's bounty again and keep trying over and over. One interesting way to counter this would be incorporating a system similar to what Skyrim hinted at.
If a target successfully kills a member of the Dark Brotherhood, they can then loot a letter giving specific details and instructions given to the DB member. This information would allow the player to be able to easily distinguish the DB member if they attempted another assassination and discourage future assassination attempts. A lockout of that bounty could also potentially work, but wouldn't be nearly as compelling.
What are the thoughts of the ESO community on this idea? I believe player bounties would only add another player-driven and dynamic fold to the amazing PvP system we already have. It would give players incentives for hunting specific targets while also providing emergent game play and keeping the game interesting at all times. It was a wonderful system in SWG, and I believe it would work just as well in ESO.
Feel free to post comments and critiques in the thread below.
All the best,
Imperator Clydus
The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai