Considering rockDokRock's wife doesn't want to play or engage in combat at all – "it's a hassle and a bit of a deal breaker for her, I don't think that's going to change" – I don't think the suggestions for ways to get stronger in combat will help. It sounds like she ONLY wants to do Housing via OP's account, which is fine. ESO has a really fun Housing system that rivals even dedicated sandbox-building games like The Sims... it's just nowhere near as accessible.
If OP were willing to, they could make an invisible sneak-khajiit build for wife, so that if she wants to go overland at all, at least she won't have to engage. I can give specs for that.
But yeah generally tsaescishoeshiner is right, and it is how most of us afford it: Do something that's fun (or at least tolerable) for you, then sell the proceeds from that to buy the thing you actually need.
rockDokRock wrote: »I agree with your wife, and it's the reason I don't want more overland difficulty. The hostile creatures everywhere are already enough of a nuisance.
Agreed. It blows my mind how people want to spend more time on mobs and trash. Just... why? There is *way* too much as it is. What kind of an ecosystem has apex predators every 75m?
SilverBride wrote: »Honestly, the easiest solution would be for ZOS to stop with the artificial scarcity of housing materials, especially style mats. It irks me that the only way to reliably get some of them is to grind dailies on multiple characters.
It would be even easier if they eliminated style mats all together. Base game furnishing styles, such as Breton for example, don't need any special style materials to craft them. There is no special material to craft Colovian either, which is a newer style. It's an inconsistent requirement and completely unnecessary.
Just eliminate special style materials completely and let us craft as many furnishings as we want. They would probably sell more houses if they made crafting furnishings less of a burden.
I'd only add that the mats-in-dungeon thing would highly depend on which dungeon and how many guaranteed mats, because I really don't want any rehash, ever, of Mora's glass eyeballs in Scrivener's Hall. One of the most annoying things they've ever done regarding materials, helped only by the fact that they're now also attainable by chance via IA... another dungeon, and endless at that -_- I don't really want to do either.
I'd only add that the mats-in-dungeon thing would highly depend on which dungeon and how many guaranteed mats, because I really don't want any rehash, ever, of Mora's glass eyeballs in Scrivener's Hall. One of the most annoying things they've ever done regarding materials, helped only by the fact that they're now also attainable by chance via IA... another dungeon, and endless at that -_- I don't really want to do either.
Imagine, for the rest of you, if about every two minutes when you're in a battleground, a trial, or a dungeon, the UI changes to the housing editor, and you have to put down a single furnishing before you're allowed to go back to doing the thing you're actually trying to do. That's the style of imposition presented by hostile overworld trash. It doesn't matter that it's trivial - people posting builds and saying it's a skill issue are missing the point (Victernus and I are rocking Ansuuls, Velothi's, and Null Arca, which we earned with hard work.) It exists solely to slow one down. Not to challenge, reward, interest, immerse, entice, engage. Impede.
rockDokRock wrote: »
Resource maps you get with your writs... why does wood farming not give you heartwood? Just... why?
SilverBride wrote: »