https://www.youtube.com/watch?v=3JSxedpES_8rhythmsuji wrote: »…And the more we focus on actually potentially malleable factors and give quick constructive feedback on. The more likely it is we can give them data to actually work on and not just make them hate us and ignore us by saying their update is *** or calling them incompetent or something lol.
This is the hope/request. Ideally it reaches a few people beyond those cemented in a permanent negative stance. I can see this being good.
GL HF & be safe during the Holidays!
rhythmsuji wrote: »https://www.youtube.com/watch?v=3JSxedpES_8
Hey all! Happy Holidays & welcome to the chat about the class rework for 2026! Unlike Reddit, I probably don't need a positivity trigger warning here LOL. These forums tend to be far more nuanced and optimistic about the game we love.
Video not required, a quick breakdown of my perspective is that the announcement and semi vague description of their goals for 2026 and class reworks. Is another sign of Zos listening, which them not listening is one of the primary complaints of the community. So that is huge imo, and not just because they said some vague terms like "we hear you" with no plan. But we have seen a couple plans described and promised to be in the works for the near future.
This SHOULD bring back a lot of the power and even more specialty to pure class setups for those who want nothing to do with sub-classing and felt "forced" into using them because of the power disparity.
In the video I do ramble/talk about the overall anger and negativity we have had ramping up, and I acknowledge there are plenty of good reasons to be disappointed or upset. But I also aim to help encourage a clear unbiased mind when experiencing something new which is intended to be a fix or improvement. I have a bad feeling that these VERY requested fixes, might not solve 100% of problems and then be exaggeratedly *** on like some other game implementations which are nuanced.
Many Builds will have to be remade
META's will change
There will still be build/class/skill line hierarchy's as its impossible for there not to be
Skill lines are going to change which will alter some very old setups some are potentially fond of
These are some examples of "negatives" which you can expect and not be caught off guard by as they logically have to occur. And the more we focus on actually potentially malleable factors and give quick constructive feedback on. The more likely it is we can give them data to actually work on and not just make them hate us and ignore us by saying their update is *** or calling them incompetent or something lol.
This is the hope/request. Ideally it reaches a few people beyond those cemented in a permanent negative stance. I can see this being good.
GL HF & be safe during the Holidays!
PathosDante wrote: »I don’t want to see a sorcerer breathing fire from their mouth.
I don’t want to see a templar that can spam gravestones.
I don’t want to see a dragonknight running around with flowers, insects, and jellyfish.
“Subclass” breaks Tamriel’s magic and atmosphere.
Elder Scrolls is not that kind of game.
PathosDante wrote: »I don’t want to see a templar that can spam gravestones.
PathosDante wrote: »I don’t want to see a sorcerer breathing fire from their mouth.
I don’t want to see a templar that can spam gravestones.
I don’t want to see a dragonknight running around with flowers, insects, and jellyfish.
“Subclass” breaks Tamriel’s magic and atmosphere.
Elder Scrolls is not that kind of game.
rhythmsuji wrote: »This SHOULD bring back a lot of the power and even more specialty to pure class setups for those who want nothing to do with sub-classing and felt "forced" into using them because of the power disparity
lolinternet wrote: »PathosDante wrote: »I don’t want to see a sorcerer breathing fire from their mouth.
I don’t want to see a templar that can spam gravestones.
I don’t want to see a dragonknight running around with flowers, insects, and jellyfish.
“Subclass” breaks Tamriel’s magic and atmosphere.
Elder Scrolls is not that kind of game.
It sounds to me like you don't really want an Elder Scrolls game. Classes the way ZOS came up with them are foreign to Elder Scrolls games. Classes (if they existed at all) were always simply pre-set configurations from a master list of always-available skills that you didn't have to be a class to level up. Subclassing brings ESO somewhat in line with the single-player games. It's great, I highly appreciate it, let the pure-class people return to WoW (or whatever else) and let ZOS fix any remaining balance issues there may be. Moreover, I hope they will unlock us from being absolutely required to have a base class at all. There is no justification for that, it should just be a free mix and match if wanted.
I know how unlikely this is, but I would love for our coming Class Reworks, that each be paired with an introduction quest introducing a Master Trainer, similar to the previous games, with each helping you understand what it means to be their class.
lolinternet wrote: »I know how unlikely this is, but I would love for our coming Class Reworks, that each be paired with an introduction quest introducing a Master Trainer, similar to the previous games, with each helping you understand what it means to be their class.
That would be pretty cool. They could also give the classes some "physical" spaces in the world and create a class quest with stages that require you to use the class skills. Right now "class" is just some elaborate thing your character is somehow born with, sometimes mentioned in the odd book (and of course companions also have classes)... and that's it. Class identity isn't just about the game's balance of skills, it's also about representation and lore.
Making these class quests mandatory for leveling subclassing would also be nice, especially for those of us who only play one character and who have been missing out on a lot until subclassing came out. It would promote a sense of appreciation beyond just having another tree of potentially useful skills.
I wish the direction was less about class skills and more about creating content that requires us to do more than just optimize for DPS.
AnduinTryggva wrote: »My 5 pences on that point:
I do understand the need to readdress the power gap between subclassing bilds and pure class ones.
To be honest: I think subclassig is mostly used by those because they WANT to have the most optimal build with best performance. If ZOS now makes pure class as performing we could have as well spared the whole subclassing part. If pure classes will still lack behind the meta will still require subclassing and pure classes are still not for endgame deployment. So we are turning in circles somehow...
PathosDante wrote: »I don’t want to see a sorcerer breathing fire from their mouth.
I don’t want to see a templar that can spam gravestones.
I don’t want to see a dragonknight running around with flowers, insects, and jellyfish.
“Subclass” breaks Tamriel’s magic and atmosphere.
Elder Scrolls is not that kind of game.
That’s the thing…
If you’re breathing fire on a “Sorcerer” you’re no longer a Sorcerer, but something else entirely.
When you Subclass, you make entirely new classes, and it would be great if ZOS would take a patch cycle to invent creative Class names for each combination, as it would also help with identifying purposes.
Fostering positivity is a noble goal. Personally, I think positivity and "benefit of the doubt" are luxuries that ZOS hasn't really earned. The combat team especially. If the combat team had different leadership, I'd be far more willing to be positive.
It's just been too many years of really bad changes. Let's recount some of those moments - U35, always, right? U46 and U48 most recently. They still haven't undone the Jabs animations, or wholly reversed the PermaGlow that had a 2 year old thread asking for it. Two really big easy wins to drama they themselves created. Or how about when the community requested a stamina morph of Molten Whip. We were told "no", "no further changes were being considered", and then given the current state of the skills.
It seems like ZOS goes ahead with their vision, regardless of our requests on specific details. They may respond to broad-brush requests, but where it's needed most - on specific changes, I don't really seem moving.
On top of that, there's just so many unfinished projects. Now they're embarking on a likely impossible task, at a sour time in the game's history. And doing it piecemeal - despite the obvious logical problems with their approach. It's going to be years for the class rebalance project to be completed, assuming they don't abandon it for the next idea. It feels like an impending disaster for the game, again.
So, yeah, it's hard to be positive.
Look - I want this effort to succeed. I want the classes to feel fun and for there to be balance between them. But I also want to feel like an 11 year old game that's heavily monetized is actually finished and has a clear direction. I want to feel like the people running the game - especially combat leads - can articulate their plans and complete them. We are not there and I am highly skeptical of their ability to get us there.
Because of that all, yes, I will absolutely be more critical of what's proposed. Will I find some enjoyment in the game, sure I'll try, but I'm not going to force myself to be positive if it's just not there.
rhythmsuji wrote: »This SHOULD bring back a lot of the power and even more specialty to pure class setups for those who want nothing to do with sub-classing and felt "forced" into using them because of the power disparity
You're saying problems caused by subclassing may be fixed 3+ years from now is reason for optimism? By what standard? Cyrodiil PvP?
I’m not looking forward to remake 60 characters…
Cooperharley wrote: »While I appreciate them doing this, I feel if they take as long as stated to do it, it’ll worsen balance by quite a bit. They really need to focus in on this stuff because it’s the core of what makes the game that we play what it is. Being more dynamic to player sentiment with this stuff and implementing changes quickly (not over years, but over a few updates) is vital with the health of the game currently in my opinion.
hey good post.
i watched the video and appreciate your perspective.
nice to see an optimistic and positive view on the Class Refresh and Subclassing.
lolinternet wrote: »PathosDante wrote: »I don’t want to see a sorcerer breathing fire from their mouth.
I don’t want to see a templar that can spam gravestones.
I don’t want to see a dragonknight running around with flowers, insects, and jellyfish.
“Subclass” breaks Tamriel’s magic and atmosphere.
Elder Scrolls is not that kind of game.
It sounds to me like you don't really want an Elder Scrolls game. Classes the way ZOS came up with them are foreign to Elder Scrolls games. Classes (if they existed at all) were always simply pre-set configurations from a master list of always-available skills that you didn't have to be a class to level up. Subclassing brings ESO somewhat in line with the single-player games. It's great, I highly appreciate it, let the pure-class people return to WoW (or whatever else) and let ZOS fix any remaining balance issues there may be. Moreover, I hope they will unlock us from being absolutely required to have a base class at all. There is no justification for that, it should just be a free mix and match if wanted.
lolinternet wrote: »PathosDante wrote: »I don’t want to see a sorcerer breathing fire from their mouth.
I don’t want to see a templar that can spam gravestones.
I don’t want to see a dragonknight running around with flowers, insects, and jellyfish.
“Subclass” breaks Tamriel’s magic and atmosphere.
Elder Scrolls is not that kind of game.
It sounds to me like you don't really want an Elder Scrolls game. Classes the way ZOS came up with them are foreign to Elder Scrolls games. Classes (if they existed at all) were always simply pre-set configurations from a master list of always-available skills that you didn't have to be a class to level up. Subclassing brings ESO somewhat in line with the single-player games. It's great, I highly appreciate it, let the pure-class people return to WoW (or whatever else) and let ZOS fix any remaining balance issues there may be. Moreover, I hope they will unlock us from being absolutely required to have a base class at all. There is no justification for that, it should just be a free mix and match if wanted.
Subclassing didnt made game more like Skyrim or removed classes but just disfigured them and ESO combat.
To make it more like Skyrim you would have to remove classes completely and replace them with schools of magic.
In Oblivion you could equip weapons and 1 spell. You can equip weapons and (12) spells in Elder Scrolls Online too.
You consider not being able to use Stormcalling skills as a pure DK with weapons limiting but you could still use lightning staff or scribing skills while in Oblivion you couldnt equip a single firespell beneath your weapons and nothing else.
In Skyrim you could equip either weapons or spells or 1 spell and 1 weapon.
If you have to heal you have to eat 100 apples or unequip weapon to equip healing spell.
When you need other weapons/spells you had to equip them and unequip the ones you had before.
In none of them could you equip 12 skills and 2 sets of weapons simultaneously so how is against Elder Scrolls that you cant mix class skilllines that didnt even existed in other Elder Scrolls?
With access to class skills from every skillline that are stronger than weapon skills weapon based dmg became a minor part of overall dmg.