@ZOS_Kevin Can you ask the team, if they are recoding vengeance from scratch, how come we still see unhybridized stats? Wouldn't these stats just be unnecessary bloat? Are these variables necessary to keep to interact with other live systems in future tests? If vengeance was truly going to recode and replace live, would it not make sense to address this now before moving forward with the next systems?
Many people fear that vengeance is going to completely replace live. The big answers people want are whether vengeance will see old systems return like Gear, alchemy, mundus, enchants, cp? The loadout and perk system MAY be temporary, but people only see it as hell's gates into template pvp. If the team wanted to bring stat choices, why did they make the perk and loadout system instead of just making a UI that appeared to let you choose vengeance set bonuses? Seems like it would have been a smarter way to not further the hysteria on the topic.
- Spell crit vs Weapon crit.............................critical
- Spell damage vs Weapon Damage...............damage
- Spell resists vs Physical Resists..................Armor
- Spell pen vs Physical pen............................Penetration
We should use the insightful and awesome buttons more