katanagirl1 wrote: »You’re a new ESO player, right? How about learning how this 10+ year old game works, take into account all of the suggestions made by the experienced players here in the forums, and work with it? Instead you are demanding that the game cater to your view of it and work like other games work, requiring a ton of development effort and money and time.
I want to correct a few assumptions.
I am not new to ESO. I was part of the beta, have played through years of updates, and my suggestions come from that long experience. If you had bothered to click on my name (on the left), you would have seen my join date of Nov 9, 2013. Instead of making even that minimal effort to fact‑check, you chose to libel me.
Calling my post "demanding" is inaccurate. It was a polite suggestion, framed for discussion, and even put to a vote. That is the opposite of a demand. A demand is when someone insists on a change without input or compromise. A suggestion with open voting is an invitation to dialogue.
What is disappointing is that instead of engaging with the ideas, you dismissed them by labeling me inexperienced and mischaracterizing my tone. That does not move the discussion forward.
The point was to highlight barriers in the current trading system and propose improvements. Whether or not you agree, the ideas deserve to be considered on their merits.
And yes, I have my beta monkey. Perhaps once you have caught up to those of us who were there from the start, you will have the experience needed to comment meaningfully on these issues. (That last line is a joke, in case they don't have humor where you come from.)
"The point of my post was to highlight how the current trading system creates unnecessary barriers compared to other MMOs, and to propose ways it could be improved."
I do not believe this premise to be true. This game has a layered and structured trading system. It has levels and the more you participate the more you get out of it. Just like trials. You don't just start out trying for the leader board and trifectas on your first trial. You start with normal trials get in a progression group and work up. Not being able to do hard mode trials right off the start doesn't mean you are locked out of doing trials. I don't see it as unnecessary barriers but levels of play.
With trading entry level is selling to venders and zone chat. Join a guild and if they are large enough to can buy/sell using a vendor exclusive to the guild. Personally I think this part of trading doesn't get near as used as it should and players lose out not taking advantage. Next step is a guild that often gets one of the outlier traders. Even a trader out in the boonies can generate 100sof thousands of gold a week if you have the items to sell. End game could be getting into a prime trading guild and spending a good chunk of time in game pursuing items to flip.
This game is the only one I've played that has this diverse a market that accommodates so many styles of play. A central market would severely damage a vibrant trading community and damage the economy. I suggested my idea for making the current system (my opinion) better earlier in the thread. I don't know how feasible my idea would be when considering server performance but I think it would allow players who just want to find items quick and those that want to chase down bargains the chance to do that.
Trials are an end‑game level of PvE combat, but they are the culmination of a clear and well‑designed path. Players start with quests, overland content, delves, and dungeons, and can progress naturally into trials if they choose to take PvE that far. It is an incredibly robust and accessible road.
Trading is not like that. Trading is a basic function of MMOs, it should be available to every player as part of the core game. In ESO, however, it starts at end‑game. The only way new players can participate is by latching onto the coattails of a few trading guilds, without ever having a realistic chance at securing a trader of their own.
No one is locked out of PvE. You don’t need third‑party add‑ons or membership in an exclusive trial guild to do quests, dungeons, or trials. Trading, by contrast, requires outside tools and insider access just to function. That is not progression, it is exclusion from a fundamental part of the MMO experience.