Keeping this short and simple- trying to get a suggestion out there regarding werewolf and class mastery. This is essentially a spin of another suggestion I saw in the general werewolf feedback thread so feel free to tag whomever for credit.
-Give werewolf its own ‘class mastery’ line (only while transformed so one may benefit from running pure class- even if not for MAXIMUM efficiency it remains viable).
While transformed, you are unfortunately locked out of standard class mastery in this scenario however can access the same on the werewolf-side for werewolf. To avoid further power spikes (until we post something to live to see actual flow), make these class mastery passives on the lower end of power ‘increases’ and/or more flavor or utility oriented.
As a result, we should keep standard class passives (as we always have), and return weapon passives to us (we need the pen and the movement speed is essential when barred completely from a purge/snare removal).
~I’m sure it’s a bit of work but to me this seems like a fair suggestion and we have ~4-5 weeks to make it happen so seems relatively fair there as well (idk, I don’t code so gl out there!)
Edited by Wuuffyy on 7 May 2026 00:48 Wuuffyy,
WEREWOLF FINALLY GOT A REWORK AHHHHHHHHHHHHHHHHHHHH (sorry I mean... NERF WW, one-bar BAD, DESTROY one-bar builds)
ESO player since 2014 (Xbox and PC for PTS)
-new players, feel free to DM for guidance!