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Flame Lash Feedback

  • joshisanonymous
    joshisanonymous
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    Decimus wrote: »
    Why do you think someone's experience would be any less fun if they had RNG chance of getting Power Lashes to death by a DK rather than it being guaranteed that this is the outcome if DK plays correctly & opponents incorrectly?

    What? Are you really asking why others who are facing DKs would find it less fun if the DK's already overtuned ability was made even easier to use? Take a look at the forums. The class is clearly overperforming, and you've come here asking for buffs and are claiming that wouldn't impact anyone else's experience of fun.
    Fedrals: PC / NA / EP / NB

  • Decimus
    Decimus
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    RedMamba wrote: »
    This is a user issue. I have zero problems proc'ing it against multiple targets or one. Stop asking for easy mode more with flame lash + corrosive that's a braindead playstyle.

    User issue or maybe different expectations? My expectations are 50+ KDR in BGs, which is what I hit in U48 - if your expectations are to die due to RNG & clunky targeting, then our expectations are simply completely different - I don't accept deaths like that, which to players like you might seem nothing out of the ordinary.
    Decimus wrote: »
    Why do you think someone's experience would be any less fun if they had RNG chance of getting Power Lashes to death by a DK rather than it being guaranteed that this is the outcome if DK plays correctly & opponents incorrectly?

    What? Are you really asking why others who are facing DKs would find it less fun if the DK's already overtuned ability was made even easier to use? Take a look at the forums. The class is clearly overperforming, and you've come here asking for buffs and are claiming that wouldn't impact anyone else's experience of fun.

    A freshly reworked class is stronger than the others? Good, that is exactly what I wanted to see after PTS and I'm glad it's the case - gives some hope for the other class reworks to result in a fun gameplay experience.

    Clunky targeting ruining an otherwise well designed ability? Not fun.


    Highlighted the keyword when it comes to any gameplay experience. I wouldn't wish for other classes to have clunky RNG targeting reliant abilities either once they get reworked, those are simply not fun.

    Just throw balance out of the discussion when focusing on abilities of a class that was just reworked and focus on whether it's fun to play or not... after all, if animal companions+assassination+restoring light rune camping and shalks timing was fun to play, we wouldn't be having this discussion at all.
    Edited by Decimus on 11 April 2026 20:22
  • RedMamba
    RedMamba
    So you are having a temper tantrum because you can't get more than 50 kills in a BG this patch? Just because you can't adjust to new metas which will result in different KD's per patch or meta change. You are not entitled to anything and once again this is a user issue because I have no problems getting 50 kills all the time in BG's and no problems proc'ing off balance constantly that I can perma have power lash up. Nothing wrong with off balanced and just a user issue and a learning curve for you.
    Edited by RedMamba on 12 April 2026 01:10
  • Decimus
    Decimus
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    RedMamba wrote: »
    So you are having a temper tantrum because you can't get more than 50 kills in a BG this patch? Just because you can't adjust to new metas which will result in different KD's per patch or meta change. You are not entitled to anything and once again this is a user issue because I have no problems getting 50 kills all the time in BG's and no problems proc'ing off balance constantly that I can perma have power lash up. Nothing wrong with off balanced and just a user issue and a learning curve for you.

    Uhm no? You said it's a user issue and that you have "no issues proccing it", I responded by saying that we probably have very different expectations on how skills should perform.

    I play over 30 different builds, if I think one playstyle is very unfun due to the design of a skill that was just reworked then I think I'm very justified (and qualified) to provide feedback about it.


    Also highly doubt a random forum poster averages 50 KDR, this is some "trust me bro" nonsense - lots of talk, but very little to show for it.hcw9i0r04tv4.png

    If you need to learn, I stream 5 days a week - happy to teach anyone how to play dragonknight (or any class for that matter).
    Edited by Decimus on 12 April 2026 02:09
  • NxJoeyD
    NxJoeyD
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    Decimus wrote: »
    Why do you think someone's experience would be any less fun if they had RNG chance of getting Power Lashes to death by a DK rather than it being guaranteed that this is the outcome if DK plays correctly & opponents incorrectly?

    What? Are you really asking why others who are facing DKs would find it less fun if the DK's already overtuned ability was made even easier to use? Take a look at the forums. The class is clearly overperforming, and you've come here asking for buffs and are claiming that wouldn't impact anyone else's experience of fun.

    Overturned is spot on.

    I think the skill is fine in the scope of a pure class DK, but when you pair Power Lash with subclassing it’s way to easy to proc in just about any scenario.

    If you look at videos and streams of gameplay we don’t see lots of people struggling to get Power Lash to proc regularly, in fact, the opposite.

    People don’t want to admit it but the truth is that Power Lash is delivering Ult levels of output for WAY less than an Ult cost barrier. 5 slaps of Power Lash will deal more damage than most Ults, more widely, and with both an AoE and heal component.

    Speaking of Ults, that’s another borrowed benefit Power Lash received, it’s 8m AoE. Most skills that have an AoE secondary effect have the usual 5m range. We typically see 8m used for Ults, yet, Lash received 8.

    When you factually stack up number scaling values and mechanical attributes Power Lash lines up closer to an Ult than a core skill so to ask for any kind of a buff is silly and will only open the door for the skill to be looked at critically and likely nerfed by the Devs.

    I don’t know any other skill in the game that gives (basically) 2 for 1 Ult levels of power like this skill does without the Ult pacing.

    If Power Lash was really so incredibly unfun or hard to proc then the reality is few people would use it, they’d a lot of subclass something else.
    Edited by NxJoeyD on 12 April 2026 11:48
  • Decimus
    Decimus
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    NxJoeyD wrote: »
    Decimus wrote: »
    Why do you think someone's experience would be any less fun if they had RNG chance of getting Power Lashes to death by a DK rather than it being guaranteed that this is the outcome if DK plays correctly & opponents incorrectly?

    What? Are you really asking why others who are facing DKs would find it less fun if the DK's already overtuned ability was made even easier to use? Take a look at the forums. The class is clearly overperforming, and you've come here asking for buffs and are claiming that wouldn't impact anyone else's experience of fun.

    Overturned is spot on.

    I think the skill is fine in the scope of a pure class DK, but when you pair Power Lash with subclassing it’s way to easy to proc in just about any scenario.

    If you look at videos and streams of gameplay we don’t see lots of people struggling to get Power Lash to proc regularly, in fact, the opposite.

    People don’t want to admit it but the truth is that Power Lash is delivering Ult levels of output for WAY less than an Ult cost barrier. 5 slaps of Power Lash will deal more damage than most Ults, more widely, and with both an AoE and heal component.

    Speaking of Ults, that’s another borrowed benefit Power Lash received, it’s 8m AoE. Most skills that have an AoE secondary effect have the usual 5m range. We typically see 8m used for Ults, yet, Lash received 8.

    When you factually stack up number scaling values and mechanical attributes Power Lash lines up closer to an Ult than a core skill so to ask for any kind of a buff is silly and will only open the door for the skill to be looked at critically and likely nerfed by the Devs.

    I don’t know any other skill in the game that gives (basically) 2 for 1 Ult levels of power like this skill does without the Ult pacing.

    If Power Lash was really so incredibly unfun or hard to proc then the reality is few people would use it, they’d a lot of subclass something else.

    People use Power Lash because it's strong... when it works. People would use Merciless Resolve also even if it refused to cast 50% of the time simply because when it works, it works. This is not an excuse to not fix issues that cause a lot of unfun scenarios to happen.

    This is not fun for example: https://www.youtube.com/live/AqwsOBi8bXE?si=PHkygiJ-ygmAggV7&t=5741

    Just clunky and annoying. No cooldown on Power Lash (Fancy Action Bar+ tracks it), multiple targets Off Balance, multiple whips... no Power Lash activation. And this is a frequent occurrence with the ability.

    The videos you see of people using the ability and "not struggling to get it to proc" are highlights (on many of those same videos you can see multiple deaths in the visible Kill Counter - you won't ever get to see those) or people fighting 1v1s where targeting is not as much of an issue.


    Sorry if I'm not responding to the other points mentioned again, I don't believe in circular arguments and repeating myself so I'll just respond to the new things brought up.
  • RedMamba
    RedMamba
    Merciless is not a spammable. Power lash is a spammable and I can keep it up 100% of the time. Once again this a user issue for you regarding off balanced.
  • Decimus
    Decimus
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    RedMamba wrote: »
    Merciless is not a spammable. Power lash is a spammable and I can keep it up 100% of the time. Once again this a user issue for you regarding off balanced.

    Might want to read the tooltip on that, you have 5 Power Lashes after landing the initial Flame Lash on an Off Balanced (22s cooldown, 7s duration) with a 20s cooldown - you can have at most 25% up time of Power Lash as a "spammable" with a big proc condition.


    Once again, expectations difference most likely - I expect skills to be fun to utilize and not clunky, not sure what you expect from them... maybe going positive KDR is "good enough"? I wouldn't know.
    Edited by Decimus on 14 April 2026 02:17
  • NxJoeyD
    NxJoeyD
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    Decimus wrote: »
    RedMamba wrote: »
    Merciless is not a spammable. Power lash is a spammable and I can keep it up 100% of the time. Once again this a user issue for you regarding off balanced.

    Might want to read the tooltip on that, you have 5 Power Lashes after landing the initial Flame Lash on an Off Balanced (22s cooldown, 7s duration) with a 20s cooldown - you can have at most 25% up time of Power Lash as a "spammable" with a big proc condition.


    Once again, expectations difference most likely - I expect skills to be fun to utilize and not clunky, not sure what you expect from them... maybe going positive KDR is "good enough"? I wouldn't know.

    IMO I agree that this is a difference in expectation.

    For many of us, yes, we want “fun” but we don’t expect that fun to come at the expense of MORE imbalanced gameplay.

    If the underlying expectation is that Power Lash “should” work in every conceivable scenario then one has to question the expectation.

    I watch players utilize Power Lash persistently in PvP with zero issue proccing the bonus at the end of the cooldown. Again, perhaps the way you’re choosing to use it doesn’t align with the overall design of the skill. Not everything is usable in every way. Players are absolutely out there hitting this skill with 100% possible uptime. I, personally, believe that even that is too much; at least in the hands of subclassed players.

    As for your clunky experiences, based on what you’ve described, my personal view is that what you are seeking to do is mechanically excessive. I, personally, don’t believe anyone should be able to proc Power Lash on a group of targets and receive a 100% guarantee on the bonus damage and healing … that’s way too much damage, plus AoE, plus healing for too low a cost and only a 20 second cooldown. Again, that’s beyond what most Ults deliver.

    You might feel that’s “clunky” and I won’t say that you’re wrong, only that what you’re experiencing is likely by design because that kind of power (while maybe fun for you) shouldn’t exist in the game and I’m willing to bet most experienced players on these forums would agree with me.
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