Has the shift in how content is sold fundamentally changed the quality we can expect?
ESO used to sell expansions that were complete before asking players to pay.
You knew what you were buying.
You could evaluate the content, the scope, the features, and decide if it was worth your money.
That model rewarded effort, polish, and transparency.
Now we have “content passes.”
We prepay for content that hasn’t been created yet.
There’s no roadmap, no feature list, no accountability.
Just a vague promise that something will arrive eventually.
And when it does?
We get events like
Writhing Wall, marketed as a “once in a lifetime” experience:
- The biggest threat the game has ever faced
- A massive, mysterious wall
- A fanatical cult
- A realm-threatening incursion
It was framed as the pinnacle of narrative and gameplay, something that would define the year.
And how do we fight this ultimate evil?
We spend weeks knitting sweaters to finally unlock Phase Two, only to find it just added socks to the knitting list.
This is the real reason people play fantasy games full of dragons and demonic gods, to gather supplies for months.
What’s Phase Three going to be? Sort the sweaters and socks by color and size?
Gods, what I’m really hoping for is to finally realize my lifelong gaming goal of washing and folding the laundry.
I mean, world threats are only won by neat housekeeping practiced over months of daily repetition.
The gameplay loop:
- Housekeeping
- Underwhelming and minimal rewards
- Weeks of chores with no payoff
What really confuses me is that there’s clearly talent involved.
The graphics are solid.
The story setup is compelling.
But the delivery feels sloppy, lazy, and uninspired.
It’s like the event was planned under the old post-paid model, and then halfway through, the monetization changed.
Once the content was prepaid, the structure fell apart.
So here’s the question for the devs and the community:If the content is already paid for, what incentive is left to make sure it’s good?
Where’s the pressure to deliver something compelling, complete, or even coherent?
The failure of this event, and likely future ones, is baked into the model.
When content is prepaid and undefined, quality becomes optional.
I’m posting it because I care about the game and the community.
We deserve better than vague promises and post-paid disappointment.