colossalvoids wrote: »This article quote is downright diabolical level of marketing. We're getting a "unique", "saga", "wonderful opportunity", "huge ... and unexpected". Still a bit funny how it says they're taking a full advantage of it knowing what we got now with the story and event both. That's the most forum friendly and short way I can say it, at least.
“[For ESO’s 10-Year Anniversary] we wanted to do something special, a story that revisited and built upon that original main story,” says ESO’s Project Narrative Director Bill Slavicsek. “And what better enemy to bring back than the nefarious Worm Cult? So, we came up with a story that builds on the launch game narrative and continues the tale as a true sequel.”
While creating a sequel to ESO’s base-game presented unique challenges, the team also enjoyed the new opportunities it generated.
“In our previous Chapters and DLCs, we couldn’t assume that the player had done any particular content,” explains Rich Baker, one of ESO’s Senior Writers. “However, because Seasons of the Worm Cult was conceived as a sequel, we could have characters refer to those events and set a new story on top of that pedestal.”
Of course, you don’t need to have completed the original story to play Seasons of the Worm Cult, but veteran players who have confronted Molag Bal in Coldharbour will enjoy the continuation of that narrative.
“We made sure to do our best to bring newer players along in a natural and unobtrusive way,” says Slavicsek. “It was fun to actually get to advance our timeline a bit in order to tell this new story.”
It’s no secret that the nefarious Worm Cult has returned. The band of necromancers, formerly led by the Worm King Mannimarco, now plagues the island of Solstice.
“I love the Worm Cult because they’re over-the-top bad guys,” says Baker. “As they say, every villain is the hero of their own story, however misguided it might be. However, the Worm Cult is a different kind of villain. They’re irredeemable, power-mad megalomaniacs. You never have to ask yourself if it’s right for you to stop them, because they want bad things for bad reasons. That’s fun!”
“They’re just so serious about their goals and their mission,” says Slavicsek. “And they’re utterly evil. How could we not find a way to bring them back to the forefront for the anniversary story? We’ve even added some new faces to their ranks that I think the players are just going to love to hate.”
The team is also bringing back a host of fan-favorite allies
“Whenever we look to add recurring characters to a story, we ask ourselves if they’re the right fit,” explains Slavicsek. “Why are they here? What’s their purpose in this scenario? Then we work to make them integral to the tale we’re telling. And for this anniversary story, we wanted to include as many returning characters as we could get.”