seventy_kg wrote: »these vengeance tests are getting exhausting. it's already a permanent campaign, why shut down grayhost for it
instead of allocating even more resources on vengeance, maybe focus on bringing the mid-sized map as fast as you can
i dont know whos asking for vengeance, no pvper i know is, and pvers dont pvp so why would they care
I would not be sure they will apply Vengeance experience back to GH. Now it looks like Vengeance will always be a separate simplified instance and GH will be separate instance with everything working as usual. Game was simpler 4, 5, 6 years ago and then they started adding buffs to every skill to make classes identical, so we ended up with every player running with 20+ buffs all the time (solo, in group it can be much more), which for sure *** up performance. And now they introduced exactly this (separate from PvE simplified set of skills) but in Vengeance. Why not in GH?
They also announced that Vengeance is not a solution for a GH issue, mid-size battles are, so you could get full Cyro experience without lags there, not in Vengeance. Vengeance will always be simplified version of GH. If they will manage to make it very close to original GH, people probably migrate over time, but for that they have to add sets, more skills, mastery, WW, etc. etc, and remove templated resources and loadouts. Nowadays it is too dull to take Vengeance seriously.
Even RW was better with limited sets, it was simplified version but close enough to make me want to play it.
Vengeance is still a test environment. They are still adding things back in. They need a large number of players to test the performance.
Anybody asking for the performance problems to be fixed in Cyrodiil is asking for Vengeance, because that is what it is trying to fix. ZOS have just been poor communicators about their intent and the envisioned end result. The current Vengeance is not the finished product.
Vengeance is still a test environment. They are still adding things back in. They need a large number of players to test the performance.
Anybody asking for the performance problems to be fixed in Cyrodiil is asking for Vengeance, because that is what it is trying to fix. ZOS have just been poor communicators about their intent and the envisioned end result. The current Vengeance is not the finished product.
Vengeance is still a test environment. They are still adding things back in. They need a large number of players to test the performance.
Anybody asking for the performance problems to be fixed in Cyrodiil is asking for Vengeance, because that is what it is trying to fix. ZOS have just been poor communicators about their intent and the envisioned end result. The current Vengeance is not the finished product.
Did you ever consider that maybe Vengeance testing isn't only being used for developing Vengeance further, but could also being used to help the devs build the mid-sized map or other PvP content so it performs better than GH?seventy_kg wrote: »these vengeance tests are getting exhausting. it's already a permanent campaign, why shut down grayhost for it
instead of allocating even more resources on vengeance, maybe focus on bringing the mid-sized map as fast as you can
i dont know whos asking for vengeance, no pvper i know is, and pvers dont pvp so why would they care
CalamityCat wrote: »Did you ever consider that maybe Vengeance testing isn't only being used for developing Vengeance further, but could also being used to help the devs build the mid-sized map or other PvP content so it performs better than GH?seventy_kg wrote: »these vengeance tests are getting exhausting. it's already a permanent campaign, why shut down grayhost for it
instead of allocating even more resources on vengeance, maybe focus on bringing the mid-sized map as fast as you can
i dont know whos asking for vengeance, no pvper i know is, and pvers dont pvp so why would they care
Sheer numbers of players isn't the only thing you can change to improve performance though. Cutting down the scale and number of players to suit a mid-sized map isn't going to magically give us optimal performance. It might help, but it's so lazy and lacking creativity that I can't really see the point.tomofhyrule wrote: »No, because the whole point of the mid-size zone is that it would be “Grey Host but smaller scale so there is only a low number of players in a small map,” so the calculations aren’t taxing.
Remember: the way they’re fixing the “too many calculations” problem is by changing the skills to have fewer extended effects, DoTs, and target caps. None of those changes will be able to be implemented in general without fundamentally changing the skills themselves.
Grey Host’s problem is that it’s 1) a giant map with 2) over a hundred players to track at once. The performance problems can be seen anywhere - we even had issues with the Night Market due to tracking only 36 players, but the server had to also track all three districts simultaneously for each instance and all boss mechanics across the full zone.
CalamityCat wrote: »Sheer numbers of players isn't the only thing you can change to improve performance though. Cutting down the scale and number of players to suit a mid-sized map isn't going to magically give us optimal performance. It might help, but it's so lazy and lacking creativity that I can't really see the point.tomofhyrule wrote: »No, because the whole point of the mid-size zone is that it would be “Grey Host but smaller scale so there is only a low number of players in a small map,” so the calculations aren’t taxing.
Remember: the way they’re fixing the “too many calculations” problem is by changing the skills to have fewer extended effects, DoTs, and target caps. None of those changes will be able to be implemented in general without fundamentally changing the skills themselves.
Grey Host’s problem is that it’s 1) a giant map with 2) over a hundred players to track at once. The performance problems can be seen anywhere - we even had issues with the Night Market due to tracking only 36 players, but the server had to also track all three districts simultaneously for each instance and all boss mechanics across the full zone.
Either way, there's little logic in the devs continuing to test in Vengeance if they only use the results in Vengeance development. Especially when so few PvPers play there. Just as I don't see the point in making this midsize pumpkin patch and crippling it with lag. But considering how devoted PvPers are to Grey Host it's probably what we deserve.
ZOS_JessicaFolsom wrote: »Hey all, just to confirm the mid-size PvP zone is still in progress.
Vengeance is still a test environment. They are still adding things back in. They need a large number of players to test the performance.
Anybody asking for the performance problems to be fixed in Cyrodiil is asking for Vengeance, because that is what it is trying to fix. ZOS have just been poor communicators about their intent and the envisioned end result. The current Vengeance is not the finished product.
No it's not, and no they don't. And vengeance hasn't been used to improve anything in GH to date. No reason to think it will in the future either.