nerevarine1138 wrote: »The type of collision detection you want is generally not going to be seen in online games due to processing requirements. And as mentioned, player CD allows for abuse.
Censorious wrote: »As for being offended by people running through you - why?. It doesn't bother me and running around people is pointless. I don't even think about it.
AlienPrimate wrote: »One reason for the NPC collisions could be that if they didn't have them, players could stand on top of the NPC's and other players wouldn't be able to interact with them. I never noticed this in the beta, but i'm guessing that it could be a problem with a mass number of people crowding an NPC.
Player collisions would never work in this game. Have you taken a look around the crafting stations lately?
AlienPrimate wrote: »One reason for the NPC collisions could be that if they didn't have them, players could stand on top of the NPC's and other players wouldn't be able to interact with them. I never noticed this in the beta, but i'm guessing that it could be a problem with a mass number of people crowding an NPC.
Player collisions would never work in this game. Have you taken a look around the crafting stations lately?
Absolutely agree.
There's a method to the madness.
AlienPrimate wrote: »One reason for the NPC collisions could be that if they didn't have them, players could stand on top of the NPC's and other players wouldn't be able to interact with them. I never noticed this in the beta, but i'm guessing that it could be a problem with a mass number of people crowding an NPC.
Player collisions would never work in this game. Have you taken a look around the crafting stations lately?
Censorious wrote: »Well, yes and no. In WoW for example, it was pretty annoying to find some gimp had parked his dragon over the top of a merchant (probably deliberately) so that no-one could access it.
We'd have the same problem in this game because of the way it's made.
But there's a simple answer - to put important NPCs behind a barrier ( a table or a cubicle). Or to activate collision on just these NPCs.