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Perhaps an "easy fix" for dungeon system

Brozgar
Brozgar
I'm not sure if it's the right place for the topic, but...

There are many complains about public dungeons. It is really stupid that a few mobs shared by dozens of players, so that you end up running in an empty instance, trying to find at least something you could kill yourself.
Also the amount of players around ruins the immersion, there's no mysterious (and scary at times) feeling of exploring a dungeon that you had in TES games.

So here's an easy solution for it that might work:
When entering an instance give player a choice: solo mode or group. In solo mode the dungeon is the same as it is now but there are no players around. So you could kill normal mobs, which is still not really a challenge, but at least something. In group mode you enter a public dungeon, pretty much as how it looks right now, BUT all the mobs are elite and really require a group of at least 3 people to kill.

That way the challenge would be more proper and both solo-fans and MMO-fans might get what they like the most.
  • Bandras
    Bandras
    I dont think that this would be a good idea. I like the open public dungeon idea. The problem is caused by the large amount of people running around in these areas. of course, it is not their fault that they are there but I think more instances should be opened so the large amount of people would be distributed in a better and healthier way.
  • Brozgar
    Brozgar
    Bandras wrote: »
    I dont think that this would be a good idea. I like the open public dungeon idea. The problem is caused by the large amount of people running around in these areas. of course, it is not their fault that they are there but I think more instances should be opened so the large amount of people would be distributed in a better and healthier way.

    Do you seriously like running around in an empty instance or get the mob killed 1 or 2 seconds after you attack it, because everybody attacks it?
  • Gohlar
    Gohlar
    ✭✭✭✭
    Here's an easier fix. Put exp back in 4 man dungeons so every group in the game isn't competing for the same few locations.

    It's no wonder the public dungeons are overrun.

    This game has some of the most frustrating design decisions that really hurt the player's experience and it's 100% avoidable.
  • Saltypretzels
    Saltypretzels
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    They just need to triple, quadruple, or quintuple the number of instances available for each public dungeon to spread the number of people out. It should be the same density of people as it is outside in the wilderness. So you run into the occassional person but are not swarmed by them.
  • Apokh
    Apokh
    ✭✭✭✭✭
    Here is the easiest fix. Wait some weeks...
    Legenden
    Play@Feierabend mit der legendärsten Feierabendgilde.
    Besuch uns.
    Es ist besser zu schweigen und alle glauben zu lassen, man sei dumm, als den Mund aufzumachen und alle Zweifel zu beseitigen.
  • Natjur
    Natjur
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    When I zone into a solo dungeon I would like a pop up (Solo/Shared). So I can pick if I want an instance all to myself..... But its not going to happen.

    Even dungeons miles away from anywhere that look completely empty have 5-10 bots at the end dude farming them for items.
    Edited by Natjur on 9 April 2014 01:21
  • SuperScrubby
    SuperScrubby
    ✭✭✭
    I like the idea of spreading the game population out through these. So each instance is home to maybe 3-5 players rather than like 15. I don't like complete solidarity, but I do agree that having a boatload of people running a train through a dungeon kind of takes some of the fun out of it.
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