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OK. Just... why?

  • Pcgamer
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    I'm the wife in our eso duo. Both my husband and i enjoy housing and most eso activities except pvp.
    We are aware that housing, as fun as it is on its own merits, still requires some game participation.
    To be honest i feel its unfair for your wife to expect you to farm all her materials and i bet if she tried she would enjoy some combat and farming herself.

    I had to do trials to get housing items i wanted. Anyway i enjoy eso combat which helps. Does your wife do crafting? If she doesnt craft then perhaps you making more gold so she can buy the furnishings may be another way to tackle this issue.

    Maybe she could play on the public test server and then she will have everything she wants for free for a time. She can go to town with housing. That suggestion came from my hubby.
    Edited by Pcgamer on 10 April 2026 21:26
  • Vulkunne
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    MoonPile wrote: »
    Considering rockDokRock's wife doesn't want to play or engage in combat at all – "it's a hassle and a bit of a deal breaker for her, I don't think that's going to change" – I don't think the suggestions for ways to get stronger in combat will help. It sounds like she ONLY wants to do Housing via OP's account, which is fine. ESO has a really fun Housing system that rivals even dedicated sandbox-building games like The Sims... it's just nowhere near as accessible.

    If OP were willing to, they could make an invisible sneak-khajiit build for wife, so that if she wants to go overland at all, at least she won't have to engage. I can give specs for that.

    But yeah generally tsaescishoeshiner is right, and it is how most of us afford it: Do something that's fun (or at least tolerable) for you, then sell the proceeds from that to buy the thing you actually need.

    It's no big deal at all to just slap on a high Crits build, lots of them out there these days, and just grab Arcanist Beam.

    If they want a thief build, there's certainly nothing wrong with that either. But it's just a small thing to seemingly have to over-accommodate for. The actual fight for most mobs should last less than a couple seconds, if that. Instead of looking at this as combat, maybe just call it farming. Lots of solutions they could do themselves, that pretty much everyone has to do and then we would not have to bother talking about this to be honest. Do well in the trade world and u never have to fight for example.

    Lots of different solutions. I would never recommend someone else do something that I either won't do or haven't done for myself already. But that said, yes housing goodies can be rare and expensive. Fun but lots of work and gold.
    Edited by Vulkunne on 10 April 2026 21:17
    Today Victory is mine. Long live the Empire.
  • Sluggy
    Sluggy
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    whitecrow wrote: »
    I agree with your wife, and it's the reason I don't want more overland difficulty. The hostile creatures everywhere are already enough of a nuisance.

    Agreed. It blows my mind how people want to spend more time on mobs and trash. Just... why? There is *way* too much as it is. What kind of an ecosystem has apex predators every 75m?

    Honestly, no one does. It's just one of those things they put in because, "tHaT's WhAt mMoS aRe SuPpOsEd tO HaVe-E-e-E-e".
  • twisttop138
    twisttop138
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    anadandy wrote: »
    Honestly, the easiest solution would be for ZOS to stop with the artificial scarcity of housing materials, especially style mats. It irks me that the only way to reliably get some of them is to grind dailies on multiple characters.

    It would be even easier if they eliminated style mats all together. Base game furnishing styles, such as Breton for example, don't need any special style materials to craft them. There is no special material to craft Colovian either, which is a newer style. It's an inconsistent requirement and completely unnecessary.

    Just eliminate special style materials completely and let us craft as many furnishings as we want. They would probably sell more houses if they made crafting furnishings less of a burden.

    Agreed.
  • xencthlu
    xencthlu
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    MoonPile wrote: »

    I'd only add that the mats-in-dungeon thing would highly depend on which dungeon and how many guaranteed mats, because I really don't want any rehash, ever, of Mora's glass eyeballs in Scrivener's Hall. One of the most annoying things they've ever done regarding materials, helped only by the fact that they're now also attainable by chance via IA... another dungeon, and endless at that -_- I don't really want to do either.

    Obviously a single dungeon that exclusively rewards furnishing materials would not be ideal -- my intention was to show decorators as a category aren't afraid of working hard to achieve our goals, the same as any other group of players. Very few people posting here are novices at the game. I have hardmode trial clears, and those weren't carries. I did my share of the work. I saw you use a statue of Yolnahkriin in one of your builds, which means you've done hardmode veteran Sunspire. The thing decorators are very reasonably unhappy about is that there is no reasonable amount of hard work that rewards them with the things they need to decorate. That's not been put in the game. The problem with overworld enemies is that it's just further work, annoyances, that provide zero rewards, and that's not an imposition other kinds of players have to contend with. Even trash mobs in trials can drop trial gear.

    Ideally we would have a class of content that exists to give us the things we need for decorating. Several dungeons or trials. Puzzles. Heists. Something we can commit 30 to 60 minutes of playtime to without silly, meaningless interruptions, and make a measurable amount of progress towards our goals. That's not an unreasonable desire! That's the essence of the MMO genre.

    Imagine, for the rest of you, if about every two minutes when you're in a battleground, a trial, or a dungeon, the UI changes to the housing editor, and you have to put down a single furnishing before you're allowed to go back to doing the thing you're actually trying to do. That's the style of imposition presented by hostile overworld trash. It doesn't matter that it's trivial - people posting builds and saying it's a skill issue are missing the point (Victernus and I are rocking Ansuuls, Velothi's, and Null Arca, which we earned with hard work.) It exists solely to slow one down. Not to challenge, reward, interest, immerse, entice, engage. Impede.

    Admittedly, I love Scrivener's Hall. I think it's a cleverly designed dungeon, I enjoy its quirks. But man, it does not reward enough Glass Eyes to justify the work it requires. I even have the benefit of having a premade that runs with me and is perfectly happy to give me any glass eyes they get. And again, I think locking a class of reward into a single piece of content is a mistake. It's a recipe for resentment and burnout.
    Edited by xencthlu on 11 April 2026 08:41
    I care what you think.
  • rockDokRock
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    xencthlu wrote: »
    MoonPile wrote: »

    I'd only add that the mats-in-dungeon thing would highly depend on which dungeon and how many guaranteed mats, because I really don't want any rehash, ever, of Mora's glass eyeballs in Scrivener's Hall. One of the most annoying things they've ever done regarding materials, helped only by the fact that they're now also attainable by chance via IA... another dungeon, and endless at that -_- I don't really want to do either.


    Imagine, for the rest of you, if about every two minutes when you're in a battleground, a trial, or a dungeon, the UI changes to the housing editor, and you have to put down a single furnishing before you're allowed to go back to doing the thing you're actually trying to do. That's the style of imposition presented by hostile overworld trash. It doesn't matter that it's trivial - people posting builds and saying it's a skill issue are missing the point (Victernus and I are rocking Ansuuls, Velothi's, and Null Arca, which we earned with hard work.) It exists solely to slow one down. Not to challenge, reward, interest, immerse, entice, engage. Impede.


    Thank you; exactly. I am quite capable of making builds to nuke mobs, it's not hard. I just think there is way too much overland trash and it's just really annoying. I ride by most of it so it's not always an issue but some you can't avoid... I mean have to kill skeevers to do some alchemist resource maps... it's just stupid.

    As I said, make these creatures benign so you have to choose to engage if you can be bothered.
  • KapiteinBoterham
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    The whole problem was that Quest related bosses had way too little HP (people here just suck at voicing their opinion).

    Nobody wants bears/kagouti with more HP. They wanted an immersive boss fight (which has been fixed already).
  • hiyde
    hiyde
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    Resource maps you get with your writs... why does wood farming not give you heartwood? Just... why?

    More importantly, I demand to know why Dreughs don't drop Dreugh Wax?!?
    @Hiyde GM/Founder - Bleakrock Barter Co (Trade Guild - PC/NA) | Blackbriar Barter Co (Trade Guild-PC/NA)
  • SilverBride
    SilverBride
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    hiyde wrote: »
    More importantly, I demand to know why Dreughs don't drop Dreugh Wax?!?

    I've always wondered about this, too!
    PCNA
  • whitecrow
    whitecrow
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    hiyde wrote: »
    More importantly, I demand to know why Dreughs don't drop Dreugh Wax?!?

    I've always wondered about this, too!

    Maybe it's just a name for it, like skunk cabbage. Maybe the wax smells like dreugh.
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