I'd say the level dropped because the game allows you to facetank damage like never before, allows you to stack damage like never before. Roll and purge are both less relevant than ever before, etc.
I'd say the level dropped because the game allows you to facetank damage like never before, allows you to stack damage like never before. Roll and purge are both less relevant than ever before, etc.
yes and no.
When a player comes with 20k HP and full light armor without using any magicka shield, no move, no block, no dodge, not even sorc teleport, i mean, it's being NOOB as ***.
A lot of them dont even try to self heal.
[snip]
I remember you blamed the low-skilled BG players in September 2025.The skill level of PvP players has dropped considerably.
And the number of noobs in PvP has suddenly increased.
And that's not a good thing at all.
We spoke about it.Perhaps something needs to be done?
You don't want 'bad' players to ruin the game for you?
The skill level of PvP players has dropped considerably.
And the number of noobs in PvP has suddenly increased.
And that's not a good thing at all.
I've been playing a lot of battlegrounds for a while now (several years?), and I can tell you that the skill level of the players has dropped significantly.
What do I mean by that?
Well, when a player doesn't even bother to use the basic game moves—dodge, block, run—against an opponent who's attacking him, I think that's a major problem.
The likely reasons:
- A) the fact that the TOMES (only) require participation in a Battleground. Some people come and don't even bother to enter the arena. So for them it's even worse, but anyway.
- B ) The fact that ZENIMAX constantly gives players ways to instantly kill other players effortlessly, the famous "press to win" button. Between skills (hello Warlock's beam), mythics, and proc sets... you basically don't need to learn how to play anymore.
- C) the new generation of players for whom everything must be easy or else they should give up. (I must be an old fool, I belong to that generation where we learn to play and where victory is earned.)
Alongside this, the number of good players who quit out/AFK of frustration has also increased.
This is a sign that things aren't going well.
I think this is killing the game.
Perhaps something needs to be done?
And how would you expect causual player to learn PvP, if they can't play with you?
You don't want 'bad' players to ruin the game for you?
As I'm sure you know, when you get into a PvP area, the rules CHANGE!
Coming from PvE, where I've been doing okay.. Maybe a tough fight here and there.. My recovery suddenly drops.. My damage drops.. And I run into YOU.. A seasoned PvP'er.. And I'm dead. Didn't even get to dodge..
What have I learned?
That I should stay away from PvP, because I'm terrible, and I die instantly..
And I'm ruining it for the other PvP'ers, who don't want a noob like me running around, trying to figure out how the h... I can even make a dent in other players..
I sorry, but there's a skill gap, that needs to be adressed..
And saying people should just learn it right away, or stay away, isn't gonna adress that gap..
Basic PvP combat mechanics are bloody hard, when there's no "beginner/intermediate/veteran area".
Just "VETERAN HARDMODE GET GUD FAST, SON" area
I would love to learn and play PvP, but when I keep running into insta-death, and have to run for 10 minuttes just to get to the next insta-death, I'm not learning.
I know the builds, I know the basic mechanics, but people are just much better than me, and that kills the joy and incentive to get better.
Perhaps the Vengance campaign can help in this regard, but still seems that people with skill, are just that much better at it, to actually allow casual playes to get into PvP at their own skill level.
Aaaany way.. You have a nice day, and enjoy the game..
I know there are lots of great PvP'ers out there, to give you a good challenge, or to team up with to capture those castles.
Demonwolff wrote: »The skill level of PvP players has dropped considerably.
And the number of noobs in PvP has suddenly increased.
And that's not a good thing at all.
I've been playing a lot of battlegrounds for a while now (several years?), and I can tell you that the skill level of the players has dropped significantly.
What do I mean by that?
Well, when a player doesn't even bother to use the basic game moves—dodge, block, run—against an opponent who's attacking him, I think that's a major problem.
The likely reasons:
- A) the fact that the TOMES (only) require participation in a Battleground. Some people come and don't even bother to enter the arena. So for them it's even worse, but anyway.
- B ) The fact that ZENIMAX constantly gives players ways to instantly kill other players effortlessly, the famous "press to win" button. Between skills (hello Warlock's beam), mythics, and proc sets... you basically don't need to learn how to play anymore.
- C) the new generation of players for whom everything must be easy or else they should give up. (I must be an old fool, I belong to that generation where we learn to play and where victory is earned.)
Alongside this, the number of good players who quit out/AFK of frustration has also increased.
This is a sign that things aren't going well.
I think this is killing the game.
Perhaps something needs to be done?
Lets be clear, Skill has dropped off because most of the skilled players have left the game. There are a handful left but most waved goodbye over a year ago. That holds true for Both PVP and PVE players.
The start of the erosion was the "minimization" of having to know how to L.A.W. (for newer players that's Light attack weave. under the guise of lowering the ceiling and raising the floor. epic fail, the good got better and the weak not so much)
Then came the broken proc sets, shield stacking, ridiculous heal stacks and Mythics that crutch players and allowed for a non skilled meta to be born. on this we absolutely agree.
I'm from the Old world where dinosaurs roamed the wilds of EQ. Nothing was easy there 3 day Raids that still didn't guarantee completion lol. Hard isn't a bad thing. Learning to play a class for its style isn't a bad thing.
Instant gratification That may be one of the worst things for MMOS
Designing vast amounts of solo content for MMOs not great. (I'm not saying don't have solo content, but its an MMO the name says it all. Collaboration is a must in these games. we older generation probably all have friends from our beginning days in MMORPGs.)
The reason a lot of "good" players afk/ bail on BGs is a two edged sword some do it out of frustration sure. Some do it because the thought of losing is to much for them to take and some just stand at the top and try to prolong the inevitable.
2 sided BGs will never improve, it is geared to allow one team to rofl stomp another. This is an MMR issue and will not improve until that's fixed.
However If you want "noobs" to be better, offer to help them, That's how you will get a better field of opponents. Don't give them broken sets or Mythics, reach out and offer to explain Block casting, Dodge rolling, LOS This has ever been a core value of ESO they explain nothing and rely upon the community to help new and returning players, and so we should.
Daily seekers are not what is destroying Battlegrounds, poor communication and toxic Behaviour (Canadian This is spelled correctly) is.
You don't want 'bad' players to ruin the game for you?
No
I'm not saying that, I'm saying the players are getting worse and worse.
They're not casual players, they're at a very low level. What's the point of the game's tutorial at this stage?
Did you even bother to read what I wrote before replying?
Demonwolff wrote: »The skill level of PvP players has dropped considerably.
And the number of noobs in PvP has suddenly increased.
And that's not a good thing at all.
I've been playing a lot of battlegrounds for a while now (several years?), and I can tell you that the skill level of the players has dropped significantly.
What do I mean by that?
Well, when a player doesn't even bother to use the basic game moves—dodge, block, run—against an opponent who's attacking him, I think that's a major problem.
The likely reasons:
- A) the fact that the TOMES (only) require participation in a Battleground. Some people come and don't even bother to enter the arena. So for them it's even worse, but anyway.
- B ) The fact that ZENIMAX constantly gives players ways to instantly kill other players effortlessly, the famous "press to win" button. Between skills (hello Warlock's beam), mythics, and proc sets... you basically don't need to learn how to play anymore.
- C) the new generation of players for whom everything must be easy or else they should give up. (I must be an old fool, I belong to that generation where we learn to play and where victory is earned.)
Alongside this, the number of good players who quit out/AFK of frustration has also increased.
This is a sign that things aren't going well.
I think this is killing the game.
Perhaps something needs to be done?
Lets be clear, Skill has dropped off because most of the skilled players have left the game. There are a handful left but most waved goodbye over a year ago. That holds true for Both PVP and PVE players.
Demonwolff wrote: »However If you want "noobs" to be better, offer to help them, That's how you will get a better field of opponents. Don't give them broken sets or Mythics, reach out and offer to explain Block casting, Dodge rolling, LOS This has ever been a core value of ESO they explain nothing and rely upon the community to help new and returning players, and so we should.
CatalinaWineMixer2 wrote: »They are never going to have skills again. Everyone keeps pushing more dps. More more more. Its out of control. Meta meta meta. They're all broken. Its the state of combat, what's allowed in it and the meta being so far away from anything else and also anything people think is cool or would be fun to play. Everyone is running the same things and it doesn't take a rocket scientist to see where this is all coming from. Zos needs to stop the cherry picking. They need to restore, set and enforce rules for combat. They need to remove Subclass. Or at the very least start instituting drawbacks to it to stop the cherry picking and exploits.
ToddIngram wrote: »The newer players in PvP are also notably more toxic than the original community. There is even a guild on PC NA that mass reports everyone who uses "foul" language in zone chat and gets people banned for language while at the same time promoting their religion and zos just lets them carry on anyway.
You don't want 'bad' players to ruin the game for you?
No
I'm not saying that, I'm saying the players are getting worse and worse.
They're not casual players, they're at a very low level. What's the point of the game's tutorial at this stage?
Did you even bother to read what I wrote before replying?
I personally feel like damage is just at an all-time high so I no longer do BGs once I'm level 50. Levelling is okay because most characters are a hot mess of random skills and gear, but at 50 I feel like I die in 2 seconds no matter what I have on, so it's not fun like it was years ago.
In regards to things like players not moving, blocking, rolling, or healing I haven't seen that. I have seen players die in half a second while blocking lol. I notice this as I've been healing and some people are mowed down while being spam healed. One CC is all it takes to kill a lot of players at this point.
ToddIngram wrote: »
Most of the end game players left with U35. Nefas did a great hour long video as to how and why this would happen. ZOS ignored the warning and went ahead anyway. The game has severely struggled with keeping the population up since then. Then there is the fact that ZOS is just shy of openly hostile to the PvP community. People get tired of being dissed sooner or later if they have any self respect.
That's ZOS's role, not mine.
My role is to punish their actions in-game. You don't block? You don't dodge? You don't run? Well, you lose.
I personally feel like damage is just at an all-time high so I no longer do BGs once I'm level 50. Levelling is okay because most characters are a hot mess of random skills and gear, but at 50 I feel like I die in 2 seconds no matter what I have on, so it's not fun like it was years ago.
In regards to things like players not moving, blocking, rolling, or healing I haven't seen that. I have seen players die in half a second while blocking lol. I notice this as I've been healing and some people are mowed down while being spam healed. One CC is all it takes to kill a lot of players at this point.
I personally feel like damage is just at an all-time high so I no longer do BGs once I'm level 50. Levelling is okay because most characters are a hot mess of random skills and gear, but at 50 I feel like I die in 2 seconds no matter what I have on, so it's not fun like it was years ago.
In regards to things like players not moving, blocking, rolling, or healing I haven't seen that. I have seen players die in half a second while blocking lol. I notice this as I've been healing and some people are mowed down while being spam healed. One CC is all it takes to kill a lot of players at this point.
The damage is higher than when I started before U35, but so are healing and tankiness. These days you wouldn't find anyone walking without several HoT running simultaneously. In fact if you had tried to duel anyone on your level, the duel would probably last until both of you give up because neither can kill each other and it's just wasting costly potions.
Being a forever noob, my trick is to build max resist, health and health-scaled healing, then figure out how to do damage from there. It slows down the whole game to an acceptable level.
Divine1976 wrote: »Skilled players lol
Didn't see too much of this skill in Vengeance without the broken builds
Being a forever noob, my trick is to build max resist, health and health-scaled healing, then figure out how to do damage from there. It slows down the whole game to an acceptable level.
Post like the OP just bother me. You complain that nobody is in PVP, then when players want to try out/play PVP you complain they are noobs. Weren't you a noob at one time. It is the only way to learn and get better
I personally feel like damage is just at an all-time high so I no longer do BGs once I'm level 50. Levelling is okay because most characters are a hot mess of random skills and gear, but at 50 I feel like I die in 2 seconds no matter what I have on, so it's not fun like it was years ago.
In regards to things like players not moving, blocking, rolling, or healing I haven't seen that. I have seen players die in half a second while blocking lol. I notice this as I've been healing and some people are mowed down while being spam healed. One CC is all it takes to kill a lot of players at this point.
The damage is higher than when I started before U35, but so are healing and tankiness. These days you wouldn't find anyone walking without several HoT running simultaneously. In fact if you had tried to duel anyone on your level, the duel would probably last until both of you give up because neither can kill each other and it's just wasting costly potions.
Being a forever noob, my trick is to build max resist, health and health-scaled healing, then figure out how to do damage from there. It slows down the whole game to an acceptable level.
Maybe I'll give that a shot, I did used to enjoy my "tank" but lately he isn't lasting as long as he used to since he seems to now lack the healing and sustain.