Removing the minor force and reducing the damage against monsters from 15% down to 10% would keep it relevant and viable for beam builds.
I agree, it synergizes so well with the arcanist playstyle since it revolves around a channeled skill that eats up weaving time..
... it also gives the extra advantage of freeing up a lot from using barbed trap for minor force (presumably if not used for the DOT)
..while being a disadvantage on other classes who rely on LAs for things like grim focus/bound armament proc.
RaptorRodeoGod wrote: »Yes nerf something that enhances the problem, not the actual problem
Velothi is the clear enabler for Arcanist beam builds and has been so strong that in many scenarios there's effectively no tradeoff whatsoever for running it. Removing the minor force and reducing the damage against monsters from 15% down to 10% would keep it relevant and viable for beam builds, while opening up more space for other mythics/monster sets and class lines.
Even other high dps setups like Dread builds usually run Velothi and it's been BIS for most content for several years now. It's about time for it to be toned back to allow more space for alternate playstyles and build options.
francesinhalover wrote: »whats up with the cancel beam stuff lol
If yall don't want to use beam don't.
Ppl like the skill and should be fine to use what ever they want lol. Game aint even pvp and on pvp beam isn't even that strong.
like yeah beam was broken due to banner. but that's gone now on pts.
imaslowlearner wrote: »Velothi is overpowered because it grants minor force which is a 10% damage buff to crit damage
Best way to nerf velothi is simply removing the minor force, instead have it grant major savagery/prophecy since there are so many sources of these buffs its basically useless.
pen and crit damage are the biggest damage increases in the game!!!!!
remove the pen line completely and just slap on 300 weapon damage as a safety net to avoid over nerfing it and still making it viable for use overland
Proposed changes would make it look something like this
(1item) Adds 300 Weapon/Spell Damage, Increase your damage done to monsters by 15%, gain Major Savagery/Prophecy at all times, increasing your Weapon Critical by 12%, and reduce your Light and Heavy Attack damage by 99%.
imaslowlearner wrote: »Velothi is overpowered because it grants minor force which is a 10% damage buff to crit damage
Best way to nerf velothi is simply removing the minor force, instead have it grant major savagery/prophecy since there are so many sources of these buffs its basically useless.
pen and crit damage are the biggest damage increases in the game!!!!!
remove the pen line completely and just slap on 300 weapon damage as a safety net to avoid over nerfing it and still making it viable for use overland
Proposed changes would make it look something like this
(1item) Adds 300 Weapon/Spell Damage, Increase your damage done to monsters by 15%, gain Major Savagery/Prophecy at all times, increasing your Weapon Critical by 12%, and reduce your Light and Heavy Attack damage by 99%.