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Update 50 PTS – Week 1 Summary

  • xylena
    xylena
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    Prionyx wrote: »
    Pressure was dominating eso for last few years
    Ah yes those famous Spec Bow + Shalks + Incap dot builds... what?
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • gamergirldk
    gamergirldk
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    Feel free to nerf non pet Sorc and then buff pet Sorc.
  • wolfie1.0.
    wolfie1.0.
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    MSattrtand wrote: »
    I'm concerned about this part:
    Class Mastery
    • General Feedback and Suggestions [Feedback]: We're aware that certain classes are [...] too far ahead

    To me, this reads like: "We're going to nerf Sorcs because their trial dummy parses are too high."

    Current Sorc parses are extremely cheesy. They rely on Banner and the status knife, both of which inflate dummy numbers but also buff the rest of the group in real content. In actual fights, you usually won’t run Overload - you’ll use Atro instead, which lowers your personal DPS but increases group DPS. Without Overload, Signet becomes worse, so you'd swap it out and lose even more personal damage. And if you're the only Sorc in the group, you'll be running Mastery, which again lowers your personal DPS while giving the group 3% WPD/SPD.

    What does it mean? Sorc is not that OP in actual content, especially since it has no cleave.

    Another problem I want to address is the DPS disparity between multi-classed and pure-classed builds. From this week's patch notes:
    ...its primary goal is to lessen the gap between subclassing and “pure” or “mono-classing.”

    Let’s establish a baseline: an Arc/NB/Plar Runeblades build parses 173k on live. This build is unaffected on PTS; it has high single‑target and low cleave. The obvious conclusion: no pure class with strong innate cleave (DK, Cro, beaming Arc) should parse higher. Conversely, no pure class with weak innate cleave (Sorc, NB, Warden, Runeblades Arc) should parse lower. Plar is borderline since its spammable has a decent cleave. All of this assumes parses without excessive cheese.

    So, here are my (unpopular) thoughts on each class:
    • Sorc - needs a nerf. 206k ST DPS is too high. Even a less cheesy setup hits ~185k, which is still too much.
    • Warden - very strange case. It parses too high with Signet (cheese), but its sustain is terrible. Without Signet, it’s around 172k, which is ok. Maybe it's a little bit low, considering it was the least popular DD. No idea how to balance it without killing Signet.
    • DK - needs a nerf. Dummy DPS is inflated by Heat Shock, which also buffs the whole group in content. Even without Heat Shock, it has too high ST-damage whilst having great innate cleave.
    • Plar - fine as is.
    • NB - needs a buff. Low cleave and low ST right now.
    • Cro - needs a buff. It can parse well with double‑bash Goliath and triple Ghostly Embrace stacking, but without this cheese, it's weak.
    • Arc - beaming Arc is fine. Runeblades Arc is not - it deserves buffs due to low cleave. Easiest fix: give Runeblades some unique synergy with Splattering Disjunction.

    Sorry if this kills someone’s fun, but power creep needs to be controlled.

    Or conversely you could just raise the floor instead of lowering the ceiling. Personally, I think we need a little power creep in some of the failing classes, not to handicap the successful ones.
  • coop500
    coop500
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    wolfie1.0. wrote: »
    MSattrtand wrote: »
    I'm concerned about this part:
    Class Mastery
    • General Feedback and Suggestions [Feedback]: We're aware that certain classes are [...] too far ahead

    To me, this reads like: "We're going to nerf Sorcs because their trial dummy parses are too high."

    Current Sorc parses are extremely cheesy. They rely on Banner and the status knife, both of which inflate dummy numbers but also buff the rest of the group in real content. In actual fights, you usually won’t run Overload - you’ll use Atro instead, which lowers your personal DPS but increases group DPS. Without Overload, Signet becomes worse, so you'd swap it out and lose even more personal damage. And if you're the only Sorc in the group, you'll be running Mastery, which again lowers your personal DPS while giving the group 3% WPD/SPD.

    What does it mean? Sorc is not that OP in actual content, especially since it has no cleave.

    Another problem I want to address is the DPS disparity between multi-classed and pure-classed builds. From this week's patch notes:
    ...its primary goal is to lessen the gap between subclassing and “pure” or “mono-classing.”

    Let’s establish a baseline: an Arc/NB/Plar Runeblades build parses 173k on live. This build is unaffected on PTS; it has high single‑target and low cleave. The obvious conclusion: no pure class with strong innate cleave (DK, Cro, beaming Arc) should parse higher. Conversely, no pure class with weak innate cleave (Sorc, NB, Warden, Runeblades Arc) should parse lower. Plar is borderline since its spammable has a decent cleave. All of this assumes parses without excessive cheese.

    So, here are my (unpopular) thoughts on each class:
    • Sorc - needs a nerf. 206k ST DPS is too high. Even a less cheesy setup hits ~185k, which is still too much.
    • Warden - very strange case. It parses too high with Signet (cheese), but its sustain is terrible. Without Signet, it’s around 172k, which is ok. Maybe it's a little bit low, considering it was the least popular DD. No idea how to balance it without killing Signet.
    • DK - needs a nerf. Dummy DPS is inflated by Heat Shock, which also buffs the whole group in content. Even without Heat Shock, it has too high ST-damage whilst having great innate cleave.
    • Plar - fine as is.
    • NB - needs a buff. Low cleave and low ST right now.
    • Cro - needs a buff. It can parse well with double‑bash Goliath and triple Ghostly Embrace stacking, but without this cheese, it's weak.
    • Arc - beaming Arc is fine. Runeblades Arc is not - it deserves buffs due to low cleave. Easiest fix: give Runeblades some unique synergy with Splattering Disjunction.

    Sorry if this kills someone’s fun, but power creep needs to be controlled.

    Or conversely you could just raise the floor instead of lowering the ceiling. Personally, I think we need a little power creep in some of the failing classes, not to handicap the successful ones.

    Agreed, I'm so tired of everything but the meta sucking so bad it's not even viable for some of the later DLC content.
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • Malyore
    Malyore
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    Feel free to nerf non pet Sorc and then buff pet Sorc.

    Um who the oblivion are you?

    Next, people will be saying to nerf non-corpse Necromancers!
    Edited by Malyore on 20 April 2026 00:07
  • James-Wayne
    James-Wayne
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    Dismounted While Passing through Daggerfall City Gates [Bug]: You may be dismounted when passing through the Daggerfall city gates, while mounted. We are investigating if this happens when passing under other types of fixtures. This will be fixed in an upcoming PTS Week.

    I cant believe this has been around since 2014 but is finally being fixed! Thank you so much! Seems small but its actually a huge quality of life fix.

    Hopefully other base game cities will get the same treatment when new content comes to that zone.
    PERTH, AUSTRALIA | PC | NA | @Aussie-Elders

    TENTH ANNIVERSARY - Thanks for sticking with us for 10 years.
    James-Wayne you earned this badge 9:56AM on 4th of February 2024.
    529 people have also earned this badge.
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    meekmiko wrote: »
    Pleaaaaase don't take away the new white wolf's cute pink nose and skin tone. It looks SO GOOD. 😧

    We aren't. The team indicated that if they do anything in the future, they'd add more options, not take away from or change the ones currently on the PTS.
    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
    Facebook | Twitter | Twitch | Tumblr | Instagram | YouTube | Support
    Staff Post
  • coop500
    coop500
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    meekmiko wrote: »
    Pleaaaaase don't take away the new white wolf's cute pink nose and skin tone. It looks SO GOOD. 😧

    We aren't. The team indicated that if they do anything in the future, they'd add more options, not take away from or change the ones currently on the PTS.

    Please defo consider adding more skins though, more options is good! We need a proper brown, and wolves come in many ranges of colors and markings, not just solid colors.
    But yeah for me personally the albino one is unusable, but I truly hope for a proper white arctic one with dark claws and skin.

    And going forward I'm gonna buy every single werewolf cosmetic we might get, just to encourage the devs to make more. Werewolf people may be a small community, but we are dedicated.
    Edited by coop500 on 20 April 2026 20:08
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Vengeance Campaign (Cyrodiil)
    • Campaign Options for Live Servers [Feedback]: We hear your feedback and concerns about Cyrodiil queues on the live servers in relation to having only Gray Host and Vengeance campaigns open. We will be paying close attention to queue times and population flow when Update 50 launches and will adjust as needed.

    @ZOS_JessicaFolsom What about:
    1. Alliance Locked campaign being the only one remaining forcing players into vengeance who want to pvp on multiple factions
    2. WW strength in PVP (Pelican video)
    3. Power of Class Mastery for PVP groups and still no rework of healing & shielding strength?
    4. Sustain from Soul/Heart of Flame & Recovery convergence (not combined just both individually being way over the top)
    Edited by Izanagi.Xiiib16_ESO on 20 April 2026 20:50
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • IviRo
    IviRo
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    meekmiko wrote: »
    Pleaaaaase don't take away the new white wolf's cute pink nose and skin tone. It looks SO GOOD. 😧

    We aren't. The team indicated that if they do anything in the future, they'd add more options, not take away from or change the ones currently on the PTS.

    Will Pts launch today or tomorrow?
  • MoonPile
    MoonPile
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    +1 thanks for continuing summaries.
    There's a lot of discussion about potential replacement or integration of the Breton, Hearth, and other new furnishings that were updated overland, both in forum threads (like this one https://forums.elderscrollsonline.com/en/discussion/691303/breton-furnishings-update#latest) and outside of here in Discords, etc.

    Could we please hear from the Devs if there are plans to integrate or replace them?
  • coop500
    coop500
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    IviRo wrote: »
    meekmiko wrote: »
    Pleaaaaase don't take away the new white wolf's cute pink nose and skin tone. It looks SO GOOD. 😧

    We aren't. The team indicated that if they do anything in the future, they'd add more options, not take away from or change the ones currently on the PTS.

    Will Pts launch today or tomorrow?

    PTS already launched but is currently down, hopefully it will come back up soon.
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • IviRo
    IviRo
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    coop500 wrote: »
    IviRo wrote: »
    meekmiko wrote: »
    Pleaaaaase don't take away the new white wolf's cute pink nose and skin tone. It looks SO GOOD. 😧

    We aren't. The team indicated that if they do anything in the future, they'd add more options, not take away from or change the ones currently on the PTS.

    Will Pts launch today or tomorrow?

    PTS already launched but is currently down, hopefully it will come back up soon.

    I know that—the patch isn't available for download yet.
  • Colindestiny2
    Colindestiny2
    Soul Shriven
    MSattrtand wrote: »
    I'm concerned about this part:
    Class Mastery
    • General Feedback and Suggestions [Feedback]: We're aware that certain classes are [...] too far ahead

    To me, this reads like: "We're going to nerf Sorcs because their trial dummy parses are too high."

    Current Sorc parses are extremely cheesy. They rely on Banner and the status knife, both of which inflate dummy numbers but also buff the rest of the group in real content. In actual fights, you usually won’t run Overload - you’ll use Atro instead, which lowers your personal DPS but increases group DPS. Without Overload, Signet becomes worse, so you'd swap it out and lose even more personal damage. And if you're the only Sorc in the group, you'll be running Mastery, which again lowers your personal DPS while giving the group 3% WPD/SPD.

    What does it mean? Sorc is not that OP in actual content, especially since it has no cleave.

    Another problem I want to address is the DPS disparity between multi-classed and pure-classed builds. From this week's patch notes:
    ...its primary goal is to lessen the gap between subclassing and “pure” or “mono-classing.”

    Let’s establish a baseline: an Arc/NB/Plar Runeblades build parses 173k on live. This build is unaffected on PTS; it has high single‑target and low cleave. The obvious conclusion: no pure class with strong innate cleave (DK, Cro, beaming Arc) should parse higher. Conversely, no pure class with weak innate cleave (Sorc, NB, Warden, Runeblades Arc) should parse lower. Plar is borderline since its spammable has a decent cleave. All of this assumes parses without excessive cheese.

    So, here are my (unpopular) thoughts on each class:
    • Sorc - needs a nerf. 206k ST DPS is too high. Even a less cheesy setup hits ~185k, which is still too much.
    • Warden - very strange case. It parses too high with Signet (cheese), but its sustain is terrible. Without Signet, it’s around 172k, which is ok. Maybe it's a little bit low, considering it was the least popular DD. No idea how to balance it without killing Signet.
    • DK - needs a nerf. Dummy DPS is inflated by Heat Shock, which also buffs the whole group in content. Even without Heat Shock, it has too high ST-damage whilst having great innate cleave.
    • Plar - fine as is.
    • NB - needs a buff. Low cleave and low ST right now.
    • Cro - needs a buff. It can parse well with double‑bash Goliath and triple Ghostly Embrace stacking, but without this cheese, it's weak.
    • Arc - beaming Arc is fine. Runeblades Arc is not - it deserves buffs due to low cleave. Easiest fix: give Runeblades some unique synergy with Splattering Disjunction.

    Sorry if this kills someone’s fun, but power creep needs to be controlled.

    Maybe instead of lowering the cellings and making power creep controlled How about we just raise the floor for some of the other classes so that way we have some classes who do good in one part but another class does good in another part Its okay to have sorc be super good in single target because you can count the amount of single target fights on your hand where as the aoe fights I don't think you have enough fingers!
  • Cantankerous_Kuma
    Cantankerous_Kuma
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    [*] Dismounted While Passing through Daggerfall City Gates [Bug]: You may be dismounted when passing through the Daggerfall city gates, while mounted. We are investigating if this happens when passing under other types of fixtures. This will be fixed in an upcoming PTS Week.

    Just noticed this happening going under the bridge right outside the forgotten crypts in Deshaan as well.
  • Remathilis
    Remathilis
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    Sylosi wrote: »
    [*] Reason 2: We cannot do this from a technical standpoint. Creating instances of each zone would be hugely detrimental to the game's technical health and adversely affect the entire game, not just the zones with instances.

    Translated - Zenimax don't want to spend the money on the extra resources it would take.

    Fine by me. I would rather they spend the resources on other things rather than 36 empty servers...
  • MSattrtand
    MSattrtand
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    Maybe instead of lowering the cellings and making power creep controlled How about we just raise the floor for some of the other classes so that way we have some classes who do good in one part but another class does good in another part Its okay to have sorc be super good in single target because you can count the amount of single target fights on your hand where as the aoe fights I don't think you have enough fingers!
    1. I do not understand why people are so resistant to nerfs on the test server. It would make sense if I were proposing to take away the power you already have on live. But that's a test server, where balance could (and should) change between the patches, until we reach appropriate numbers.
    2. I do not understand the obsession with "raising the floor". You already have enough damage, even on semi-RP builds, to get any trifecta. The problem would be to find a group that will let you prog SbS on your petomancer/elementalist/whatever. And, last time I checked, we were playing in Elder Scrolls Online, not in World of Warcraft, so increasing power for everyone every patch should not be expected.
    3. If we're raising the floor for classes, we also should raise the floor for multiclasses, too, since they are worse now. Regardless of everyone's opinion on that "system", it is a part of a game now, so we should respect its existence and balance things while keeping it in mind. Therefore, raising the floor will lead to buffing literally every class skill. That looks like a much worse solution than balancing pure class by adjusting numbers in class sets and class masteries.
    4. I agree that it's fine if some class is better than another in one part, but worse in another. This is not what's happening on PTS. If we take both Sorc and DK in their parse set-ups for content:

      Sorc won't be using Monolith, since it's extremely impractical in most of the fight, Overload (and therefore Signet), since your group expects you to bring Atro. But you will be receiving a buff from Heat Shock.

      DK would keep the same set-up. And receive Banner/Status Knife buffs from Sorc.

      In this case, DK will probably out-DPS Sorc in ST-DPS. And DK has cleave, that Sorc's lacking.

      Sorc is not a ST-specialist in content; it's worse than DK, even if dummy parses may deceive you.
    5. Obvious ways to fix it:
      • Rework Monolith, so it won't be Null Arca+Coral on dummy, and borderline unusable in content, so Sorc's damage won't have such a big difference between dummy and content setups.
      • Rework Pyrebrand. It's over-performing in both PvE and PvP (from what I've seen on the forum), and has a bad design, since it's tied to one specific class mastery. Maybe tone down Wildfire Embers a bit, too.
      • I can live with Warden overperforming on the dummy with Signet and bad sustain.
      • I'm not too happy with Plar's ST being too high, considering its cleave from jabs, but Aetheric Lancer is not too practical, since it forces you to stand in its AoE, which can spawn in awkward places, so in content you'll either use another set (=DPS loss), or play riskily. Also, you have an ultigen mastery, so you may become support DD in WM or Crypt, and run Bastion of Light instead of Judgment’s Brand, since your group wants 300 WPD from you. Overall, that's fine.
      • For the rest of the classes, I'm asking for buffs.

    IDK why people are trying to present me as some evil Grinch who wants to steal all the fun from everybody, while I'm just asking to bring outliers back in line, instead of buffing literally everything to the level of outliers.
  • BattleAxe
    BattleAxe
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    From what I see on forums and from content creators Pyrebrand is in a decent spot. Only complaints I see are from maybe 3 people on here. I understand some classes may seem to be above the rest but something to consider is dk is only class(werewolf I’m not counting as a class it’s a single skill line) that has been reworked. The dk has set the goal post for all other class refreshes. Also until update 51 we will see a lot of dk and ww in the game as both are the shiny toys. Once warden is reworked we will start to slowly see more diversity most likely.
  • YandereGirlfriend
    YandereGirlfriend
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    BattleAxe wrote: »
    From what I see on forums and from content creators Pyrebrand is in a decent spot. Only complaints I see are from maybe 3 people on here. I understand some classes may seem to be above the rest but something to consider is dk is only class(werewolf I’m not counting as a class it’s a single skill line) that has been reworked. The dk has set the goal post for all other class refreshes. Also until update 51 we will see a lot of dk and ww in the game as both are the shiny toys. Once warden is reworked we will start to slowly see more diversity most likely.

    IMO, it is a huge L to be making IA sets de facto pureclass-only.

    Which is exactly what happened to Pyrebrand with the Class Mastery interaction.

    It does also seem to clearly violate the "procs don't proc procs" manta that the devs have wielded to smite most other interesting interactions between sets and proc abilities. And nobody likes double-standards.
  • BattleAxe
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    BattleAxe wrote: »
    From what I see on forums and from content creators Pyrebrand is in a decent spot. Only complaints I see are from maybe 3 people on here. I understand some classes may seem to be above the rest but something to consider is dk is only class(werewolf I’m not counting as a class it’s a single skill line) that has been reworked. The dk has set the goal post for all other class refreshes. Also until update 51 we will see a lot of dk and ww in the game as both are the shiny toys. Once warden is reworked we will start to slowly see more diversity most likely.

    IMO, it is a huge L to be making IA sets de facto pureclass-only.

    Which is exactly what happened to Pyrebrand with the Class Mastery interaction.

    It does also seem to clearly violate the "procs don't proc procs" manta that the devs have wielded to smite most other interesting interactions between sets and proc abilities. And nobody likes double-standards.


    Pyrebrand is not solely pure class but it will be strongest on pure dk. Aside from its interaction with wildfire embers class mastery what other procs is it procing? If none I don’t see the major issue as without the class mastery standing alone Pyrebrand as I said won’t be as strong. Essentially IA sets are class equivalent of the arena weapons.
    Edited by BattleAxe on 21 April 2026 17:52
  • YandereGirlfriend
    YandereGirlfriend
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    BattleAxe wrote: »
    BattleAxe wrote: »
    From what I see on forums and from content creators Pyrebrand is in a decent spot. Only complaints I see are from maybe 3 people on here. I understand some classes may seem to be above the rest but something to consider is dk is only class(werewolf I’m not counting as a class it’s a single skill line) that has been reworked. The dk has set the goal post for all other class refreshes. Also until update 51 we will see a lot of dk and ww in the game as both are the shiny toys. Once warden is reworked we will start to slowly see more diversity most likely.

    IMO, it is a huge L to be making IA sets de facto pureclass-only.

    Which is exactly what happened to Pyrebrand with the Class Mastery interaction.

    It does also seem to clearly violate the "procs don't proc procs" manta that the devs have wielded to smite most other interesting interactions between sets and proc abilities. And nobody likes double-standards.


    Pyrebrand is not solely pure class but it will be strongest on pure dk. Aside from its interaction with wildfire embers class mastery what other procs is it procing? If none I don’t see the major issue as without the class mastery standing alone Pyrebrand as I said won’t be as strong. Essentially IA sets are class equivalent of the arena weapons.

    Right, IA sets are intended to be affiliated with specific skill lines within a class not a specific Class Mastery.

    One requires only the skill line. The other requires the specific Mastery. Even a pureclass player who simply does not want to use Wildfire for whatever reason gets shafted by the change. This sort of hyper-specialization is not a healthy direction for these sets to go in and hopefully this destructive change will be reverted and the idea never revisited again.
  • BattleAxe
    BattleAxe
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    BattleAxe wrote: »
    BattleAxe wrote: »
    From what I see on forums and from content creators Pyrebrand is in a decent spot. Only complaints I see are from maybe 3 people on here. I understand some classes may seem to be above the rest but something to consider is dk is only class(werewolf I’m not counting as a class it’s a single skill line) that has been reworked. The dk has set the goal post for all other class refreshes. Also until update 51 we will see a lot of dk and ww in the game as both are the shiny toys. Once warden is reworked we will start to slowly see more diversity most likely.

    IMO, it is a huge L to be making IA sets de facto pureclass-only.

    Which is exactly what happened to Pyrebrand with the Class Mastery interaction.

    It does also seem to clearly violate the "procs don't proc procs" manta that the devs have wielded to smite most other interesting interactions between sets and proc abilities. And nobody likes double-standards.


    Pyrebrand is not solely pure class but it will be strongest on pure dk. Aside from its interaction with wildfire embers class mastery what other procs is it procing? If none I don’t see the major issue as without the class mastery standing alone Pyrebrand as I said won’t be as strong. Essentially IA sets are class equivalent of the arena weapons.

    Right, IA sets are intended to be affiliated with specific skill lines within a class not a specific Class Mastery.

    One requires only the skill line. The other requires the specific Mastery. Even a pureclass player who simply does not want to use Wildfire for whatever reason gets shafted by the change. This sort of hyper-specialization is not a healthy direction for these sets to go in and hopefully this destructive change will be reverted and the idea never revisited again.

    The set is not useless without wildfire embers it will just consume Pyrebrand stacks when heavy attacking and there is still the dot light attacks applies not factoring the heavy attacking. Just like other sets example ansuuls changes the set works just its at its strongest when interrupting enemies.
    Edited by BattleAxe on 22 April 2026 00:09
  • Nordstern
    Nordstern
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    Class Mastery
    • General Feedback and Suggestions [Feedback]: We are currently reading through all your feedback and suggestions for Class Mastery. We're aware that certain classes are lagging a little behind, some are too far ahead, and that some passives related to support and tank roles feel too low in comparison to DPS roles. We are discussing options, so please keep the feedback and data coming. It’s helpful!

    I really hope this doesnt mean that the defensive passives will get increased because even the existing ones make it insanely easy to create immortal pvp setups.
  • ISCOLDSOUL
    ISCOLDSOUL
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    Why does ZOS feel the need to stuff around with Cyrodiil, only having Greyhost, it can be hard to login to Greyhost at times with other campaigns running. Vengeance was fun once, not interested in doing it anymore. Talk about dropping my low expections of ZOS into a sinkhole.
  • Colindestiny2
    Colindestiny2
    Soul Shriven
    MSattrtand wrote: »

    Maybe instead of lowering the cellings and making power creep controlled How about we just raise the floor for some of the other classes so that way we have some classes who do good in one part but another class does good in another part Its okay to have sorc be super good in single target because you can count the amount of single target fights on your hand where as the aoe fights I don't think you have enough fingers!
    1. I do not understand why people are so resistant to nerfs on the test server. It would make sense if I were proposing to take away the power you already have on live. But that's a test server, where balance could (and should) change between the patches, until we reach appropriate numbers.
    2. I do not understand the obsession with "raising the floor". You already have enough damage, even on semi-RP builds, to get any trifecta. The problem would be to find a group that will let you prog SbS on your petomancer/elementalist/whatever. And, last time I checked, we were playing in Elder Scrolls Online, not in World of Warcraft, so increasing power for everyone every patch should not be expected.
    3. If we're raising the floor for classes, we also should raise the floor for multiclasses, too, since they are worse now. Regardless of everyone's opinion on that "system", it is a part of a game now, so we should respect its existence and balance things while keeping it in mind. Therefore, raising the floor will lead to buffing literally every class skill. That looks like a much worse solution than balancing pure class by adjusting numbers in class sets and class masteries.
    4. I agree that it's fine if some class is better than another in one part, but worse in another. This is not what's happening on PTS. If we take both Sorc and DK in their parse set-ups for content:

      Sorc won't be using Monolith, since it's extremely impractical in most of the fight, Overload (and therefore Signet), since your group expects you to bring Atro. But you will be receiving a buff from Heat Shock.

      DK would keep the same set-up. And receive Banner/Status Knife buffs from Sorc.

      In this case, DK will probably out-DPS Sorc in ST-DPS. And DK has cleave, that Sorc's lacking.

      Sorc is not a ST-specialist in content; it's worse than DK, even if dummy parses may deceive you.
    5. Obvious ways to fix it:
      • Rework Monolith, so it won't be Null Arca+Coral on dummy, and borderline unusable in content, so Sorc's damage won't have such a big difference between dummy and content setups.
      • Rework Pyrebrand. It's over-performing in both PvE and PvP (from what I've seen on the forum), and has a bad design, since it's tied to one specific class mastery. Maybe tone down Wildfire Embers a bit, too.
      • I can live with Warden overperforming on the dummy with Signet and bad sustain.
      • I'm not too happy with Plar's ST being too high, considering its cleave from jabs, but Aetheric Lancer is not too practical, since it forces you to stand in its AoE, which can spawn in awkward places, so in content you'll either use another set (=DPS loss), or play riskily. Also, you have an ultigen mastery, so you may become support DD in WM or Crypt, and run Bastion of Light instead of Judgment’s Brand, since your group wants 300 WPD from you. Overall, that's fine.
      • For the rest of the classes, I'm asking for buffs.

    IDK why people are trying to present me as some evil Grinch who wants to steal all the fun from everybody, while I'm just asking to bring outliers back in line, instead of buffing literally everything to the level of outliers.

    One thing all Im going to say is the fact that you are saying to rework monolith so it won't be Null arca+coral on dummy and borderline unuseable in content when null arca+coral was useable in content you would just have to plan your sustain during the fact which is not bad to do. espectally now with how channels abitities work with pots Null arca+coral would be more useable in content now than an few patches ago when it wasn't added this meaning when pots and channels abities didn't work together
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