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v11.1.4 and STILL no mention of a fix for heavy attack bug.

dark_hunterxmg
dark_hunterxmg
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Again, we have an update to the patch notes that don't mention anything about fixing the heavy attack bug. We can still expect to get some new heavy attack sets though.
  • MasterSpatula
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    It's baffling, but it's equally baffling that the community isn't completely up in arms about this. Maybe if they were, it would get some attention.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • YandereGirlfriend
    YandereGirlfriend
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    What exactly is the bug in question?

    Would be helpful to state it up-front for those who missed previous threads.
  • valenwood_vegan
    valenwood_vegan
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    What exactly is the bug in question?

    Would be helpful to state it up-front for those who missed previous threads.

    Indeed, it might get more attention if we knew about it. The percent of the eso community that's even on the forums is quite low, and then not all of us are super active and monitoring every issue. Especially since subclassing and other recent issues, a not insignificant number of the more active players are less active of late.

    Anyway, might be helpful to explain or link to a previous thread if available.
    Edited by valenwood_vegan on 7 August 2025 18:57
  • LunaFlora
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    i can only assume this is referring to Heavy Attacks sometimes cancelling abruptly.

    it is frustrating when it happens, but also seems like a difficult bug to fix and replicate.
    It does not happen frequently for me and if it happens it's only when doing multiple Heavy Attacks in a row.
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  • dark_hunterxmg
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    For those who don't know, the "heavy attack bug" is actually few different things.
    1. Heavy attacks will auto cancel. This means that if a player is trying to continuously heavy attack, they can stop for no reason with the command still held. The command has to be released before starting again.
    2. Heavy attacks may not start when the command is held. The player will just stand there doing nothing.
    3. The heavy attack may miss the enemy who is directly in front of the player, or do no damage on the hit, while still applying a status effect.

    Here is the thread on the topic. I have submitted roughly 50 bug reports over the last 10 months and sent multiple clips of the problems occurring.
    https://forums.elderscrollsonline.com/en/discussion/668394/heavy-attacks-auto-canceling#latest
  • valenwood_vegan
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    Appreciate the info!

    Interestingly, I haven't personally experienced this (at least not yet), but it sounds super frustrating. Will be sure to put in a bug report if it happens to me. I hope they're working on it.
    Edited by valenwood_vegan on 7 August 2025 19:22
  • CameraBeardThePirate
    CameraBeardThePirate
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    For those who don't know, the "heavy attack bug" is actually few different things.
    1. Heavy attacks will auto cancel. This means that if a player is trying to continuously heavy attack, they can stop for no reason with the command still held. The command has to be released before starting again.
    2. Heavy attacks may not start when the command is held. The player will just stand there doing nothing.
    3. The heavy attack may miss the enemy who is directly in front of the player, or do no damage on the hit, while still applying a status effect.

    Here is the thread on the topic. I have submitted roughly 50 bug reports over the last 10 months and sent multiple clips of the problems occurring.
    https://forums.elderscrollsonline.com/en/discussion/668394/heavy-attacks-auto-canceling#latest

    Don't forget

    4. Dual Wield heavy attacks are bugged and deal significantly less damage than they should (less damage than a single Dual Wield light attack).
  • dark_hunterxmg
    dark_hunterxmg
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    For those who don't know, the "heavy attack bug" is actually few different things.
    1. Heavy attacks will auto cancel. This means that if a player is trying to continuously heavy attack, they can stop for no reason with the command still held. The command has to be released before starting again.
    2. Heavy attacks may not start when the command is held. The player will just stand there doing nothing.
    3. The heavy attack may miss the enemy who is directly in front of the player, or do no damage on the hit, while still applying a status effect.

    Here is the thread on the topic. I have submitted roughly 50 bug reports over the last 10 months and sent multiple clips of the problems occurring.
    https://forums.elderscrollsonline.com/en/discussion/668394/heavy-attacks-auto-canceling#latest

    Don't forget

    4. Dual Wield heavy attacks are bugged and deal significantly less damage than they should (less damage than a single Dual Wield light attack).

    I didn't know about that one! Yes, add that to the list. This basic game mechanic should be fixed. I can't understand the logic behind adding new heavy attack sets when the heavy attacks that proc the sets aren't working correctly.
  • YandereGirlfriend
    YandereGirlfriend
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    For those who don't know, the "heavy attack bug" is actually few different things.
    1. Heavy attacks will auto cancel. This means that if a player is trying to continuously heavy attack, they can stop for no reason with the command still held. The command has to be released before starting again.
    2. Heavy attacks may not start when the command is held. The player will just stand there doing nothing.
    3. The heavy attack may miss the enemy who is directly in front of the player, or do no damage on the hit, while still applying a status effect.

    Here is the thread on the topic. I have submitted roughly 50 bug reports over the last 10 months and sent multiple clips of the problems occurring.
    https://forums.elderscrollsonline.com/en/discussion/668394/heavy-attacks-auto-canceling#latest

    Don't forget

    4. Dual Wield heavy attacks are bugged and deal significantly less damage than they should (less damage than a single Dual Wield light attack).

    WHAT?!

    That is both hilarious and sad.
  • CameraBeardThePirate
    CameraBeardThePirate
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    For those who don't know, the "heavy attack bug" is actually few different things.
    1. Heavy attacks will auto cancel. This means that if a player is trying to continuously heavy attack, they can stop for no reason with the command still held. The command has to be released before starting again.
    2. Heavy attacks may not start when the command is held. The player will just stand there doing nothing.
    3. The heavy attack may miss the enemy who is directly in front of the player, or do no damage on the hit, while still applying a status effect.

    Here is the thread on the topic. I have submitted roughly 50 bug reports over the last 10 months and sent multiple clips of the problems occurring.
    https://forums.elderscrollsonline.com/en/discussion/668394/heavy-attacks-auto-canceling#latest

    Don't forget

    4. Dual Wield heavy attacks are bugged and deal significantly less damage than they should (less damage than a single Dual Wield light attack).

    WHAT?!

    That is both hilarious and sad.

    Yep. Both hits of a dual wield heavy deal about 90% of a single light attack. For comparison, most heavy attacks deal about 1.3x the damage of a light attack.
  • Plusscher
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    *Laughs in necro* First time? Still waiting on fix since April..... :') But hey we at least got mentioned!

    People are most likely not up in arms, because they have given up. I certainly given up on necro ever getting fixed :D
  • dark_hunterxmg
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    Plusscher wrote: »
    *Laughs in necro* First time? Still waiting on fix since April..... :') But hey we at least got mentioned!

    People are most likely not up in arms, because they have given up. I certainly given up on necro ever getting fixed :D

    I haven't given up yet.
    It has definitely been going on well before I personally brought it up. I used to think is was an issue on my end until I talked to others who experienced the same problem. This is clearly a problem that can affect everyone. I notice it more because I play heavy attack builds frequently. I notice it on normal builds as well. The dps loss is substantial as well as the resource sustain. In pvp it also gives a huge window of opportunity for an enemy to recover when attacks do nothing or stop for no reason.
    Edited by dark_hunterxmg on 8 August 2025 23:58
  • craigbartlettb16_ESO
    Not sure if this had already been noticed by the community, but my friend has this bug and we discovered that it only happens with her Lightning staff, the Fire staff is working as intended. Physical hardware has been ruled out after swapping both keyboard and mouse and also testing with the laptop's built-in kb and touchpad.

    The bug was appearing on Weapon Slot 1 (WS1) with the Lightning staff and would show the character's stance as preparing to release a heavy attack no matter how long she held the left mouse button (LMB).
    Letting go of the LMB just returned the character's stance to the normal ready state. There is no impact on normal attacks unless she held the LMB for more than a fraction of a second, in which case the attack would fail to go off.

    When swapping to Weapon Slot 2 (WS2), the Fire staff, there was no disruption to attacks and both normal and heavy attacks would activate properly regardless of how long LMB was pressed.

    By swapping the Fire staff into WS1 and the Lightning staff into WS2, attacks still worked normally for the Fire staff and still failed to respond appropriately for the Lightning staff.

    I should also mention that this bug is intermittent, with her heavy attacks working properly maybe 2-3 times in a boss fight rather than on demand when Lightning staff was equipped in either weapon slot and attacks not being affected at all when using the Fire staff in either slot.

    Aside from stating that she's using a Sorc with one class swapped with NB, I can't give much more info - I don't remember what set I crafted for her to use and have no idea which skills she has on each bar.
  • SilverBride
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    3. The heavy attack may miss the enemy who is directly in front of the player, or do no damage on the hit, while still applying a status effect.

    This happened to me 2 days ago when fighting a world boss. The attack started and seemed to hit the target, but I didn't get that burst I see as it completes, and it was doing no damage to the boss. I changed zones and it worked again. I didn't know it was a known bug.
    PCNA
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