If the Vengeance campaign is meant to test what puts the most strain on servers, why is it so different from live Cyrodiil? Why are the skills and sets completely different instead of just using a stripped-down version of the same skills and sets, then gradually adding back what was cut to pinpoint what causes the most stress? Why build entirely new rule sets from the ground up?
"We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available."
— They always claim they’re “investigating” the causes, but in reality they’re just waiting until the PC EU players go to bed. Once that happens, you can suddenly log in again and they happily mark the issue as Fixed.