The following passives granting unique forms of Critical Damage and Penetration when meeting their conditions have been converted to grant Major and Minor Force to prevent them from stacking with one another. The total amount of Critical Damage and Penetration granted will be similar but will not stack with additional sources.
- Fated Fortune: Now grants Minor Force for 8 seconds.
- Hemorrhage: Now grants Major Force.
- Piercing Spear: Now grants Minor Force.
- Advanced Species: Now grants Minor Force with an Animal Companions ability slotted.
- Splintered Secrets: Enemies damaged by a Herald of the Tome ability now have Minor Breach applied to them for 5 seconds.
- Dismember: Enemies damaged by a Grave Lord ability now have Minor Breach applied to them for 3 seconds.
[Developer Comment]
Over time, Critical Damage and Penetration has become more and more accessible to players, greatly increasing the damage output. We're going through many sources of Critical Damage and Penetration, converting effects over to the Major and Minor system so they still offer powerful bonuses but with a much more controlled ceiling. We've started with class passives in efforts to make it harder to stack their effects with subclassing in mind, while also trying to mitigate the need to gain these effects from other sources.
Class Abilities- Sorcerer
- Dark Magic
- Crystal Shard
- Crystal Weapon: This morph now applies Minor Breach instead of a unique armor reduction.
- Dark Exchange
- Dark Deal: This morph now grants Minor Force, but no longer grants Minor Berserk.
- Storm Calling
- Lightning Form: This ability and its morphs now no longer grant Minor Force.
[Developer Comment]
We heard feedback from players opposing the movement of Minor Force between Sorcerer abilities, and have adjusted Dark Deal to compensate for the powerful Minor Force buff it now grants. We also decided to improve the Crystal Weapon morph, increasing the armor reduced by this ability by 197.4%.