wolfie1.0. wrote: »
I get what you are saying. But one issue i have with your comments is that demand for the ability to sell items is actually quite low right now. At least on PC-NA. I run a guild with a regular trader. I have over 100+ empty slots for people. Of the people in my guild roughly only 60% actually sell stuff regularly and reliably.
If my guild is any reflection on what the economy looks like then we coild probably ditch 20 to 30 traders and see absolutely zero impact to the economy.
I would be happy to be proven wrong about that btw.
wolfie1.0. wrote: »
I get what you are saying. But one issue i have with your comments is that demand for the ability to sell items is actually quite low right now. At least on PC-NA. I run a guild with a regular trader. I have over 100+ empty slots for people. Of the people in my guild roughly only 60% actually sell stuff regularly and reliably.
If my guild is any reflection on what the economy looks like then we coild probably ditch 20 to 30 traders and see absolutely zero impact to the economy.
I would be happy to be proven wrong about that btw.
I agree with your reasoning, it's correct... But once again, it's surprising that we can't gather 144,000 players in our guilds.
Many of us have several merchant guilds and several accounts, which further reduces the number of unique players. Trade and money are really factors that provide relevant information about the health of the game.
There's work to be done to turn things around, Captain Zos.