Maintenance for the week of November 3:
• [COMPLETE] NA megaservers for maintenance – November 3, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• [COMPLETE] EU megaservers for maintenance – November 3, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
• [COMPLETE] ESO Store and Account System for maintenance – November 3, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
https://forums.elderscrollsonline.com/en/discussion/684716

Is this model sustainable?

drkfrontiers
drkfrontiers
✭✭✭✭✭
I hardly ever post on the forum, so bear with me. I have been playing since the inception of Elder Scrolls Online, considering myself enjoying both casual play, end-game and Cyrodiil campaigns.

I feel that when I look at the current state of the game, I wonder if the model is fundamentally challenged to retain players. Hear me out.

From the nature of the content release, and the short duration of events, mounts, gear etc - it would be argued that this is primarily targeting new players.

I have experience a lack of interest of, or even want of anything new that appears to be advertised. For new players, its a lure - for legacy players not so much. Its like prompting AI for an image, when all the images start to look exactly the same and the novelty wears off.

The problem is that the game comes with a heavily time investment, which casual players are not interested in investing into.

Thus, we end up with poor adoption, drop-off of players, and a sense of lack of direction.

How many reskins do we need? Mounts, Skins, Abilities, Weapons, Classes, the list goes on and on.

Where has the magic gone and where is Elder Scrolls? When a player runs past me with a disco-light parade, I'm often asking myself if this game still resonates with my original sense of joy.

Sometimes a different direction - less is more and returning to the roots is worthy of a reflection.

I will get back to smashing mud-crabs now.
"One must still have chaos in oneself to be able to give birth to a dancing star."
~ Friedrich Nietzsche
  • Lucjan
    Lucjan
    ✭✭✭
    I think they started to realize recently that it makes financially a lot more sense to focus on new players rather than provide new content for old players.

    New player: gets offered an overwhelming amount of content to last them for years. New content for this type of player doesn't need to massive zones, smaller, way cheaper things will suffice.

    Old player: has seen most if not all the content already and making new content for this type of player is very expensive.

    If they start to lean a lot more into the Skyrim and Oblivion direction to get more Elder Scrolls fans into ESO we will know where they are heading.
Sign In or Register to comment.