Lord_Trurl wrote: »As a senior professional leading teams in a similar area
Lord_Trurl wrote: »But no test in QA, in beta, in PTS, can compare to Live with hundreds of thousands of players doing weird actions.
I ran a poll on the event design with 204 votes. The results were clear:
- 32% said “I hate it, this grind makes me want to uninstall.”
- 48% said “I hate it, but I will keep playing the rest of the game.”
- 16% said “It is just a grind, some folks do not mind the hamster wheel.”
- Only 2% combined said they genuinely enjoyed it.
That means nearly 80% of respondents expressed active dislike, with only a statistical sliver reporting genuine enjoyment.
Nemesis7884 wrote: »D) Bethesda/ZM has by now gotten the reputation of having extremely poor quality control (proof: pretty much any of their projects released in the past 10 years from new games to updates or remasters or even merchandise released broken)
I ran a poll on the event design with 204 votes. The results were clear:
- 32% said “I hate it, this grind makes me want to uninstall.”
- 48% said “I hate it, but I will keep playing the rest of the game.”
- 16% said “It is just a grind, some folks do not mind the hamster wheel.”
- Only 2% combined said they genuinely enjoyed it.
That means nearly 80% of respondents expressed active dislike, with only a statistical sliver reporting genuine enjoyment.
It's a bias poll. People tend to come to the forums to make a complaint. It skews any poll.
Lord_Trurl wrote: »As a senior professional leading teams in a similar area, I've watched the progress of this year and this content with deep professional interest as well as player interest.
I've followed the previews, the reports of testing, the news from our Community Liaison team.
I've discussed face-to-face with several very senior folks at ZOS all the way up to Rich Lambert.
I know something, and can guess a lot more, about the efforts that have been put in.
actually no, daily quest, dolmens and public dungeons are not new contentLord_Trurl wrote: »It's a new type of event, a new type of content, and a new type of dungeon.
no, it's a lieLord_Trurl wrote: »[Did we get Solstice, wall, new creatures and bosses, new mechanics, quest stories, purchase rewards, everything they've promised? Yes.
it's a lie, it turned the community against each other with rigged so called "server race" and stupid quests where every other player is your enemy in attemp to kill quest npcLord_Trurl wrote: »Has it brought the ESO community together to change the overall nature of an entire zone in the world, for the first time? Yes
no, have you seen Alikr dolmens? lolLord_Trurl wrote: »Is it a new scale of event for players to work not just as a dungeon team, a trial team, but as an army across an entire zone? Yes.
obnoxious amount of bugs that ruined experience for thousand of people, also hardlock bugs can't be excusedLord_Trurl wrote: »Has it had some bugs, miscalculations? Sure, show me any software that didn't have a bug on first release.\
yes, and you are not entitled to say what customers can or can't doLord_Trurl wrote: »[*] Are you entitled to whine about bugs existing, and the team not magically fixing all of them in the first hour they pop up?
I ran a poll on the event design with 204 votes. The results were clear:
- 32% said “I hate it, this grind makes me want to uninstall.”
- 48% said “I hate it, but I will keep playing the rest of the game.”
- 16% said “It is just a grind, some folks do not mind the hamster wheel.”
- Only 2% combined said they genuinely enjoyed it.
That means nearly 80% of respondents expressed active dislike, with only a statistical sliver reporting genuine enjoyment.
It's a bias poll. People tend to come to the forums to make a complaint. It skews any poll.
OP somehow managed to earn the First Anniversary and the Second Anniversary badge on the same day (yesterday)? How does that happen? Genuine question, do you need to visit the forum while logged in for it to trigger?
OP somehow managed to earn the First Anniversary and the Second Anniversary badge on the same day (yesterday)? How does that happen? Genuine question, do you need to visit the forum while logged in for it to trigger?
OP somehow managed to earn the First Anniversary and the Second Anniversary badge on the same day (yesterday)? How does that happen? Genuine question, do you need to visit the forum while logged in for it to trigger?
Was wondering the same last night. This is the single most suspicious account I've ever seen, though some digging around did show me info that makes me think it might be a player. Of course, zos staff can be players so who knows. Either way I feel it's better to treat it like it might be genuine.
Lord_Trurl wrote: »I have heard what commenters are saying; many players are frustrated and disappointed with bugs; that's perfectly valid.
Bugs do exist, and should be fixed. Players explaining that they're upset, is reasonable and their feelings are real.
The majority of folks who feel this way, do express themselves fairly about it.
I did not intend to target the majority of reasonable commentary, nor to make light of players' disappointment.
My intent was to highlight that I've seen some pretty extreme derogatory, hateful, and vindictive personal attacks by a small minority.
Please don't forget that the ZOS team trying to fix the bugs and communicate with you are real people, with real feelings and good intentions.
They worked hard on this event, and they now are working hard to fix bugs and learn from this.
I'm sure they want to fix it as soon as possible, so that you're happy, and they can go home to their families.
Please try to remember to be kind, or at least fair, to them.
To those ZOS employees who are working hard around the clock to fix this, I want to express my thanks, because I know it's difficult.
I've made this as an edit to my original post, else it would be lost in the many comments and since my original intent has been misunderstood by some. [/edit]
I respect the effort to recognize the developers’ work, but I think it is important to ground this discussion in actual player sentiment rather than assumptions.
I ran a poll on the event design with 204 votes. The results were clear:
- 32% said “I hate it, this grind makes me want to uninstall.”
- 48% said “I hate it, but I will keep playing the rest of the game.”
- 16% said “It is just a grind, some folks do not mind the hamster wheel.”
- Only 2% combined said they genuinely enjoyed it.
That means nearly 80% of respondents expressed active dislike, with only a statistical sliver reporting genuine enjoyment.
So while the dungeon content itself was well received, the structure and pacing of the event were not. Acknowledging that reality does not diminish the developers’ effort. It simply ensures that future events can be designed with both creativity and player experience in mind. Gratitude and critique are not mutually exclusive, and the healthiest communities make space for both.
P.S. It is also worth noting that the first two phases were absolutely miserable. They dragged on for weeks with repetitive tasks, underwhelming rewards, and appalling drop rates. That structure did not build anticipation, it only burned players out before Phase Three even arrived.