For a "Once in a lifetime" event - why are the rewards so anemic?
StackonClown wrote: »enjoy fighting the 'scary wall monster'.. I'll be in cyro
For a "Once in a lifetime" event - why are the rewards so anemic?
Because it's a really long event. We have barely received 3% of the rewards we're going to get.
You may say that it's disappointing that you only get 1 or 2 Haj-Mota scales per day. Until you consider that this event is so long, you might end up with 10-30 unused Haj-Mota scales in your inventory.
The event reward drop rate isn't low. The event is just really long, so rewards are spaced out.
Add to this the cultural problem of the ESO community becoming used to grinding and rushing events to get all the rewards as fast as possible.


For a "Once in a lifetime" event - why are the rewards so anemic?
Because it's a really long event. We have barely received 3% of the rewards we're going to get.
You may say that it's disappointing that you only get 1 or 2 Haj-Mota scales per day. Until you consider that this event is so long, you might end up with 10-30 unused Haj-Mota scales in your inventory.
The event reward drop rate isn't low. The event is just really long, so rewards are spaced out.
Add to this the cultural problem of the ESO community becoming used to grinding and rushing events to get all the rewards as fast as possible.
For a "Once in a lifetime" event - why are the rewards so anemic?
Because it's a really long event. We have barely received 3% of the rewards we're going to get.
You may say that it's disappointing that you only get 1 or 2 Haj-Mota scales per day. Until you consider that this event is so long, you might end up with 10-30 unused Haj-Mota scales in your inventory.
The event reward drop rate isn't low. The event is just really long, so rewards are spaced out.
Add to this the cultural problem of the ESO community becoming used to grinding and rushing events to get all the rewards as fast as possible.
karthrag_inak wrote: »For a "Once in a lifetime" event - why are the rewards so anemic?
Because it's a really long event. We have barely received 3% of the rewards we're going to get.
You may say that it's disappointing that you only get 1 or 2 Haj-Mota scales per day. Until you consider that this event is so long, you might end up with 10-30 unused Haj-Mota scales in your inventory.
The event reward drop rate isn't low. The event is just really long, so rewards are spaced out.
Add to this the cultural problem of the ESO community becoming used to grinding and rushing events to get all the rewards as fast as possible.
Khajiit thinks that perhaps you missed his point, which is not "give more of the same loot being dropped"", the point is "give more kinds of loot, at greater frequency - dazzle us with loots for this once-in-a-lifetime, tamriel-changing event."
You say perhaps the haj-mota drops will get finished too quickly and then there will be many useless pieces left over. To this Khajiit says "why are there not 10 different haj-motas, perhaps only varying by skin, that we can get their various pieces for?" Why are we not getting vast numbers of different reskinnings of various common assets? Why are we not getting unique variants of otherwise relatively common furnishing item, or, better yet, the recipes for such? Why are we not getting combinations of such things in every box? Why are they not even having absurd rewards at very very low rates, such as -gasp- trial gear, or -clutches pearls in horror- arena weapons?
Imagine how delightful it would have been if they -squeal- opened up every loot table in the game to the reward boxes. And, why not - why shouldn't they? It's not like this kind of event is going to ever come around again - when it's done, very soon, then it is done. After all, wasn't that the selling point, the marketing hook to get folks to purchase the season pass?
This is supposed to be a pivotal event in the history of this game. Opening a reward box for this event and getting a single piece of blue overland gear is absurd and shameful, and the only way it will be memorable is due to its absurdity.
Mathius_Mordred wrote: »You do realise oh wise one that all these rewards have to be manufactured? Devs work part time at coding and part time in factories, actively making all the rewards you so desperately crave. There are shortages of materials, tarifs, rare earth elements, etc etc.
LadyLethalla wrote: »Speaking of rewards, I did the six, pick up one at a time create (armour/weapon) quests, plus one each of the furs and souls quests and got 2 golden boxes. There should have been 3one from each quest giver, right?
For a "Once in a lifetime" event - why are the rewards so anemic?
Because it's a really long event. We have barely received 3% of the rewards we're going to get.
You may say that it's disappointing that you only get 1 or 2 Haj-Mota scales per day. Until you consider that this event is so long, you might end up with 10-30 unused Haj-Mota scales in your inventory.
The event reward drop rate isn't low. The event is just really long, so rewards are spaced out.
Add to this the cultural problem of the ESO community becoming used to grinding and rushing events to get all the rewards as fast as possible.
Dagoth_Rac wrote: »For a "Once in a lifetime" event - why are the rewards so anemic?
Because it's a really long event. We have barely received 3% of the rewards we're going to get.
You may say that it's disappointing that you only get 1 or 2 Haj-Mota scales per day. Until you consider that this event is so long, you might end up with 10-30 unused Haj-Mota scales in your inventory.
The event reward drop rate isn't low. The event is just really long, so rewards are spaced out.
Add to this the cultural problem of the ESO community becoming used to grinding and rushing events to get all the rewards as fast as possible.
If it is a really long event, then maybe space the quests out? Why have something like 25 possible quests per day when only the first 3 have rewards? The next 22 quests have such anemic rewards that they are outclassed by any other quest in game. Literally. Any other quest in the history of game. Like go do a delve quest in a 10-year-old zone. And it will have better rewards than these ridiculous blue "reward" boxes.
We don't need every blue box to have billions in gold and perfected weapons. But something, anything, that might make you get excited when you open a blue box.
They would have been better off just having each quest be once per day. People feel annoyed and angry that they had to waste a lot of time before it became apparent that everything past the first of each is a complete and utter waste of time.
Farming and grinding seems to imply farming and grinding for something. But this is just a bunch of, "One must imagine Sisyphus happy," baloney.
This is why I stopped doing events. The rewards have always been crap for me. This whole thing was a bad idea. Trying to create something for the entire server to complete was a waste of time. Did they really think their player base would like this? If so, they are clueless. I'm eager for this to be over.
For a "Once in a lifetime" event - why are the rewards so anemic?
Because it's a really long event. We have barely received 3% of the rewards we're going to get.
You may say that it's disappointing that you only get 1 or 2 Haj-Mota scales per day. Until you consider that this event is so long, you might end up with 10-30 unused Haj-Mota scales in your inventory.
The event reward drop rate isn't low. The event is just really long, so rewards are spaced out.
Add to this the cultural problem of the ESO community becoming used to grinding and rushing events to get all the rewards as fast as possible.