Because otherwise not enough players join the test, like what happened last time. As far as I know what they're trying to test is how the new mechanics impact performance under stress, which can only be accomplished if they push in as many players as possible.Kelinmiriel wrote: »Has anyone given a reason why we have to give up Blackreach to have Vengeance running all the time?
Because otherwise not enough players join the test, like what happened last time. As far as I know what they're trying to test is how the new mechanics impact performance under stress, which can only be accomplished if they push in as many players as possible.Kelinmiriel wrote: »Has anyone given a reason why we have to give up Blackreach to have Vengeance running all the time?
But this isn't necessarily because players are turning away from Vengeance, as I doubt I'm the only Vengeance enjoyer uninterested in another "test" after a year, and is instead simply waiting for the real thing to go live. Seems like it could've gone live a while ago.
Most GH players left are the ones who don't care about AvAvA or persistent environment, so obviously these players would not understand why another "test" does not appeal.Lmao, you’re not playing it cause it’s garbage and you know it.
I too am concerned about this. Haters aside, there are valid balance criticisms, stacked healing in large scale turning fights into a player count, solo play being dominated by the unmatched utility and sustain of NB, leaning heavily into generic damage skills.Izanagi.Xiiib16_ESO wrote: »Now it's going live with basically no balancing having been done.
Well actually it does. If the request is to have more players at the same time in the campaign, then the system complexity needs to be reduced. you now have layers of skills, champion points, sets, conditions, background cyrodiil bonuses and everything else and you’re trying to resolve the current state in real time so of course it’s limited to the number of players in grey host. if you want 300 player fights at a keep then vengeance is how you get it. No amount of magic fairy dust is going to make grey host run for several hundred players.This isn't about features, its a technical limitation, like complaining that your car can't break the sound barrier. Devs stated that the major factor in GH lag is build system calculations. So to fix the lag they had to make a new build system. The simplified mechanics kill 2 birds with 1 stone, dealing with both the lag (performance) and the ball group problem (accessibility).If you stop expecting a good product you will never get a good product
Maybe when they have reworked all 7 classes and everyone is on modern skill designs, GH will perform better, but that is still in the future, for now they keep lowering the pop caps.
Nothing of what you just said justifies Vengeance as a permanent gamemode. If the class rework could or is intended to fix performance, there would be no need for Vengeance.
The ball group problem runs deeper, because they are a major cause of lag, along with bash builds which can cause lag even in duels and BGs, so addressing this problem could result in significant performance gains when done correctly, but so far not much testing was done to even verify or disprove this hypothesis.
Instead the devs threw the possibility of the complete removal of Gray Host into the conversation while already very much intending on removing all other campaigns, leaving us only with faction-locked PvP or Vengeance - a horrible choice for those who like to play actual PvP with friends across multiple alliances.
Considering that performance in Cyrodiil used to be good shows us that it is possible. The server refresh and Whitestrake's Mayhem performance show us that good performance is possible. The test-removal of cross-healing shows us that good performance is possible. You liken something that is very possible, even if difficult, to something nonsensical like wanting a car to break the sound barrier. If that's not arguing in bad faith, I don't know what is.
To me this is more akin to having a flat tire on your bike, and instead of fixing the tire, the proposed solution is having your bike modified into a unicycle and telling anyone who dares to complain that this is a perfectly good unicycle and that there is nothing to complain about. Even if it is a good unicycle, it's not a bike. It's not the same and it never will be until it stops being a unicycle and starts being a bike again.

Because otherwise not enough players join the test, like what happened last time. As far as I know what they're trying to test is how the new mechanics impact performance under stress, which can only be accomplished if they push in as many players as possible.Kelinmiriel wrote: »Has anyone given a reason why we have to give up Blackreach to have Vengeance running all the time?
But this isn't necessarily because players are turning away from Vengeance, as I doubt I'm the only Vengeance enjoyer uninterested in another "test" after a year, and is instead simply waiting for the real thing to go live. Seems like it could've gone live a while ago.
Vengeance Campaign is available full time as a campaign...Gray Host campiagn will also be available. However, Ravenwatch, Icereach, and Blackreach campaigns will be closed down.
They're testing 20th-27th. It's not going live until U50 in however many weeks, at which point they condense the queue to GH and Vengeance. This is much better for the health of GH. Vengeance is not competing for the same players.Kelinmiriel wrote: »This is not a test.
They're testing 20th-27th. It's not going live until U50 in however many weeks, at which point they condense the queue to GH and Vengeance. This is much better for the health of GH. Vengeance is not competing for the same players.Kelinmiriel wrote: »This is not a test.
Sorry but the 8 guys who cared about the dead campaigns are gonna have to adapt.
Izanagi.Xiiib16_ESO wrote: »They're testing 20th-27th. It's not going live until U50 in however many weeks, at which point they condense the queue to GH and Vengeance. This is much better for the health of GH. Vengeance is not competing for the same players.Kelinmiriel wrote: »This is not a test.
Sorry but the 8 guys who cared about the dead campaigns are gonna have to adapt.
it would be fine if they make GH non faction locked.
They're testing 20th-27th. It's not going live until U50 in however many weeks, at which point they condense the queue to GH and Vengeance. This is much better for the health of GH. Vengeance is not competing for the same players.Kelinmiriel wrote: »This is not a test.
Sorry but the 8 guys who cared about the dead campaigns are gonna have to adapt.
With crit luck you can kill in 3 on a full glass Scout NB with buffs. The midrange dot NBs can do it 4 (dot dot ult bow). To me it is fine for the threshhold to be 3 in Vengeance and 2 in build PvP.Right now it takes about 4 seconds to kill an unblocking target that stands there and lets you hit them. I think having more damage options so it's more like 2-3 seconds would be fine