Our current problem isn't a shortage of morphs, but rather that many skills have overly homogenized or useless morphs. Take Expansive Frost Cloak and Ice Fortress, for example. There's no need to create two distinct versions.
I think the best examples of morphs are Twisting Path and Refreshing Path. Look, one is a damage skill, the other a healing one; there's a clear distinction.
Another example is Dark Flare and Solar Barrage. One deals long-range, single-target damage, while the other deals area-of-effect damage. While both are damage skills, their additional effects are clearly different.
Honestly, I think a lot of our morphs are wasted. ZOS really needs to revamp and rework these overly homogenized morphs, otherwise many of these skills will remain useless.
Our current problem isn't a shortage of morphs, but rather that many skills have overly homogenized or useless morphs. Take Expansive Frost Cloak and Ice Fortress, for example. There's no need to create two distinct versions.
I think the best examples of morphs are Twisting Path and Refreshing Path. Look, one is a damage skill, the other a healing one; there's a clear distinction.
Another example is Dark Flare and Solar Barrage. One deals long-range, single-target damage, while the other deals area-of-effect damage. While both are damage skills, their additional effects are clearly different.
Honestly, I think a lot of our morphs are wasted. ZOS really needs to revamp and rework these overly homogenized morphs, otherwise many of these skills will remain useless.