Before any Vengeance testing can continue, please give us a rundown on what this test and every test thereafter is supposed to accomplish in the long run.
I can see how putting item sets into Vengeance could potentially get us to the bottom of Gray Host's performance issues. But we still have the issue of players being confused what Vengeance is actually about.
Permanent Vengeance has quite obviously flopped, so what is the future of Vengeance? Is this an attempt to fix Vengeance now? Or is this pursuing the original goal of fixing Gray Host's performance?
Please communicate on this because at this rate you are making both the players of Gray Host/Ravenwatch and the players that actually like the lower build variety and "skill based" nature of Vengeance unhappy.
If you don't communicate this properly people will simply and purposefully not participate in this test either.
Hi everyone! Starting now and until the end of the current Item Set Test in the Vengeance Campaign, you will be awarded Double AP. We're looking to stress the server as much as possible in order to test for lag spikes and server frame dips.
As a reminder, the current test enables Item Sets in the Vengeance Campaign. This means the final piece bonus is the only thing active as we look at server performance with Item Sets Enabled. Stats from items’ 2-4 set bonuses are NOT active during this test.
Quoting myself from a different thread:Before any Vengeance testing can continue, please give us a rundown on what this test and every test thereafter is supposed to accomplish in the long run.
I can see how putting item sets into Vengeance could potentially get us to the bottom of Gray Host's performance issues. But we still have the issue of players being confused what Vengeance is actually about.
Permanent Vengeance has quite obviously flopped, so what is the future of Vengeance? Is this an attempt to fix Vengeance now? Or is this pursuing the original goal of fixing Gray Host's performance?
Please communicate on this because at this rate you are making both the players of Gray Host/Ravenwatch and the players that actually like the lower build variety and "skill based" nature of Vengeance unhappy.
If you don't communicate this properly people will simply and purposefully not participate in this test either.
Called it!
What are you even testing now? What's the end goal here? Making Vengeance more pallatable to Gray Host players? Adding features to Vengeance until it becomes identical to Gray Host but with better performance?
The way the playerbase looks at this, Vengeance already released and the players that do like it don't want item sets there. So it comes as no surprise that nobody is showing up to this Vengeance test. Gray Host players don't like anything Vengeance related and are upset you shut off their campaign for what they see as a waste of resources (possibly because of a lack of communication) and Vengeance players are upset that you just added pointy edges and spikes onto their bouncy castle.
The fact that we are getting "emergency double AP" because the test is not reaching the desired activity, but we still haven't gotten proper communication on a post-Vengeance-release roadmap for PvP, shows that ZOS has their priorities wrong.
Tell us what the plan is first and then people might show up for your tests again.
Quoting myself from a different thread:Before any Vengeance testing can continue, please give us a rundown on what this test and every test thereafter is supposed to accomplish in the long run.
I can see how putting item sets into Vengeance could potentially get us to the bottom of Gray Host's performance issues. But we still have the issue of players being confused what Vengeance is actually about.
Permanent Vengeance has quite obviously flopped, so what is the future of Vengeance? Is this an attempt to fix Vengeance now? Or is this pursuing the original goal of fixing Gray Host's performance?
Please communicate on this because at this rate you are making both the players of Gray Host/Ravenwatch and the players that actually like the lower build variety and "skill based" nature of Vengeance unhappy.
If you don't communicate this properly people will simply and purposefully not participate in this test either.
Called it!
What are you even testing now? What's the end goal here? Making Vengeance more pallatable to Gray Host players? Adding features to Vengeance until it becomes identical to Gray Host but with better performance?
The way the playerbase looks at this, Vengeance already released and the players that do like it don't want item sets there. So it comes as no surprise that nobody is showing up to this Vengeance test. Gray Host players don't like anything Vengeance related and are upset you shut off their campaign for what they see as a waste of resources (possibly because of a lack of communication) and Vengeance players are upset that you just added pointy edges and spikes onto their bouncy castle.
The fact that we are getting "emergency double AP" because the test is not reaching the desired activity, but we still haven't gotten proper communication on a post-Vengeance-release roadmap for PvP, shows that ZOS has their priorities wrong.
Tell us what the plan is first and then people might show up for your tests again.
Well stated, Sir. Hear, Hear.
Hi everyone! Starting now and until the end of the current Item Set Test in the Vengeance Campaign, you will be awarded Double AP. We're looking to stress the server as much as possible in order to test for lag spikes and server frame dips.
As a reminder, the current test enables Item Sets in the Vengeance Campaign. This means the final piece bonus is the only thing active as we look at server performance with Item Sets Enabled. Stats from items’ 2-4 set bonuses are NOT active during this test.
The only way to get me to play vengeance again is to use some of the data gained from the previous "tests" to make some improvement to GH, as was the original commitment and selling point for vengeance.

Disclaimer: I don't PvP and have no valid feedback to offer.
@Feral_bard please let me know when you write your first novel, I will absoutely purchase it. Well, your 2nd novel. I feel like I just read the first one. 🤣
"Things were looking good in many regards for the game but you guys kept sliding Vengeance in our collective rear ends..."
I am STILL laughing. Well done.
Hi everyone! Starting now and until the end of the current Item Set Test in the Vengeance Campaign, you will be awarded Double AP. We're looking to stress the server as much as possible in order to test for lag spikes and server frame dips.
As a reminder, the current test enables Item Sets in the Vengeance Campaign. This means the final piece bonus is the only thing active as we look at server performance with Item Sets Enabled. Stats from items’ 2-4 set bonuses are NOT active during this test.
JustLovely wrote: »I fear that the community is being deceived about the future of GH. And even if that's not the case, vengeance is still a horrible version of PvP not worth our time. ...Work backwards from GH, not forwards with vengeance
Feral_bard wrote: »JustLovely wrote: »I fear that the community is being deceived about the future of GH. And even if that's not the case, vengeance is still a horrible version of PvP not worth our time. ...Work backwards from GH, not forwards with vengeance
The two are connected. GH is not tenable once crossplay comes. Crossplay cannot come until there is a solution to the performance/population issues in Cyrodiil. This is the part they're not wanting to say out loud.
SaffronCitrusflower wrote: »Feral_bard wrote: »JustLovely wrote: »I fear that the community is being deceived about the future of GH. And even if that's not the case, vengeance is still a horrible version of PvP not worth our time. ...Work backwards from GH, not forwards with vengeance
The two are connected. GH is not tenable once crossplay comes. Crossplay cannot come until there is a solution to the performance/population issues in Cyrodiil. This is the part they're not wanting to say out loud.
As a PC player it's unacceptable to me that I would have to make any more sacrifices to accommodate game boxes. If eliminating GH is what ZOS' plan is to enable cross play then ZOS is planning on losing a lot of customers and cross play is not worth it.
Disclaimer: I don't PvP and have no valid feedback to offer.
@Feral_bard please let me know when you write your first novel, I will absoutely purchase it. Well, your 2nd novel. I feel like I just read the first one. 🤣
"Things were looking good in many regards for the game but you guys kept sliding Vengeance in our collective rear ends..."
I am STILL laughing. Well done.
Galatherys wrote: »So I’ve been grinding the vengeance campaign today (PC EU) to finish the last 7 veterancy ranks (I was grinding battlegrounds until then) and there seemed to be a healthy amount of people around for the test…probably because it was either this campaign or NO campaign but still xD
I’m not a pro PvPer. I’m a grade 2 Warlord close to the next promotion who only got there by being patient, just accepting my squishiness and grinding on regardless. My main motivation in doing PvP is to reach the rank of Grand Overlord to unlock the Elder Scroll achievement furnishing. I tried build after build, read guides, and used HUNDREDS of transmute crystals experimenting but none have felt effective or fun at all so I just decided to use what feels good enough to me and not get stressed or take it too seriously. Unsurprisingly I get obliterated in battlegrounds and the same used to happen in Cyrodiil during close combat BUT in this Vengeance campaign I actually stand a chance against others and that’s a friggin miracle!!
I don’t like how you can’t open the rewards for the worthy etc when in the campaign and I do miss Volendrung (unless it still spawns in vengeance and I just missed it?) but that’s made up for with the changes like infinite siege weapons, infinite tri stat potions, buffs and skills to pick and choose and of course the double AP.
I can understand why so many more…intense PvPers who’ve spent hours perfecting their builds to become basically immortal are unhappy about this campaign, and it has its flaws, but I really like how it levels the playing/battle field and gives casual PvE’ers like me more of a leg up
Galatherys wrote: »So I’ve been grinding the vengeance campaign today (PC EU) to finish the last 7 veterancy ranks (I was grinding battlegrounds until then) and there seemed to be a healthy amount of people around for the test…probably because it was either this campaign or NO campaign but still xD
I’m not a pro PvPer. I’m a grade 2 Warlord close to the next promotion who only got there by being patient, just accepting my squishiness and grinding on regardless. My main motivation in doing PvP is to reach the rank of Grand Overlord to unlock the Elder Scroll achievement furnishing. I tried build after build, read guides, and used HUNDREDS of transmute crystals experimenting but none have felt effective or fun at all so I just decided to use what feels good enough to me and not get stressed or take it too seriously. Unsurprisingly I get obliterated in battlegrounds and the same used to happen in Cyrodiil during close combat BUT in this Vengeance campaign I actually stand a chance against others and that’s a friggin miracle!!
I don’t like how you can’t open the rewards for the worthy etc when in the campaign and I do miss Volendrung (unless it still spawns in vengeance and I just missed it?) but that’s made up for with the changes like infinite siege weapons, infinite tri stat potions, buffs and skills to pick and choose and of course the double AP.
I can understand why so many more…intense PvPers who’ve spent hours perfecting their builds to become basically immortal are unhappy about this campaign, and it has its flaws, but I really like how it levels the playing/battle field and gives casual PvE’ers like me more of a leg up
THIS is exactly the role Vengeance should be playing in the ESO PvP ecosystem. A place to learn PvP and have fun with other PvP casuals while Grey Host serves as a home for the end game PvP crowd. Vengeance and Grey Host can complement one another quite nicely, I believe. However, Vengeance will NEVER replace Grey Host. If Grey Host is removed, Vengeance will also fail. I am sincerely happy though that you are enjoying it @Galatherys.
Galatherys wrote: »Galatherys wrote: »So I’ve been grinding the vengeance campaign today (PC EU) to finish the last 7 veterancy ranks (I was grinding battlegrounds until then) and there seemed to be a healthy amount of people around for the test…probably because it was either this campaign or NO campaign but still xD
I’m not a pro PvPer. I’m a grade 2 Warlord close to the next promotion who only got there by being patient, just accepting my squishiness and grinding on regardless. My main motivation in doing PvP is to reach the rank of Grand Overlord to unlock the Elder Scroll achievement furnishing. I tried build after build, read guides, and used HUNDREDS of transmute crystals experimenting but none have felt effective or fun at all so I just decided to use what feels good enough to me and not get stressed or take it too seriously. Unsurprisingly I get obliterated in battlegrounds and the same used to happen in Cyrodiil during close combat BUT in this Vengeance campaign I actually stand a chance against others and that’s a friggin miracle!!
I don’t like how you can’t open the rewards for the worthy etc when in the campaign and I do miss Volendrung (unless it still spawns in vengeance and I just missed it?) but that’s made up for with the changes like infinite siege weapons, infinite tri stat potions, buffs and skills to pick and choose and of course the double AP.
I can understand why so many more…intense PvPers who’ve spent hours perfecting their builds to become basically immortal are unhappy about this campaign, and it has its flaws, but I really like how it levels the playing/battle field and gives casual PvE’ers like me more of a leg up
THIS is exactly the role Vengeance should be playing in the ESO PvP ecosystem. A place to learn PvP and have fun with other PvP casuals while Grey Host serves as a home for the end game PvP crowd. Vengeance and Grey Host can complement one another quite nicely, I believe. However, Vengeance will NEVER replace Grey Host. If Grey Host is removed, Vengeance will also fail. I am sincerely happy though that you are enjoying it @Galatherys.
Sure am!^^ And these are great points. Just speaking for myself I’d be quite happy to stick with Vengeance especially if a few QoL tweaks are made. As well as that, put back Grey Host and maybe that would mean it’s easier to cater to the PvP focused crowd with what they’re asking for and we can all be happy. Dunno if there are or would be enough PvP casuals compared with PvP end gamers to make this a viable option though.
Maybe there could be different more PvP oriented rewards in GH for ranks as opposed to Vengeance, like permanent buffs/specialised gear that are only useable in GH instead of just furnishings that PvPers don’t generally seem to be concerned about? Then in Vengeance, the ranks unlock more PvE friendly things like cosmetics or even more furnishings etc? Idk, just throwing the thought out there
Hi everyone! Starting now and until the end of the current Item Set Test in the Vengeance Campaign, you will be awarded Double AP. We're looking to stress the server as much as possible in order to test for lag spikes and server frame dips.
As a reminder, the current test enables Item Sets in the Vengeance Campaign. This means the final piece bonus is the only thing active as we look at server performance with Item Sets Enabled. Stats from items’ 2-4 set bonuses are NOT active during this test.