I'd agree with lambert but everyone else's posts here make more sense. I don't even think he pvp's. I don't even know if he plays with other players or if they just use the private dev server.
He's right.What does everyone think?
Giacomini agrees and says this is always the case with major updates. “I can't think of a single time we launched something and it’s been like, ‘Yes, we did everything right,’” he explains. “We’re listening to feedback and trying to make some changes. Rich alluded to the meta; that’s something we’re really focused on. How do we make it so that players don’t feel like they need to play one particular build to be competitive? That's something that we're having conversations about, we're listening to players, and we have some changes in mind.”
He's right.What does everyone think?
So do you think that balancing is not important because a "meta" doesn't need to be followed?
I think it's a true statement that meta doesn't need to be followed. In practice that means you will do lower damage than you could be doing in trials, you might not make it on to teams, and you'll be outmatched in PvP constantly. This argument doesn't address the fact that in certain environments, performance measured against other players matters. Most people don't want to be unnecessarily gimped. They are essentially punishing being creative when creative builds underperform so much compared to what's meta.
you can try to balance as much as you want, there will allways be a meta.
People even choose a race where they get just a small benefit over another race, therefore if the second best build would be 1% less effectiv they would still just use the meta build
Meta absolutely matters in any competitive content, and pretending that it doesn't is spitting in the face of your veterans. His statements might apply to casual content such as overland, normal dungeons and trials, and vet dungeons. But in terms of vet trials, HM vet content and PVP, they're just objectively wrong.
The very systems he references as providing this "freedom of choice" are the exact ones which have widened the gap between meta and off meta setups. Pre hybridization I was able to play off-meta magicka and stamina builds that more often than not could compete with high-skill full meta players, because the gap wasn't nearly as wide. Nowadays if you play some off meta setup and you come up against an average/above average player running a best in slot meta setup, it is highly unlikely you will be able to overcome the power difference regardless of the skill gap.
This sucks for veterans and casuals alike. Veterans are bored and fed up of playing/fighting the exact same builds all the time (in pvp and pve!), and casuals hate the "unkillable one shot builds" that are smashing them with 2-3x their stat density.
Him saying this after the complete lack of care for balancing over the past few years since hybridization and subclassing is very telling. It speaks volumes to why the ship has been steered so far in the wrong direction.
“There's a ‘meta’, right? People say this is the only way you can do a thing. I love going against that, pushing the boundaries, and showing this group does it this way, and that works for them, but this works for me.
“I think overall it's been really positive in the community. I mean, obviously, there's feedback, especially at the top end, where they're like, ‘Now everything's the same.’ Only because you want it to be that way.”
“We went in eyes wide open” “We’re confident enough that we know the system's going to work, but we're also confident that players are going to find unique combinations of things, or do things that we didn't necessarily think about and potentially break things. We were comfortable with that. We knew that was going to come.”
He's right.What does everyone think?
So do you think that balancing is not important because a "meta" doesn't need to be followed?
I think it's a true statement that meta doesn't need to be followed. In practice that means you will do lower damage than you could be doing in trials, you might not make it on to teams, and you'll be outmatched in PvP constantly. This argument doesn't address the fact that in certain environments, performance measured against other players matters. Most people don't want to be unnecessarily gimped. They are essentially punishing being creative when creative builds underperform so much compared to what's meta.
you can try to balance as much as you want, there will allways be a meta.
People even choose a race where they get just a small benefit over another race, therefore if the second best build would be 1% less effectiv they would still just use the meta build
His comments seem to address the meta in group-based PvE. What about players who (used to) enjoy PvP?
He's right.What does everyone think?
So do you think that balancing is not important because a "meta" doesn't need to be followed?
I think it's a true statement that meta doesn't need to be followed. In practice that means you will do lower damage than you could be doing in trials, you might not make it on to teams, and you'll be outmatched in PvP constantly. This argument doesn't address the fact that in certain environments, performance measured against other players matters. Most people don't want to be unnecessarily gimped. They are essentially punishing being creative when creative builds underperform so much compared to what's meta.
you can try to balance as much as you want, there will allways be a meta.
People even choose a race where they get just a small benefit over another race, therefore if the second best build would be 1% less effectiv they would still just use the meta build
I mean, obviously, there's feedback, especially at the top end, where they're like, ‘Now everything's the same.’ Only because you want it to be that way.”
This rings a little out of touch or sort of cavalier, imo. Of course people at the top end would love to be more creative with their playstyles, but some fights are designed in a way that you need to optimize in very specific combos to clear. I would love for the devs to show us a quite off-meta composition clearing hard encounters with decent times/vitality.
GloatingSwine wrote: »you can try to balance as much as you want, there will allways be a meta.
People even choose a race where they get just a small benefit over another race, therefore if the second best build would be 1% less effectiv they would still just use the meta build
So, out of curiosity... is the beam still overpowered even without subclassing? I recall it pretty being totally overpowered when Necrom came out, but wasn't it brought down to a more normal level afterwards?
I don't have Necrom (or the Arcanist), so I can't really check.
So, out of curiosity... is the beam still overpowered even without subclassing? I recall it pretty being totally overpowered when Necrom came out, but wasn't it brought down to a more normal level afterwards?
I don't have Necrom (or the Arcanist), so I can't really check.
Meta absolutely matters in any competitive content, and pretending that it doesn't is spitting in the face of your veterans. His statements might apply to casual content such as overland, normal dungeons and trials, and vet dungeons. But in terms of vet trials, HM vet content and PVP, they're just objectively wrong.
The very systems he references as providing this "freedom of choice" are the exact ones which have widened the gap between meta and off meta setups. Pre hybridization I was able to play off-meta magicka and stamina builds that more often than not could compete with high-skill full meta players, because the gap wasn't nearly as wide. Nowadays if you play some off meta setup and you come up against an average/above average player running a best in slot meta setup, it is highly unlikely you will be able to overcome the power difference regardless of the skill gap.
This sucks for veterans and casuals alike. Veterans are bored and fed up of playing/fighting the exact same builds all the time (in pvp and pve!), and casuals hate the "unkillable one shot builds" that are smashing them with 2-3x their stat density.
Him saying this after the complete lack of care for balancing over the past few years since hybridization and subclassing is very telling. It speaks volumes to why the ship has been steered so far in the wrong direction.
I've always felt that the higher ups at ZOS were hostile to PvP and end game PvE. And who could ever forget the "Waaa Waaa Waaa They're working on it" video?
if people need to turn an rpg game into a massive competition rather than massive multiplayer experience but cannot handle differences in the way people want to play then they need touch some grass and rethink thier lives
as for the 20 years ahead thing...i'll give eso 20 minutes each time i log in to keep me captivated, 20 years is just never going to happen
What is interesting is that from time to time ,we have seen posts requesting more choices. Some mistakenly thought that more choice meant more builds and variety.
That opinion is that more choices meant more variety, which could not be truer and more false. There will always be the best builds because of what we call math. Nothing developers can do to change that outside of making changes that merely change what builds perform best. No one needs to run the top-performing builds unless they want to perform at the highest level. Even then, most of us are not willing to put the effort into making the most of any top-performing builds because that takes time and practice.
Welcome to life in an MMORPG.
This is neither an endorsement for nor against subclassing.
What is interesting is that from time to time ,we have seen posts requesting more choices. Some mistakenly thought that more choice meant more builds and variety.
That opinion is that more choices meant more variety, which could not be truer and more false. There will always be the best builds because of what we call math. Nothing developers can do to change that outside of making changes that merely change what builds perform best. No one needs to run the top-performing builds unless they want to perform at the highest level. Even then, most of us are not willing to put the effort into making the most of any top-performing builds because that takes time and practice.
Welcome to life in an MMORPG.
This is neither an endorsement for nor against subclassing.
Again, it's not about there being a meta and everything else. It's about the meta being SO FAR above everything else that you're left with no choice. Back when I still did trials, I ran off-meta classes/set-ups and still performed in the top couple DDs in my group. The meta existed, and has always existed, but the difference was more negligible which allowed people some wiggle room to play outside of it. That is no longer the case.