I want to see them release a character/account merging tool at the very least. It would serve multiple functions.
I like many others have accounts on different platforms, one on Xbox, one on PC. Since I started on Xbox, I have so much more stuff over there. More resources, cosmetics, achievements, etc.
By now I’ve also accumulated some stuff on PC as well. I want to merge my accounts and merge my characters of the same class into one character.
Even people who aren’t transfers now have characters that aren’t needed due to the fact that we can change race, alliance, and builds easily with new QoL features. Then there’s subclassing and hybridization as well.
With this, at least leveled skill lines, alliance rank, and acquired skill points wouldn’t have been for nothing.
I want to see them release a character/account merging tool at the very least. It would serve multiple functions.
I like many others have accounts on different platforms, one on Xbox, one on PC. Since I started on Xbox, I have so much more stuff over there. More resources, cosmetics, achievements, etc.
By now I’ve also accumulated some stuff on PC as well.
fufu_from_ps4 wrote: »
they are able to do transfers, they did them when the game first released on consoles. you could transfer your pc account to the console servers. i beleive the issue is player names or somthing which is why they hesitate to offer it as a service.
IMO the only real 'big changes' they could be talking about is cross-play... as it's desperately needed to keep the game filled, especially as more people leave, making it harder to do PvP or group content.
Some say, "NO, they mean overland difficulty"... honestly, that's not THAT big of a deal. I know a lot of people think it will, and there are some who have said they would return for increased difficulty... but I honestly doubt that. Some would return, but then get just as bored as they were before, and leave again. Depending on how they handle it, if there are no increased rewards for higher difficulty, then many people wouldn't choose it anyway. And if they don't give us the option to toggle the difficulty level- then they would lose a lot of the casual and solo players as well as new players being turned off because of the difficulty level. And yes, I have personally seen new players dying in starter zones... so making the game even more difficult would see them just walk away without even trying.
DreadKnight wrote: »As I understand it crossplay for all games is something that is being driven primarily by Microsoft. As the next consoles are basically going to be PC spec (and price).
There are already many games that successfully incorporate crossplay and it's part of Microsoft's long term strategy to merge their entire gaming world into one. If eso doesn't work towards crossway it'll simply get left behind and loose investment. As Microsoft has basically said 'if it's not Elder Scrolls or Fallout - forget about' it to Bethesda, if eso doesn't become crossplay it will have a very limited future.
DreadKnight wrote: »As I understand it crossplay for all games is something that is being driven primarily by Microsoft. As the next consoles are basically going to be PC spec (and price).
There are already many games that successfully incorporate crossplay and it's part of Microsoft's long term strategy to merge their entire gaming world into one. If eso doesn't work towards crossway it'll simply get left behind and loose investment. As Microsoft has basically said 'if it's not Elder Scrolls or Fallout - forget about' it to Bethesda, if eso doesn't become crossplay it will have a very limited future.
That's all very well, but it is Microsoft who have just laid off a third of the ESO staff, so who's to blame if ESO gets left behind, ZOS or Microsoft?
Its a time vs costs vs effort against benefit thing.
time = high
cost = high
effort = high
benefit = low
the only reason do actully do this is to make the worlds feel "fuller" - but actually it would cause more problems. lag, latency (where would you even put the servers) , difference in operability, add ins.
theres very little financial gain to ZOS / Microsoft in doing this - so it'll get canned for that reason - IMO - Microsoft are about revenue generation - this isnt it.
No i dont think its just a low benefit thing tbh. Yesit takes time and money but the game would feel fuller because ppl would actually come back. Like, those on servers that feel kinda unpopulated rn would have way more activity, which means they’d prob play more. And more ppl online = more time spent ingame = more $$ spent on subs, crowns, whatever.
Plus, its not just about “feeling fuller”, it keeps ppl from quitting in the first place. Unpopulated servers make ppl log off for good. Busy servers keep ppl hooked. Youre probably from PC so you dont know the struggle yet, but some servers do. The lag/latency stuff could be managed like any other mmo with crossplay, its not impossible.
So imo its not just about the cost right now, its about the long term player retention + money they’d make if ppl stick around instead of bailing. feels like short sighted thinking to just go “nah, high cost, forget it”
wolfie1.0. wrote: »One of the ways i can see this working is if ZOS sets up a specific server on consoles that can access either PCNA or PCEU and have that new connection work like stadia did. Moving accounts over would be painful, so they might require new accounts and character names.
Or since the consoles are smaller they could set up a pc server specifically for cross-play and allow one time account transfers that way.
Either way its going to be a massive endeavor, I dont think that microsoft nor sony would stop the process as both companies seem to be working on getting their games, even previous exclusives, ported over to every platform.
I think the biggest hurdle is the method and logistics it could cause, as a pour attempt at it could severely hurt the game overall.
I and others I know have had some characters for really long times, and I am attached to them. People like me would likely quit if I lost certain character names. Its one thing if I choose to change it, or if zos says it violates policy, but to lose it in a server merger to another player would be devastating.
I went through that process twice before and I just up and quit those games entirely.
alternatelder wrote: »Its a time vs costs vs effort against benefit thing.
time = high
cost = high
effort = high
benefit = low
the only reason do actully do this is to make the worlds feel "fuller" - but actually it would cause more problems. lag, latency (where would you even put the servers) , difference in operability, add ins.
theres very little financial gain to ZOS / Microsoft in doing this - so it'll get canned for that reason - IMO - Microsoft are about revenue generation - this isnt it.
No i dont think its just a low benefit thing tbh. Yesit takes time and money but the game would feel fuller because ppl would actually come back. Like, those on servers that feel kinda unpopulated rn would have way more activity, which means they’d prob play more. And more ppl online = more time spent ingame = more $$ spent on subs, crowns, whatever.
Plus, its not just about “feeling fuller”, it keeps ppl from quitting in the first place. Unpopulated servers make ppl log off for good. Busy servers keep ppl hooked. Youre probably from PC so you dont know the struggle yet, but some servers do. The lag/latency stuff could be managed like any other mmo with crossplay, its not impossible.
So imo its not just about the cost right now, its about the long term player retention + money they’d make if ppl stick around instead of bailing. feels like short sighted thinking to just go “nah, high cost, forget it”
You're ignoring the the main point, it likely wouldn't keep people around for long because the outcome of having lots more people around would likely be lots more lag, latency, etc as they stated. It's bad enough as it is. I'm already on the lowest amount of time spent on this gane this year in the decade I've played due to the terrible performance. I will take even longer breaks if performance gets even worse.
wolfie1.0. wrote: »One of the ways i can see this working is if ZOS sets up a specific server on consoles that can access either PCNA or PCEU and have that new connection work like stadia did. Moving accounts over would be painful, so they might require new accounts and character names.
Or since the consoles are smaller they could set up a pc server specifically for cross-play and allow one time account transfers that way.
Either way its going to be a massive endeavor, I dont think that microsoft nor sony would stop the process as both companies seem to be working on getting their games, even previous exclusives, ported over to every platform.
I think the biggest hurdle is the method and logistics it could cause, as a pour attempt at it could severely hurt the game overall.
I and others I know have had some characters for really long times, and I am attached to them. People like me would likely quit if I lost certain character names. Its one thing if I choose to change it, or if zos says it violates policy, but to lose it in a server merger to another player would be devastating.
I went through that process twice before and I just up and quit those games entirely.
Why do you think you would have to change name? Zos could just do it (as stated above) with adding the platform symbol. Problem solved.alternatelder wrote: »Its a time vs costs vs effort against benefit thing.
time = high
cost = high
effort = high
benefit = low
the only reason do actully do this is to make the worlds feel "fuller" - but actually it would cause more problems. lag, latency (where would you even put the servers) , difference in operability, add ins.
theres very little financial gain to ZOS / Microsoft in doing this - so it'll get canned for that reason - IMO - Microsoft are about revenue generation - this isnt it.
No i dont think its just a low benefit thing tbh. Yesit takes time and money but the game would feel fuller because ppl would actually come back. Like, those on servers that feel kinda unpopulated rn would have way more activity, which means they’d prob play more. And more ppl online = more time spent ingame = more $$ spent on subs, crowns, whatever.
Plus, its not just about “feeling fuller”, it keeps ppl from quitting in the first place. Unpopulated servers make ppl log off for good. Busy servers keep ppl hooked. Youre probably from PC so you dont know the struggle yet, but some servers do. The lag/latency stuff could be managed like any other mmo with crossplay, its not impossible.
So imo its not just about the cost right now, its about the long term player retention + money they’d make if ppl stick around instead of bailing. feels like short sighted thinking to just go “nah, high cost, forget it”
You're ignoring the the main point, it likely wouldn't keep people around for long because the outcome of having lots more people around would likely be lots more lag, latency, etc as they stated. It's bad enough as it is. I'm already on the lowest amount of time spent on this gane this year in the decade I've played due to the terrible performance. I will take even longer breaks if performance gets even worse.
Im not ignoring it but its also something ZOS has to deliver. Other games are able to deliver crossplay without lag and bigger latency. Excample ; throne and liberty.
Ofc the same would be expected by zos too, if crossplay would come.
Its on them to make this possible.
Your point is just the doubt into the company to make it technically possible. But thats just a trust issue
valenwood_vegan wrote: »https://help.elderscrollsonline.com/#en/answer/25807
Maybe this will help clear things up.
I really just don't get the folks who always show up in these threads to argue with other forum users about this stuff. It's zos' own words. If some don't wanna believe zos, that's between them and zos, but I assure y'all that no one on the forums can magically flip the secret hidden crossplay / server transfer switch that zos is allegedly hiding from us, nor is anyone here preventing them from working on crossplay (which they have stated they're trying to do).
MISTFORMBZZZ wrote: »DreadKnight wrote: »As I understand it crossplay for all games is something that is being driven primarily by Microsoft. As the next consoles are basically going to be PC spec (and price).
There are already many games that successfully incorporate crossplay and it's part of Microsoft's long term strategy to merge their entire gaming world into one. If eso doesn't work towards crossway it'll simply get left behind and loose investment. As Microsoft has basically said 'if it's not Elder Scrolls or Fallout - forget about' it to Bethesda, if eso doesn't become crossplay it will have a very limited future.
That's all very well, but it is Microsoft who have just laid off a third of the ESO staff, so who's to blame if ESO gets left behind, ZOS or Microsoft?
I dont think thats correct. I read multiple times, the ESO staff has not been effected by this and there were actions beeing taken to keep them. But the ZOS studio overall was and the other MMO they were working on, was canceled (wich should be good for ESO).
If im wrong, feel free to correct me as i dont find the posts anymore (reddit, forum & online)
Anyway since Microsoft’s official line suggested ESO will remain supported as a "key live service title'' , cross service should be worked on, imo.
EDIT: Found something after letting chat gtp search : https://www.gamesradar.com/games/mmo/a-future-has-been-stolen-zenimax-union-says-lives-were-upended-by-xbox-layoffs-and-mmo-cancelation-but-we-have-not-yet-been-laid-off/?utm_source=chatgpt.com
Also chatgtp answere, so im open to be corrected :
Based on all the reporting and union statements so far, here’s the clearest picture:
✅ What’s confirmed
ESO itself is safe: Microsoft explicitly said The Elder Scrolls Online remains a key live-service game.
No formal layoffs of the ESO team have been confirmed. The union (ZOSU-CWA) stated that ESO devs are still employed, with pay and benefits intact.
The layoffs targeted Project Blackbird (the canceled new MMO). Almost the entire team working on that project is expected to lose their jobs once severance negotiations finish.
dk_dunkirk wrote: »MISTFORMBZZZ wrote: »DreadKnight wrote: »As I understand it crossplay for all games is something that is being driven primarily by Microsoft. As the next consoles are basically going to be PC spec (and price).
There are already many games that successfully incorporate crossplay and it's part of Microsoft's long term strategy to merge their entire gaming world into one. If eso doesn't work towards crossway it'll simply get left behind and loose investment. As Microsoft has basically said 'if it's not Elder Scrolls or Fallout - forget about' it to Bethesda, if eso doesn't become crossplay it will have a very limited future.
That's all very well, but it is Microsoft who have just laid off a third of the ESO staff, so who's to blame if ESO gets left behind, ZOS or Microsoft?
I dont think thats correct. I read multiple times, the ESO staff has not been effected by this and there were actions beeing taken to keep them. But the ZOS studio overall was and the other MMO they were working on, was canceled (wich should be good for ESO).
If im wrong, feel free to correct me as i dont find the posts anymore (reddit, forum & online)
Anyway since Microsoft’s official line suggested ESO will remain supported as a "key live service title'' , cross service should be worked on, imo.
EDIT: Found something after letting chat gtp search : https://www.gamesradar.com/games/mmo/a-future-has-been-stolen-zenimax-union-says-lives-were-upended-by-xbox-layoffs-and-mmo-cancelation-but-we-have-not-yet-been-laid-off/?utm_source=chatgpt.com
Also chatgtp answere, so im open to be corrected :
Based on all the reporting and union statements so far, here’s the clearest picture:
✅ What’s confirmed
ESO itself is safe: Microsoft explicitly said The Elder Scrolls Online remains a key live-service game.
No formal layoffs of the ESO team have been confirmed. The union (ZOSU-CWA) stated that ESO devs are still employed, with pay and benefits intact.
The layoffs targeted Project Blackbird (the canceled new MMO). Almost the entire team working on that project is expected to lose their jobs once severance negotiations finish.
Meanwhile, this article from 9 days later says, "According to current employee Page Branson, some of those who were laid off were “absolutely crucial” to the success of ESO and “integral” to the everyday function of the studio in general. Some of that brain drain can likely be attributed to the dev knowledge lost thanks to the ending of development on MMORPG Project Blackbird as well as the departure of former studio president Matt Firor, but according to QA worker Autumn Mitchell, a third of the studio’s institutional knowledge keeping ZOS’s projects running smoothly has been eliminated."
https://massivelyop.com/2025/07/23/zenimax-online-devs-say-microsoft-layoffs-eliminated-critical-mmorpg-staff-and-institutional-knowledge/
The reported numbers of people laid off from the studio were more than the number of people that were working on Blackbird. So regardless of official statements, some ESO people have definitely been cut. This article suggests a third. Tandor says a third. I've seen other articles also referencing a third. Pretending that ESO wasn't impacted by the Microsoft cuts is, frankly, and I'm sorry to say, cope.
As always, YMMV, TACMA, OVWP, etc., et. al.
DenverRalphy wrote: »dk_dunkirk wrote: »MISTFORMBZZZ wrote: »DreadKnight wrote: »As I understand it crossplay for all games is something that is being driven primarily by Microsoft. As the next consoles are basically going to be PC spec (and price).
There are already many games that successfully incorporate crossplay and it's part of Microsoft's long term strategy to merge their entire gaming world into one. If eso doesn't work towards crossway it'll simply get left behind and loose investment. As Microsoft has basically said 'if it's not Elder Scrolls or Fallout - forget about' it to Bethesda, if eso doesn't become crossplay it will have a very limited future.
That's all very well, but it is Microsoft who have just laid off a third of the ESO staff, so who's to blame if ESO gets left behind, ZOS or Microsoft?
I dont think thats correct. I read multiple times, the ESO staff has not been effected by this and there were actions beeing taken to keep them. But the ZOS studio overall was and the other MMO they were working on, was canceled (wich should be good for ESO).
If im wrong, feel free to correct me as i dont find the posts anymore (reddit, forum & online)
Anyway since Microsoft’s official line suggested ESO will remain supported as a "key live service title'' , cross service should be worked on, imo.
EDIT: Found something after letting chat gtp search : https://www.gamesradar.com/games/mmo/a-future-has-been-stolen-zenimax-union-says-lives-were-upended-by-xbox-layoffs-and-mmo-cancelation-but-we-have-not-yet-been-laid-off/?utm_source=chatgpt.com
Also chatgtp answere, so im open to be corrected :
Based on all the reporting and union statements so far, here’s the clearest picture:
✅ What’s confirmed
ESO itself is safe: Microsoft explicitly said The Elder Scrolls Online remains a key live-service game.
No formal layoffs of the ESO team have been confirmed. The union (ZOSU-CWA) stated that ESO devs are still employed, with pay and benefits intact.
The layoffs targeted Project Blackbird (the canceled new MMO). Almost the entire team working on that project is expected to lose their jobs once severance negotiations finish.
Meanwhile, this article from 9 days later says, "According to current employee Page Branson, some of those who were laid off were “absolutely crucial” to the success of ESO and “integral” to the everyday function of the studio in general. Some of that brain drain can likely be attributed to the dev knowledge lost thanks to the ending of development on MMORPG Project Blackbird as well as the departure of former studio president Matt Firor, but according to QA worker Autumn Mitchell, a third of the studio’s institutional knowledge keeping ZOS’s projects running smoothly has been eliminated."
https://massivelyop.com/2025/07/23/zenimax-online-devs-say-microsoft-layoffs-eliminated-critical-mmorpg-staff-and-institutional-knowledge/
The reported numbers of people laid off from the studio were more than the number of people that were working on Blackbird. So regardless of official statements, some ESO people have definitely been cut. This article suggests a third. Tandor says a third. I've seen other articles also referencing a third. Pretending that ESO wasn't impacted by the Microsoft cuts is, frankly, and I'm sorry to say, cope.
As always, YMMV, TACMA, OVWP, etc., et. al.
I think that article may have mis represented a quote. Because I recall an earlier article that it was likely sourced from (can't remember exactly where though) where the statement about some let go being crucial to the success of ESO was speaking about some of those let go were part of the original team responsible for building, launching, and getting ESO on its feet. And thus crucial in that aspect. Not that they were currently working on ESO. Because from most original accounts, despite the clickbait "ESO Devs Laid Off!" headline articles, it was former ESO but now Blackbird employees laid off.
dk_dunkirk wrote: »DenverRalphy wrote: »dk_dunkirk wrote: »MISTFORMBZZZ wrote: »DreadKnight wrote: »As I understand it crossplay for all games is something that is being driven primarily by Microsoft. As the next consoles are basically going to be PC spec (and price).
There are already many games that successfully incorporate crossplay and it's part of Microsoft's long term strategy to merge their entire gaming world into one. If eso doesn't work towards crossway it'll simply get left behind and loose investment. As Microsoft has basically said 'if it's not Elder Scrolls or Fallout - forget about' it to Bethesda, if eso doesn't become crossplay it will have a very limited future.
That's all very well, but it is Microsoft who have just laid off a third of the ESO staff, so who's to blame if ESO gets left behind, ZOS or Microsoft?
I dont think thats correct. I read multiple times, the ESO staff has not been effected by this and there were actions beeing taken to keep them. But the ZOS studio overall was and the other MMO they were working on, was canceled (wich should be good for ESO).
If im wrong, feel free to correct me as i dont find the posts anymore (reddit, forum & online)
Anyway since Microsoft’s official line suggested ESO will remain supported as a "key live service title'' , cross service should be worked on, imo.
EDIT: Found something after letting chat gtp search : https://www.gamesradar.com/games/mmo/a-future-has-been-stolen-zenimax-union-says-lives-were-upended-by-xbox-layoffs-and-mmo-cancelation-but-we-have-not-yet-been-laid-off/?utm_source=chatgpt.com
Also chatgtp answere, so im open to be corrected :
Based on all the reporting and union statements so far, here’s the clearest picture:
✅ What’s confirmed
ESO itself is safe: Microsoft explicitly said The Elder Scrolls Online remains a key live-service game.
No formal layoffs of the ESO team have been confirmed. The union (ZOSU-CWA) stated that ESO devs are still employed, with pay and benefits intact.
The layoffs targeted Project Blackbird (the canceled new MMO). Almost the entire team working on that project is expected to lose their jobs once severance negotiations finish.
Meanwhile, this article from 9 days later says, "According to current employee Page Branson, some of those who were laid off were “absolutely crucial” to the success of ESO and “integral” to the everyday function of the studio in general. Some of that brain drain can likely be attributed to the dev knowledge lost thanks to the ending of development on MMORPG Project Blackbird as well as the departure of former studio president Matt Firor, but according to QA worker Autumn Mitchell, a third of the studio’s institutional knowledge keeping ZOS’s projects running smoothly has been eliminated."
https://massivelyop.com/2025/07/23/zenimax-online-devs-say-microsoft-layoffs-eliminated-critical-mmorpg-staff-and-institutional-knowledge/
The reported numbers of people laid off from the studio were more than the number of people that were working on Blackbird. So regardless of official statements, some ESO people have definitely been cut. This article suggests a third. Tandor says a third. I've seen other articles also referencing a third. Pretending that ESO wasn't impacted by the Microsoft cuts is, frankly, and I'm sorry to say, cope.
As always, YMMV, TACMA, OVWP, etc., et. al.
I think that article may have mis represented a quote. Because I recall an earlier article that it was likely sourced from (can't remember exactly where though) where the statement about some let go being crucial to the success of ESO was speaking about some of those let go were part of the original team responsible for building, launching, and getting ESO on its feet. And thus crucial in that aspect. Not that they were currently working on ESO. Because from most original accounts, despite the clickbait "ESO Devs Laid Off!" headline articles, it was former ESO but now Blackbird employees laid off.
It was a very short article, but I didn't want to paste the whole thing out of old school norms of internet respect. The last graph is:
“A lot of practical knowledge just disappeared overnight,” said Branson. “I feel like they were numbers on a sheet that got cut, but the real application of what they were doing was integral to making everything run correctly.”
That sounds very current and ongoing; not "getting ESO on its feet." And that's a direct quote. I know journalism as a profession is slipping, but I still have to believe that words in quote marks are direct, not-paraphrased remarks. Again, YMMV.
DenverRalphy wrote: »dk_dunkirk wrote: »DenverRalphy wrote: »dk_dunkirk wrote: »MISTFORMBZZZ wrote: »DreadKnight wrote: »As I understand it crossplay for all games is something that is being driven primarily by Microsoft. As the next consoles are basically going to be PC spec (and price).
There are already many games that successfully incorporate crossplay and it's part of Microsoft's long term strategy to merge their entire gaming world into one. If eso doesn't work towards crossway it'll simply get left behind and loose investment. As Microsoft has basically said 'if it's not Elder Scrolls or Fallout - forget about' it to Bethesda, if eso doesn't become crossplay it will have a very limited future.
That's all very well, but it is Microsoft who have just laid off a third of the ESO staff, so who's to blame if ESO gets left behind, ZOS or Microsoft?
I dont think thats correct. I read multiple times, the ESO staff has not been effected by this and there were actions beeing taken to keep them. But the ZOS studio overall was and the other MMO they were working on, was canceled (wich should be good for ESO).
If im wrong, feel free to correct me as i dont find the posts anymore (reddit, forum & online)
Anyway since Microsoft’s official line suggested ESO will remain supported as a "key live service title'' , cross service should be worked on, imo.
EDIT: Found something after letting chat gtp search : https://www.gamesradar.com/games/mmo/a-future-has-been-stolen-zenimax-union-says-lives-were-upended-by-xbox-layoffs-and-mmo-cancelation-but-we-have-not-yet-been-laid-off/?utm_source=chatgpt.com
Also chatgtp answere, so im open to be corrected :
Based on all the reporting and union statements so far, here’s the clearest picture:
✅ What’s confirmed
ESO itself is safe: Microsoft explicitly said The Elder Scrolls Online remains a key live-service game.
No formal layoffs of the ESO team have been confirmed. The union (ZOSU-CWA) stated that ESO devs are still employed, with pay and benefits intact.
The layoffs targeted Project Blackbird (the canceled new MMO). Almost the entire team working on that project is expected to lose their jobs once severance negotiations finish.
Meanwhile, this article from 9 days later says, "According to current employee Page Branson, some of those who were laid off were “absolutely crucial” to the success of ESO and “integral” to the everyday function of the studio in general. Some of that brain drain can likely be attributed to the dev knowledge lost thanks to the ending of development on MMORPG Project Blackbird as well as the departure of former studio president Matt Firor, but according to QA worker Autumn Mitchell, a third of the studio’s institutional knowledge keeping ZOS’s projects running smoothly has been eliminated."
https://massivelyop.com/2025/07/23/zenimax-online-devs-say-microsoft-layoffs-eliminated-critical-mmorpg-staff-and-institutional-knowledge/
The reported numbers of people laid off from the studio were more than the number of people that were working on Blackbird. So regardless of official statements, some ESO people have definitely been cut. This article suggests a third. Tandor says a third. I've seen other articles also referencing a third. Pretending that ESO wasn't impacted by the Microsoft cuts is, frankly, and I'm sorry to say, cope.
As always, YMMV, TACMA, OVWP, etc., et. al.
I think that article may have mis represented a quote. Because I recall an earlier article that it was likely sourced from (can't remember exactly where though) where the statement about some let go being crucial to the success of ESO was speaking about some of those let go were part of the original team responsible for building, launching, and getting ESO on its feet. And thus crucial in that aspect. Not that they were currently working on ESO. Because from most original accounts, despite the clickbait "ESO Devs Laid Off!" headline articles, it was former ESO but now Blackbird employees laid off.
It was a very short article, but I didn't want to paste the whole thing out of old school norms of internet respect. The last graph is:
“A lot of practical knowledge just disappeared overnight,” said Branson. “I feel like they were numbers on a sheet that got cut, but the real application of what they were doing was integral to making everything run correctly.”
That sounds very current and ongoing; not "getting ESO on its feet." And that's a direct quote. I know journalism as a profession is slipping, but I still have to believe that words in quote marks are direct, not-paraphrased remarks. Again, YMMV.
And that portion of the quoted source material is not referring to ESO specifically, but the studio (ZOS as a studio, not the ESO project itself).
Just because ZOS said they were looking if it is possible (with no additional updates since then), doesn't mean it is confirmed to be coming any time soon. It is a huge mess to deal with as I have mentioned in previous threads:
1. What to merge, the regions or platforms? If both EU & NA are merged, then depending on where the servers physically are located (Texas for NA, Germany for EU), most players are forced to deal with an increased latency (as if the OCE/SEA players don't have enough already). And are Sony and Microsoft willing to cooperate to make a platform merger possible (since MS basically refused to do that during the PS3/XB360 era)?
2. Shared character names on different accounts and servers. Who gets to keep the name, someone who had it longer or someone who manages to log in first, forcing the other player(s) to use a name change on their character(s)?
3. Shared guild names on different servers. There is no way to change the guild names without disbanding them.
4. Character cap for multi-platform players. Is doubling or tripling the limit a solution considering the many cuts (guild trader sale times, mail expiry times causing to take nearly Exabytes (from what I read somewhere once) of space (1 EB = 1000 TB = 1 000 000 GB) they had to make to improve performance over the years?
5. Housing projects potentially getting erased if someone creates something in Grand Psijic Villa on one server, but completely different in the same house on another server.