You forgot Blood for blood and plaguebreak.
I am having a bit of a hard time differentiation the satire from the genuine complaints. Isn't Threads with full Signet buff still doing less than, e.g., Way of Fire (without burn proc) in PvP? Also, why throw in the on-hit sets there, when the Signet only provides 0.25-1.25 hits/second? 300 DPS broke the camels back? And don't explain me that they both buff status proc spam, they do that independently of each other.
I recognize that this was posted to direct a nerf towards the Signet instead of most of the elements that were listed. But after seeing Monomyth remaining untouched for a year I have a hard time imagining that ZOS is going to nerf stuff based on indirect synergies. There are genuine issues when it comes to the Signet, but mixing real complaints with jokes seems not very helpful. A good number of posts and comments lately almost seem to be manifesting issues.
In another thread, Decimus said he got 40k skeleton dummy dps just from LA + Ele Sus weaving. I've tested various OW builds on the skeleton dummy also, getting approx 35k with other mythics (or no mythic), but approx 45k with the same rotations and skills using Shattered Path.I am having a bit of a hard time differentiation the satire from the genuine complaints
I am having a bit of a hard time differentiation the satire from the genuine complaints.
One main problem here is how Shattered Path specifically enables low effort high reward cheese like ranged LA + Ele sus + proc sets, or the WW LA + Rip spam that was being debated in the other threads. Pressure builds are balanced when they demand a deliberate rotation to build up enough to overpower the opponent, but not when you get it for free from brainless spam.
The devs can handle that. It's sufficient for us players to say that Shattered Path Signet is pushing too much damage from some very low effort brainless tactics, especially ranged LA + Ele Sus + proc set spam, and this is NOT how pressure builds should be designed. It can be added that it chokes the build meta by obligating an entire playstyle to its use to be competitive.I'd just like to see as many things as possible remain valid, and ideally none overpowered.
It can be added that it chokes the build meta by obligating an entire playstyle to its use to be competitive.
The devs can handle that. It's sufficient for us players to say that Shattered Path Signet is pushing too much damage from some very low effort brainless tactics, especially ranged LA + Ele Sus + proc set spam, and this is NOT how pressure builds should be designed. It can be added that it chokes the build meta by obligating an entire playstyle to its use to be competitive.I'd just like to see as many things as possible remain valid, and ideally none overpowered.
Turtle_Bot wrote: »The devs can handle that. It's sufficient for us players to say that Shattered Path Signet is pushing too much damage from some very low effort brainless tactics, especially ranged LA + Ele Sus + proc set spam, and this is NOT how pressure builds should be designed. It can be added that it chokes the build meta by obligating an entire playstyle to its use to be competitive.I'd just like to see as many things as possible remain valid, and ideally none overpowered.
While I agree it's up to the devs to implement a solution in the end, the new team has definitely been listening to players solutions/suggestions much more as of late (see the week 4 changes to static reverb where 5% base chance and 0.3s cooldown were both suggestions made by commenters here on the forums).
So imo, if we players can at least provide some useful directions/suggestions (within reason) in where we think a change should land, it seems as though ZOS might just be listening/reading and contemplating such suggestions now that certainly seemed to be missing in the past.
The end result of busted op sets is that Vengeance has better build diversity.Highwayman wrote: »Vibrant meta full of choices! Is the bit getting old yet? I know that feeling.
Quoted post has been removed
Highwayman wrote: »Quoted post has been removed
There's no paywall this time though, right? It's more like the "Queen's Duck" or the bike-shed effect.
Mythics should be powerful, it would be nice to see some of the less used mythics get some attention to make them more valued.
YandereGirlfriend wrote: »Mythics should be powerful, it would be nice to see some of the less used mythics get some attention to make them more valued.
Powerful in PvE at least.
When Velothi was on the PTS back in the day it was grossly overtuned and received a comparable reaction to Signet from PvP mains. The wise devs of those days then chose to make it PvE-only with "Against Monsters" which completely solved the issue. The PvE crowd could go nuts with a fun new toy while the PvP community dodged what would have been a comically overpowered boondoggle.
TLDR; "Against Monsters" is The Way.
YandereGirlfriend wrote: »Mythics should be powerful, it would be nice to see some of the less used mythics get some attention to make them more valued.
Powerful in PvE at least.
When Velothi was on the PTS back in the day it was grossly overtuned and received a comparable reaction to Signet from PvP mains. The wise devs of those days then chose to make it PvE-only with "Against Monsters" which completely solved the issue. The PvE crowd could go nuts with a fun new toy while the PvP community dodged what would have been a comically overpowered boondoggle.
TLDR; "Against Monsters" is The Way.
Werent people saying how monomyth was overpowered when it first came out? It wasnt touched then and no one is saying to nerf it now. Signet is also a game changer but the same kind of game changer monomyth was. Signet is fine, it will be good for the meta to have more than a single playstyle be viable. I was honestly getting extremely bored of the burst + sit on shield on backbar with inhale forever meta so Signet is a very welcome change.
YandereGirlfriend wrote: »YandereGirlfriend wrote: »Mythics should be powerful, it would be nice to see some of the less used mythics get some attention to make them more valued.
Powerful in PvE at least.
When Velothi was on the PTS back in the day it was grossly overtuned and received a comparable reaction to Signet from PvP mains. The wise devs of those days then chose to make it PvE-only with "Against Monsters" which completely solved the issue. The PvE crowd could go nuts with a fun new toy while the PvP community dodged what would have been a comically overpowered boondoggle.
TLDR; "Against Monsters" is The Way.
Werent people saying how monomyth was overpowered when it first came out? It wasnt touched then and no one is saying to nerf it now. Signet is also a game changer but the same kind of game changer monomyth was. Signet is fine, it will be good for the meta to have more than a single playstyle be viable. I was honestly getting extremely bored of the burst + sit on shield on backbar with inhale forever meta so Signet is a very welcome change.
More than one playstyle isn't viable at the moment, that's the problem.
PvP is like an Old West movie right now - pulsegank or be pulseganked. The first player to press 'X' wins the fight almost no matter what. Opportunities for counterplay are slim to nonexistent.
When a Mythic can global a 50k troll tank just as easily as it can a 20k Cyro tourist it is pretty obvious that something is wrong.
YandereGirlfriend wrote: »YandereGirlfriend wrote: »Mythics should be powerful, it would be nice to see some of the less used mythics get some attention to make them more valued.
Powerful in PvE at least.
When Velothi was on the PTS back in the day it was grossly overtuned and received a comparable reaction to Signet from PvP mains. The wise devs of those days then chose to make it PvE-only with "Against Monsters" which completely solved the issue. The PvE crowd could go nuts with a fun new toy while the PvP community dodged what would have been a comically overpowered boondoggle.
TLDR; "Against Monsters" is The Way.
Werent people saying how monomyth was overpowered when it first came out? It wasnt touched then and no one is saying to nerf it now. Signet is also a game changer but the same kind of game changer monomyth was. Signet is fine, it will be good for the meta to have more than a single playstyle be viable. I was honestly getting extremely bored of the burst + sit on shield on backbar with inhale forever meta so Signet is a very welcome change.
More than one playstyle isn't viable at the moment, that's the problem.
PvP is like an Old West movie right now - pulsegank or be pulseganked. The first player to press 'X' wins the fight almost no matter what. Opportunities for counterplay are slim to nonexistent.
When a Mythic can global a 50k troll tank just as easily as it can a 20k Cyro tourist it is pretty obvious that something is wrong.
Pulsegank is more of a funny meme more than anything. Pressure builds are imo good vs tanks but pulsegank isnt really, blocking works for everything they've got including direct damage status effects like concussed or chill, these status effects are also blockable. You can tank multiple pulse gankers on a brawler with inhale if you know they are there and pulse gankers tend to be so squishy that they cant really survive getting focused.
Of course imo non ganker signet builds are way stronger but i still dont think its the only viable way to play the game. I still regularly play on my dk with monomyth as much as i do my signet builds and i think they are all viable. I think given time people will get used to signet just like how they got used to getting two tapped out of nowhere when subclassing and monomyth released.
YandereGirlfriend wrote: »YandereGirlfriend wrote: »YandereGirlfriend wrote: »Mythics should be powerful, it would be nice to see some of the less used mythics get some attention to make them more valued.
Powerful in PvE at least.
When Velothi was on the PTS back in the day it was grossly overtuned and received a comparable reaction to Signet from PvP mains. The wise devs of those days then chose to make it PvE-only with "Against Monsters" which completely solved the issue. The PvE crowd could go nuts with a fun new toy while the PvP community dodged what would have been a comically overpowered boondoggle.
TLDR; "Against Monsters" is The Way.
Werent people saying how monomyth was overpowered when it first came out? It wasnt touched then and no one is saying to nerf it now. Signet is also a game changer but the same kind of game changer monomyth was. Signet is fine, it will be good for the meta to have more than a single playstyle be viable. I was honestly getting extremely bored of the burst + sit on shield on backbar with inhale forever meta so Signet is a very welcome change.
More than one playstyle isn't viable at the moment, that's the problem.
PvP is like an Old West movie right now - pulsegank or be pulseganked. The first player to press 'X' wins the fight almost no matter what. Opportunities for counterplay are slim to nonexistent.
When a Mythic can global a 50k troll tank just as easily as it can a 20k Cyro tourist it is pretty obvious that something is wrong.
Pulsegank is more of a funny meme more than anything. Pressure builds are imo good vs tanks but pulsegank isnt really, blocking works for everything they've got including direct damage status effects like concussed or chill, these status effects are also blockable. You can tank multiple pulse gankers on a brawler with inhale if you know they are there and pulse gankers tend to be so squishy that they cant really survive getting focused.
Of course imo non ganker signet builds are way stronger but i still dont think its the only viable way to play the game. I still regularly play on my dk with monomyth as much as i do my signet builds and i think they are all viable. I think given time people will get used to signet just like how they got used to getting two tapped out of nowhere when subclassing and monomyth released.
Pulsegank builds are good against anything.
What makes it even more ludicrous is that it's like baby's first gank build with such a low skill floor to be effective with. If this was some melee spec with actual risk or commitment involved, then that would be one thing. Ditto for if it involved the use of an ult so that it wasn't completely spammable.
But instead you can backline and deal that overtuned damage from 35m+ away. Which is completely degenerate gameplay.
I am all for skilled ganking (and bombing). But this ain't that.