Just wanted to follow up here. We do have some changes for all three items listed above coming in Week Three Patch Notes. We are taking a pass at addressing some of the power level feedback from the Werewolf, in addition to some other visual elements. Full notes on Monday, but wanted to give a quick note that we are addressing some of this and will continue to evaluate feedback after the changes made next week as well.Re(d)acted wrote: »Werewolf Power Level - You spent a lot of time in this post addressing all the visuals discussion around WW, but what about the extensive feedback about the power level? Especially in regards to WW benefiting from class mastery passives and being a bit too oppressive with certain ones active. Would be really good to hear if the team is going to consider further adjustments here. The main feedback thread devolved into a mess of back and forth, but there is quite a bit of solid testing that was shared there in regards to this.
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You are honestly so biased. WW is currently doing more imbalance to pvp than subclassing ever did. You simply can't accept the fact that WW should be on par with others, not 10x above them.
Enough context was even given on how op it is, you just refuse to accept it. Your argument to someone who understand something from pvp sounds like 2+2=5.
The build was even given in the cmx, it literally shows rele stacks with tfs stacks, yet you refused to accept that too.
You are honestly so biased. WW is currently doing more imbalance to pvp than subclassing ever did. You simply can't accept the fact that WW should be on par with others, not 10x above them.
Enough context was even given on how op it is, you just refuse to accept it. Your argument to someone who understand something from pvp sounds like 2+2=5.
The build was even given in the cmx, it literally shows rele stacks with tfs stacks, yet you refused to accept that too.
Going to keep my response in a similar format to yours.
'relequen'. Give evidence of what the opponent was running, no cuts- right now (I know you can't)
You are honestly so biased. WW is currently doing more imbalance to pvp than subclassing ever did. You simply can't accept the fact that WW should be on par with others, not 10x above them.
Enough context was even given on how op it is, you just refuse to accept it. Your argument to someone who understand something from pvp sounds like 2+2=5.
The build was even given in the cmx, it literally shows rele stacks with tfs stacks, yet you refused to accept that too.
Going to keep my response in a similar format to yours.
'relequen'. Give evidence of what the opponent was running, no cuts- right now (I know you can't)
Relequeen, twice-fanged serpent and huntsmans mythic. That was the build, which is what the cmx clearly even tells you.
Is it really necessary for there to be the same argument scattered across like 4 threads? You haven’t even seen the patch notes yet so there’s no way for this to be constructive.
Is it really necessary for there to be the same argument scattered across like 4 threads? You haven’t even seen the patch notes yet so there’s no way for this to be constructive.
Is it really necessary for there to be the same argument scattered across like 4 threads? You haven’t even seen the patch notes yet so there’s no way for this to be constructive.
There doesn't seem to be enough for this. Just trying to convince everyone his favorite playstyle is not op that can do 14k dps in pvp. Hopefully week 3 will bring something.
Re(d)acted wrote: »He's since reached 14k DPS in one duel. The number is continuing to escalate as more setups are tested and people gain familiarity with the mechanics.
It’s unfortunate that we’re still listening to nerf cries in 2026 instead of having things meet each other at the peak.
Insane to think this is a result of Dueling…
Dueling has been a joke form of content since 2023, we should not be balancing around it when it has not been close to balanced for years.
It’s unfortunate that we’re still listening to nerf cries in 2026 instead of having things meet each other at the peak.
Insane to think this is a result of Dueling…
Dueling has been a joke form of content since 2023, we should not be balancing around it when it has not been close to balanced for years.
What do you mean? The game should not be balanced around simulated scenarios such as dummy parses and duels?
This can be found here on the first page: https://forums.elderscrollsonline.com/en/discussion/691762/update-50-pts-week-2-summary/p1 / no animosity towards the developer who posted this (in fact, we are VERY THANKFUL of the continued commentary and heads up) though I wanted to relay this message for everyone that would appreciate the heads-up and chance to provide additional feedback for the proposed changes.Just wanted to follow up here. We do have some changes for all three items listed above coming in Week Three Patch Notes. We are taking a pass at addressing some of the power level feedback from the Werewolf, in addition to some other visual elements. Full notes on Monday, but wanted to give a quick note that we are addressing some of this and will continue to evaluate feedback after the changes made next week as well.Re(d)acted wrote: »Werewolf Power Level - You spent a lot of time in this post addressing all the visuals discussion around WW, but what about the extensive feedback about the power level? Especially in regards to WW benefiting from class mastery passives and being a bit too oppressive with certain ones active. Would be really good to hear if the team is going to consider further adjustments here. The main feedback thread devolved into a mess of back and forth, but there is quite a bit of solid testing that was shared there in regards to this.
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I wanted to break down the problematic areas with this (AGAIN):
"quite a bit of solid testing that was shared there in regards to this"
-their "solid testing" was unfortunately a set of 1 v 1s where they never once proved opponent gear or loadout (referring to player-comment under 'previous'/hidden quote).
"We are taking a pass at addressing some of the power level feedback from the Werewolf, in addition to some other visual elements" and "wanted to give a quick note that we are addressing some of this and will continue to evaluate feedback after the changes made next week as well"
-the agenda is 'one bar can't be strong'. If they don't start "high", when the inevitable nerfs come in on PTS week 3 despite lack of solid proof (mixed with the fact that these are already heavy-handed given the same thread mentions they are reigning in overpeforming sorc class-mastery passives unrelated to werewolf strength itself), the 'continued evaluation', AND at least one wave of live where -I'm sure- we are all expecting some nerfs will come in the following live patch nearly independent of actual, effective power level...
I fear werewolf may end up in yet-another longstanding and weakened state. We gained and we lost with these werewolf changes (the rework)- removing strengths and leaving weakness will easily lead back to this if done in a heavy-handed fashion such as 'just remove werewolf from class mastery' and/or 'just add ~to monsters~ on the tooltip'. (source: me, a person that has excelled in PvP with the 'worst spec' in the game for YEARS now and isn't simply looking for 'OP/meta swap' buff)
Take for instance this: do Wings really need to grant major expedition and snare immunity and be an aoe cc AND grant 50% damage mitigation against a big chunk of skills in the game whilst also activating a damage buff passive?
I do not think any skill should do 3 or 4 things or more at once. At least the damage mitigation could have been something more digestable like 20% and later become 50% when all is said and done.
Or did Whip need to release with so much damage?
You are honestly so biased. WW is currently doing more imbalance to pvp than subclassing ever did. You simply can't accept the fact that WW should be on par with others, not 10x above them.
Enough context was even given on how op it is, you just refuse to accept it. Your argument to someone who understand something from pvp sounds like 2+2=5.
The build was even given in the cmx, it literally shows rele stacks with tfs stacks, yet you refused to accept that too.
Going to keep my response in a similar format to yours.
'relequen'. Give evidence of what the opponent was running, no cuts- right now (I know you can't)
Relequeen, twice-fanged serpent and huntsmans mythic. That was the build, which is what the cmx clearly even tells you.
Rkindaleft wrote: »I don't even care for this debate but your constant spamming of the PTS section is exhausting to look at.

Rkindaleft wrote: »I don't even care for this debate but your constant spamming of the PTS section is exhausting to look at.
I'll take your feedback into consideration. When you've been waiting 5 to 10 years for 'your moment to shine' you definitely don't want to relinquish the moment after all (referring to -been playing werewolf in PvP- in current state for 5 to 10 years)
4 posts in ~2 weeks (as any FYI). So roughly 1 post every ~3 days (with previous beyond those having been ~3 months ago)
Added this note in OP:
"quick, friendly reminder that my perspectives and feedback are my own and do not necessarily represent the 'werewolf community' as a whole. Please try and maintain a ~level~ of respectfulness when navigating this post and remember it is still ~okay~ for someone to have an opinion ~other~ than your own."
dark_hunterxmg wrote: »You are honestly so biased. WW is currently doing more imbalance to pvp than subclassing ever did. You simply can't accept the fact that WW should be on par with others, not 10x above them.
Enough context was even given on how op it is, you just refuse to accept it. Your argument to someone who understand something from pvp sounds like 2+2=5.
The build was even given in the cmx, it literally shows rele stacks with tfs stacks, yet you refused to accept that too.
Going to keep my response in a similar format to yours.
'relequen'. Give evidence of what the opponent was running, no cuts- right now (I know you can't)
Relequeen, twice-fanged serpent and huntsmans mythic. That was the build, which is what the cmx clearly even tells you.
It's not just the sets. It's the Sorcerer class masteries that are enabling this. Greater sustain from Conservation of Energy means greater damage output, plus the damage from Static Reverberation is compounding.
This is not a Werewolf problem. It's a class mastery problem.
Werewolf still has no single skill that can even come close to the damage that a whip or a crystal frag can do.
VinnyGambini wrote: »dark_hunterxmg wrote: »You are honestly so biased. WW is currently doing more imbalance to pvp than subclassing ever did. You simply can't accept the fact that WW should be on par with others, not 10x above them.
Enough context was even given on how op it is, you just refuse to accept it. Your argument to someone who understand something from pvp sounds like 2+2=5.
The build was even given in the cmx, it literally shows rele stacks with tfs stacks, yet you refused to accept that too.
Going to keep my response in a similar format to yours.
'relequen'. Give evidence of what the opponent was running, no cuts- right now (I know you can't)
Relequeen, twice-fanged serpent and huntsmans mythic. That was the build, which is what the cmx clearly even tells you.
It's not just the sets. It's the Sorcerer class masteries that are enabling this. Greater sustain from Conservation of Energy means greater damage output, plus the damage from Static Reverberation is compounding.
This is not a Werewolf problem. It's a class mastery problem.
Werewolf still has no single skill that can even come close to the damage that a whip or a crystal frag can do.
THIS. Fully agree, sorc class masteries are beyond OP. Right now in riften you can see exclusively sorceres (WW and not WW) testing out how OP sorcerer is.
Personally I'm very happy that WW nerfs are incoming, and sorc passives should be nerfed as well.
Rkindaleft wrote: »Rkindaleft wrote: »I don't even care for this debate but your constant spamming of the PTS section is exhausting to look at.
I'll take your feedback into consideration. When you've been waiting 5 to 10 years for 'your moment to shine' you definitely don't want to relinquish the moment after all (referring to -been playing werewolf in PvP- in current state for 5 to 10 years)
4 posts in ~2 weeks (as any FYI). So roughly 1 post every ~3 days (with previous beyond those having been ~3 months ago)
Added this note in OP:
"quick, friendly reminder that my perspectives and feedback are my own and do not necessarily represent the 'werewolf community' as a whole. Please try and maintain a ~level~ of respectfulness when navigating this post and remember it is still ~okay~ for someone to have an opinion ~other~ than your own."
Sure, no disrespect intended from my post earlier. But that image doesn't represent the amount you've actually said at all.
I went to your profile and counted all the comments you have made since the PTS went live on Apr 16 and I counted 87. Like 75+ of them have to do with WW and a lot of them are arguing with people. There's still PTS patch notes to come, you don't need to post the same thing 100+ times, I'm pretty sure ZOS and everyone else who has read the PTS section actively since it went live is VERY aware of what your position is.
Anyway, sorry for the off topic comment. Just wanted to clarify further.
dark_hunterxmg wrote: »VinnyGambini wrote: »dark_hunterxmg wrote: »You are honestly so biased. WW is currently doing more imbalance to pvp than subclassing ever did. You simply can't accept the fact that WW should be on par with others, not 10x above them.
Enough context was even given on how op it is, you just refuse to accept it. Your argument to someone who understand something from pvp sounds like 2+2=5.
The build was even given in the cmx, it literally shows rele stacks with tfs stacks, yet you refused to accept that too.
Going to keep my response in a similar format to yours.
'relequen'. Give evidence of what the opponent was running, no cuts- right now (I know you can't)
Relequeen, twice-fanged serpent and huntsmans mythic. That was the build, which is what the cmx clearly even tells you.
It's not just the sets. It's the Sorcerer class masteries that are enabling this. Greater sustain from Conservation of Energy means greater damage output, plus the damage from Static Reverberation is compounding.
This is not a Werewolf problem. It's a class mastery problem.
Werewolf still has no single skill that can even come close to the damage that a whip or a crystal frag can do.
THIS. Fully agree, sorc class masteries are beyond OP. Right now in riften you can see exclusively sorceres (WW and not WW) testing out how OP sorcerer is.
Personally I'm very happy that WW nerfs are incoming, and sorc passives should be nerfed as well.
To be clear, I don't think Werewolf needs a nerf. I think it needs a change. It needs an actual hard hitting skill. It won't perform well in open world with the healing like it is. The new healing is primarily based on hitting targets, which will be very difficult against anyone at range or when trying to evade. The burst heal will not keep you alive on its own. It needs a HoT and cross heal component. Any other playstyle can pre-cast multiple HoTs as desired, but Werewolf has to actually make contact with a target to get a heal.
Please post the CMX's, videos, and math you are using to come to this conclusion.
Wuuffy it's pretty clear you aren't acting in good faith, but I will engage once, and only once.
ItsNotLiving wrote: »I PROMISE werewolf will be better than it is on live.
But 1v1 encounters do happen a lot. Many 1vX scenarios are broken down into a series of fast 1v1 kills. I can understand why the devs don't want casuals being deleted by 14k dps. This is how you get bitter rage quits over "macro hacker" type nonsense and fail to rebuild a player base. If players want to resurrect GH build PvP, they have to accept extremes being nerfed.Dueling has been a joke form of content since 2023, we should not be balancing around it when it has not been close to balanced for years.
But 1v1 encounters do happen a lot. Many 1vX scenarios are broken down into a series of fast 1v1 kills. I can understand why the devs don't want casuals being deleted by 14k dps. This is how you get bitter rage quits over "macro hacker" type nonsense and fail to rebuild a player base. If players want to resurrect GH build PvP, they have to accept extremes being nerfed.Dueling has been a joke form of content since 2023, we should not be balancing around it when it has not been close to balanced for years.
If they go overboard with any nerfs I will be here on my usual forum mission.