YandereGirlfriend wrote: »
The negativity is getting annoying.
I’d rather people who identify as generally unhappy, to just go right ahead and mute all of my threads & polls. I can’t express enough how non-productive it is to get messages like this one…wolfie1.0. wrote: »Where's the poll option that allows us to indicate that it doesn't matter because we dont trust ZOS to make changes that will make it better?
Like how do you even engage with that?
There’s nothing I, or anyone, could say to convince them to “trust ZOS” even when we have the baseline of changes visible to us, and surprise surprise… they are all good.
So respectfully, I wonder, why even bother playing the game if you have no trust in the team making it? And why jump into a conversation on their forum just to tell someone that they want no part in the very conversation they jumped in on. 😂
YandereGirlfriend wrote: »
Roar was nerfed and DK wings was completely changed to be a generic skill, among other changes. Leap consistently fails to launch.
Having played a DK for most of the game's existence I suppose it's a point of contention for me. As I've said many times in other posts, I'm very optimistic about upcoming changes, yet, especially with a DK there are some skills that make the class what it is. Like nerve points. Combine the previous nerfs with things like Vengeance creating a bottleneck for each class and I think a little concern is completely justified.
I can't wait for ZOS to ruin DK even more. I don't think any class has been nerfed more in the 8+ years I've been playing ESO.
I can't wait for ZOS to ruin DK even more. I don't think any class has been nerfed more in the 8+ years I've been playing ESO.
katanagirl1 wrote: »
Now that we know Dragonknight will be our first class on the chopping block, what Skill Line do you guys feel is too strong, too weak, or too weird?
I am curious to hear any reasons!
Ex. Corrosive Armor should be Corrosive Weapons because of XYZ… ect
Horace-Wimp wrote: »Now that we know Dragonknight will be our first class on the chopping block, what Skill Line do you guys feel is too strong, too weak, or too weird?
I am curious to hear any reasons!
Ex. Corrosive Armor should be Corrosive Weapons because of XYZ… ect
For me, you need another vote option: All of the above - Too weak.
I HATE Dragonknight. It is simply no fun to play. It has NO ranged abilities for DPS, NO melee abilities either and it's self heals are atrocious.. I REALLY wish I could change my DK to a Sorcerer. At least Sorcerer has all of the above WITHOUT subclassing, something else that needs a serious rework.
I’m sure some DK mains would love to debate those things with you, but yeah I wholesomely agree that the Ranged kit is pretty lacking, and would love if at least one morph of Stonefist was a viable skill outside of 12-man groups.
Part of the reason I went with Earthen Heart.
Honestly yeah, Nightblade has had a hard go of it in PvE for longer than anyone.
AvalonRanger wrote: »It’s really not a question of too weak/strong, it’s only an issue cause of subclassing.
Pure DK before subclassing was fine.
But if they’re shooting to rebalance lines based on dmg/tank/heal then Earthen Heart would be the outlier as far as competitiveness goes compared to other healing skill lines like green balance.
As a tank main player, DK is perfect class. My tank is pure DK, and I don't need changing any more.
GloatingSwine wrote: »Also, I think these changes that are leaked do what I feared and harm or even kill DK for tanking.
New Draconic Power is still just worse than Winter's Embrace but now it also has the things you used to use Earthen Heart for so you've got to take it if you want to provide some of the same team utility (especially minor brutality being class unique so very useful to bring) and you need to slot abilities from it to benefit from new Battle Roar, so that means bar greed for skills that are less useful than other ones you could be using.
You will just be less good than you could be at providing team utility because you've lost all those bonuses to Chill and its attendant Brittle/Maim *and* your resistance passive left that line onto Earthen Heart so now you've got to dump more armour traits off of Divines if you want to keep resists. Or take Winter's Embrace and have a better version of every tank tool in Draconic Power, a better self heal, better Chill application, cheaper Major Resolve that hits everyone, a cheaper immobilise that, you guessed it, also applies Chill.
If you're pureclass you'll be providing very slightly better team utility than you were because of new Molten Armaments* and Coagulating Blood, but you'll still be less useful to the team than a subclassed tank and less useful than you were before the changes if you were already subclassing for tank utility.
*Except everyone will still be bringing their own major brut/sorc because it's so easy to find under every rock and pebble so it's only the new fire tick you'd bring that for.
Cooperharley wrote: »I mean, they'll re-work all of it. My gripe with this announcement is the shear amount of time it'll take them to do all 7 classes. With the way classes feel, they need to have these changes out in a polished manner in a few updates or less. Not over the course of a couple years. How many players who are hanging on by a thread at this point will wait that long?
Personofsecrets wrote: »GloatingSwine wrote: »Also, I think these changes that are leaked do what I feared and harm or even kill DK for tanking.
New Draconic Power is still just worse than Winter's Embrace but now it also has the things you used to use Earthen Heart for so you've got to take it if you want to provide some of the same team utility (especially minor brutality being class unique so very useful to bring) and you need to slot abilities from it to benefit from new Battle Roar, so that means bar greed for skills that are less useful than other ones you could be using.
You will just be less good than you could be at providing team utility because you've lost all those bonuses to Chill and its attendant Brittle/Maim *and* your resistance passive left that line onto Earthen Heart so now you've got to dump more armour traits off of Divines if you want to keep resists. Or take Winter's Embrace and have a better version of every tank tool in Draconic Power, a better self heal, better Chill application, cheaper Major Resolve that hits everyone, a cheaper immobilise that, you guessed it, also applies Chill.
If you're pureclass you'll be providing very slightly better team utility than you were because of new Molten Armaments* and Coagulating Blood, but you'll still be less useful to the team than a subclassed tank and less useful than you were before the changes if you were already subclassing for tank utility.
*Except everyone will still be bringing their own major brut/sorc because it's so easy to find under every rock and pebble so it's only the new fire tick you'd bring that for.
I have a feeling that having a DK line for tanks is about to be killed off and for no reason than the devs wanting to fiddle around with things instead of getting the big picture.