Maintenance for the week of September 15:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)

Guild history turned off - perhaps this warrants an unplanned and urgent maintenance?

  • Freezbeez
    Freezbeez
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    wolfie1.0. wrote: »

    I get what you are saying. But one issue i have with your comments is that demand for the ability to sell items is actually quite low right now. At least on PC-NA. I run a guild with a regular trader. I have over 100+ empty slots for people. Of the people in my guild roughly only 60% actually sell stuff regularly and reliably.

    If my guild is any reflection on what the economy looks like then we coild probably ditch 20 to 30 traders and see absolutely zero impact to the economy.

    I would be happy to be proven wrong about that btw.

    I agree with your reasoning, it's correct... But once again, it's surprising that we can't gather 144,000 players in our guilds.

    Many of us have several merchant guilds and several accounts, which further reduces the number of unique players. Trade and money are really factors that provide relevant information about the health of the game.

    There's work to be done to turn things around, Captain Zos.

  • wolfie1.0.
    wolfie1.0.
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    Freezbeez wrote: »
    wolfie1.0. wrote: »

    I get what you are saying. But one issue i have with your comments is that demand for the ability to sell items is actually quite low right now. At least on PC-NA. I run a guild with a regular trader. I have over 100+ empty slots for people. Of the people in my guild roughly only 60% actually sell stuff regularly and reliably.

    If my guild is any reflection on what the economy looks like then we coild probably ditch 20 to 30 traders and see absolutely zero impact to the economy.

    I would be happy to be proven wrong about that btw.

    I agree with your reasoning, it's correct... But once again, it's surprising that we can't gather 144,000 players in our guilds.

    Many of us have several merchant guilds and several accounts, which further reduces the number of unique players. Trade and money are really factors that provide relevant information about the health of the game.

    There's work to be done to turn things around, Captain Zos.

    The other question i have to ask is do we want them to?

    Their last major changes basically crashed the economy and its hardly recovered.

    Gold is still easy to come by in game, but so are mats and gear. They have put way more effort into bind on pickup gear sets and crown store items than anything we can actually trade.

    And we keep seeing crown store motifs that are 5k crowns when they have been available as a drop for 9 years and even with the cheapest gold to crown ratio across the servers you can pick up the entire set for a fraction of what it would cost you in gold for crowns....

  • Kazren
    Kazren
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    We were clearly told that we'd be able to see what items sold for on September 16th. We cannot see it. I want to understand why. I'm fearful of putting anything up now, because i do not have a clear idea of what the right price might be. This is really horrible. I send my characters each day to do two specific quests that grant rewards I can sell. I guess I'll be playing a lot less now if I can't really sell these items.
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