Maintenance for the week of September 22:
• NA megaservers for maintenance – September 22, 4:00AM EDT (8:00 UTC) - 10:00AM EDT (14:00 UTC)
• EU megaservers for maintenance – September 22, 8:00 UTC (4:00AM EDT) - 14:00 UTC (10:00AM EDT)

Vale of Revelry - Detection Bug

MoonPile
MoonPile
✭✭✭✭✭
Hiya, I reported this back on U46 PTS also. I think this happens in a few other delves too, though I don't remember which atm.

You get detected in sneak even when you should not be, ESPECIALLY when there are no enemies nearby.

When I finally enter mobs' normal detection / attack radius, my stealth was already previously broken by being detected by nothing – as in the screenshot.
Update: I do not think this is related to the detection radius of any mob (even if it were oversized) because Detection occurs in empty space even if enemies are dead & despawned.

For those of us who play sneaky-style, it's a nuisance to do the daily for this delve. My characters are geared to not be detected even if I'm standing directly in front of an enemy, so it makes no sense that some mysterious, invisible all-seeing-eyeball is making us detectable to trash mobs meters away.

0idt7djpkyj2.png

Edited by MoonPile on 24 August 2025 19:22
  • Aylish
    Aylish
    ✭✭✭✭✭
    Some of the mobs are detecting you even in cloak, which should definitely not happen! It‘s only in that delve and only holds for some of the mobs.
  • MoonPile
    MoonPile
    ✭✭✭✭✭
    Right, thing is this happens even when you're nowhere near a mob. In the screenshot in OP, even if I stood up, nothing would attack since there's nothing nearby TO detect me.

    (It also doesn't make sense their detection radius is enormous, unless that can be larger than a separate "attack radius", if it is coded that way – again, since nothing would attack.)
    I do not think this is related to any mob / radius. See update in OP.

    But albeit rare, some other delves have this problem too. For example one in the Deadlands; IIRC it was Brandfire Reformatory, not sure.

    Elsewhere, I've seen occasional NPCs who have Detection capacity but shouldn't – like some mudcrabs. It makes me wonder if they forgot a bunch of detecting mudcrabs underground all throughout this delve. >_>)
    Edited by MoonPile on 24 August 2025 19:23
  • Aylish
    Aylish
    ✭✭✭✭✭
    I never had such an issue in Deadlands delves when I were there (which is quite some time ago when I actually needed to go there for Fargrave dailies).

    I don‘t think it‘s a problem with detection radius because they even see me when I‘m invisible (through NB cloak or vampire passive) but with ignoring the „being hidden“ mechanic completely.
    Edited by Aylish on 22 August 2025 23:47
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭✭
    I forgot to report this happening. It is the Blood Mage type enemies or another one with Blood in the name that pull you out of stealth. They must be a new type of npc that has not been coded properly, the others don’t pull you out of stealth.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • MoonPile
    MoonPile
    ✭✭✭✭✭
    I forgot to report this happening. It is the Blood Mage type enemies or another one with Blood in the name that pull you out of stealth. They must be a new type of npc that has not been coded properly, the others don’t pull you out of stealth.

    After running it repeatedly this weekend, I think you're right. And if so, these Blood enemies Detection radius is way larger than their apparently-separate aggro / attack radius. To the degree that it seems like nothing is detecting – e.g. still detected even if any mobs in the vicinity are dead / despawned. But there's probably actually a Blood mage in the distance.

    EDIT:

    Happened again today so I was trying to see who's responsible, at least in this area because the enemies normally here were already dead, and despawned, and it wasn't the spider's fault:

    in3y5l6xu1z0.png

    So I tried killing this Xivilai Blood Ravager who was super far away, well beyond aggro radius:

    5h03mvdcwly7.png
    v8o4k0jk1gk3.png

    Indeed it was him :|
    But yeah there are some different ones all throughout who have this problem, not only Blood Mage

    q3lox4qov6sl.png


    Edited by MoonPile on 25 August 2025 20:39
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭✭
    MoonPile wrote: »
    I forgot to report this happening. It is the Blood Mage type enemies or another one with Blood in the name that pull you out of stealth. They must be a new type of npc that has not been coded properly, the others don’t pull you out of stealth.

    After running it repeatedly this weekend, I think you're right. And if so, these Blood enemies Detection radius is way larger than their apparently-separate aggro / attack radius. To the degree that it seems like nothing is detecting – e.g. still detected even if any mobs in the vicinity are dead / despawned. But there's probably actually a Blood mage in the distance.

    EDIT:

    Happened again today so I was trying to see who's responsible, at least in this area because the enemies normally here were already dead, and despawned, and it wasn't the spider's fault:

    in3y5l6xu1z0.png

    So I tried killing this Xivilai Blood Ravager who was super far away, well beyond aggro radius:

    5h03mvdcwly7.png
    v8o4k0jk1gk3.png

    Indeed it was him :|
    But yeah there are some different ones all throughout who have this problem, not only Blood Mage

    q3lox4qov6sl.png


    There was a case back in Blackwood where some of the enemies Xi-Tsei delve did not respect stealth, seems like this is the same.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
Sign In or Register to comment.