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Excessive Skill / Debuff Durations

NxJoeyD
NxJoeyD
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I know this can happen with a number of skills or debuffs, but I do see it more frequently with Toppling Charge. Honestly, nearly 135 years of Toppling Charge?!? When this happens your character is unable to sprint and has slowed movement unless you relog.

This skill in particular, Toppling Charge, already has a mechanic break whereby it pre-stun locks a target preventing them from blocking or dodging like they're supposed to be able to .. this in addition to that is just bonkers.

I'm not sure how the game mechanics end up calculating a duration this crazy but whatever that might be can that be addressed? I've seen this happen before but now I'm seeing it more often with players spamming TC.

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  • GloatingSwine
    GloatingSwine
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    Yeah, this is just a consequence of the amount of stuff the server has to be doing in Cyrodiil. Sometimes a duration gets bungled somehow.

    But it's probably one of those things where the trigger is so weird that even though it happens to someone every day that's one instance in a billion server events and tracking down exactly what makes it happen is finding a slightly different needle in a stack of needles.
  • NxJoeyD
    NxJoeyD
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    Yeah, this is just a consequence of the amount of stuff the server has to be doing in Cyrodiil. Sometimes a duration gets bungled somehow.

    But it's probably one of those things where the trigger is so weird that even though it happens to someone every day that's one instance in a billion server events and tracking down exactly what makes it happen is finding a slightly different needle in a stack of needles.

    That might be acceptable if the game wasn’t plagued with so many QoL bugs.

    Assets and mechanics keep getting added to a game that has had long term quality and latency issues. From skill trigger / input issues, to target recognition issues, to crashes, to stun locks & break free bugs .. this is just another in an ever growing list of things that’s eroding the gameplay value.

    I believe it’s getting to a point where more and more people aren’t willing to continue to “write off” these issues as just acceptable and usual bugs. We’ve gone past that and we don’t get nearly enough attention to QoL fixes as we should.
  • dark_hunterxmg
    dark_hunterxmg
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    NxJoeyD wrote: »
    .
    This skill in particular, Toppling Charge, already has a mechanic break whereby it pre-stun locks a target preventing them from blocking or dodging like they're supposed to be able to .. this in addition to that is just bonkers.

    Leap does something like this too. Holds the target in place before the attack lands. It's like an extra cc.
  • NxJoeyD
    NxJoeyD
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    NxJoeyD wrote: »
    .
    This skill in particular, Toppling Charge, already has a mechanic break whereby it pre-stun locks a target preventing them from blocking or dodging like they're supposed to be able to .. this in addition to that is just bonkers.

    Leap does something like this too. Holds the target in place before the attack lands. It's like an extra cc.

    It’s funny you say that, I just noticed this same thing earlier today. I thought it was just me.

    Some players will pop Leap in close proximity and the animation executes pretty quickly so it’s tough to catch it, but one player today cast it on me with some range and I was stun locked during the animation.

    At least Leap is an Ulti and therefore non-spammable so I can live with the bug affecting that skill … but Toppling Charge is spammable and since its delivers a guaranteed Off Balance status effect we’re seeing more subclassed builds leaning on it to synergize Power Lash.
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