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Can we NOT insist on keeping the stances

SnakeDodger
SnakeDodger
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Title. They are really worse than the old ones in every possible way. I'm not talking about bugs, glitches, unresponsiveness, they are still there (even after today's patch), i'm talking about a genuinely, not subjectively, worse animation than vanilla, and more specifically, the staff idles.

I really have to yet again repeat what was said through official messaging:
'These animations will be "virtually indistinguishable" from the old ones'

That is an actual lie, a lie lie. Say something - Do opposite. With not even that much time between the statement and the result.
Can we at the very least get a statement on whether that (new and unimproved idles, with far worse leg balance) is a PART of the bugs to yet be fixed on 2026? Considering that it is not indistinguishable at all, one would assume so.

I am trying my best not to be bitter, but i really expected some sort of adressing post WW, even a statement, now it's 2026 only, for a 90% chance of it being ignored once again.
Can someone say something? Seriously.
  • ArkadiaReaper
    ArkadiaReaper
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    Can it at least be a toggle option? Please? They look a tad silly.
  • StihlReign
    StihlReign
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    Yeah, everything has essentially gone silent on the glitchy mess. Looks like the devs have moved on (again). The new postures are just off, the fighting stance looks weak and off axis but I think this is probably it. Herky jerky combat madness is probably here to stay since they worked months to get it this way.
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
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