I hardly ever post on the forum, so bear with me. I have been playing since the inception of Elder Scrolls Online, considering myself enjoying both casual play, end-game and Cyrodiil campaigns.
I feel that when I look at the current state of the game, I wonder if the model is fundamentally challenged to retain players. Hear me out.
From the nature of the content release, and the short duration of events, mounts, gear etc - it would be argued that this is primarily targeting new players.
I have experience a lack of interest of, or even want of anything new that appears to be advertised. For new players, its a lure - for legacy players not so much. Its like prompting AI for an image, when all the images start to look exactly the same and the novelty wears off.
The problem is that the game comes with a heavily time investment, which casual players are not interested in investing into.
Thus, we end up with poor adoption, drop-off of players, and a sense of lack of direction.
How many reskins do we need? Mounts, Skins, Abilities, Weapons, Classes, the list goes on and on.
Where has the magic gone and where is Elder Scrolls? When a player runs past me with a disco-light parade, I'm often asking myself if this game still resonates with my original sense of joy.
Sometimes a different direction - less is more and returning to the roots is worthy of a reflection.
I will get back to smashing mud-crabs now.
"One must still have chaos in oneself to be able to give birth to a dancing star."
~ Friedrich Nietzsche