madmufffin wrote: »Daedric Summoning(Tank) - Add Rune Prison or Encase. Either would work but I'm leaning towards Rune Prison as the cc component feels more tank oriented and taking the only outright heal from the class out of the healing line feels icky. I'd revert the nerfs to Bound Aegis as well since major resolve is in no way more valuable than 8% mag and minor protection. Passive wise the line already is pretty tank oriented, so I don't think it needs much change.
GloatingSwine wrote: »madmufffin wrote: »Daedric Summoning(Tank) - Add Rune Prison or Encase. Either would work but I'm leaning towards Rune Prison as the cc component feels more tank oriented and taking the only outright heal from the class out of the healing line feels icky. I'd revert the nerfs to Bound Aegis as well since major resolve is in no way more valuable than 8% mag and minor protection. Passive wise the line already is pretty tank oriented, so I don't think it needs much change.
There's a problem with Daedric Summoning as the tank line which is that summons demand a slot on both bars and "what am I going to do with all these spare skill slots" is not a question tanks get to ask.
So even if they brought utility to the table for tanks you wouldn't be able to use them, and the only tank utility on this line right now is Atronach for team berserk.
madmufffin wrote: »GloatingSwine wrote: »madmufffin wrote: »Daedric Summoning(Tank) - Add Rune Prison or Encase. Either would work but I'm leaning towards Rune Prison as the cc component feels more tank oriented and taking the only outright heal from the class out of the healing line feels icky. I'd revert the nerfs to Bound Aegis as well since major resolve is in no way more valuable than 8% mag and minor protection. Passive wise the line already is pretty tank oriented, so I don't think it needs much change.
There's a problem with Daedric Summoning as the tank line which is that summons demand a slot on both bars and "what am I going to do with all these spare skill slots" is not a question tanks get to ask.
So even if they brought utility to the table for tanks you wouldn't be able to use them, and the only tank utility on this line right now is Atronach for team berserk.
Yeah the summons are largely worthless, but historically Clanfear has been the tank pet. Add in bound aegis, hardened ward, rune prison/encase, and atro and it makes it so that flappy bird is the only kinda dead slot as a tanking option.
madmufffin wrote: »GloatingSwine wrote: »madmufffin wrote: »Daedric Summoning(Tank) - Add Rune Prison or Encase. Either would work but I'm leaning towards Rune Prison as the cc component feels more tank oriented and taking the only outright heal from the class out of the healing line feels icky. I'd revert the nerfs to Bound Aegis as well since major resolve is in no way more valuable than 8% mag and minor protection. Passive wise the line already is pretty tank oriented, so I don't think it needs much change.
There's a problem with Daedric Summoning as the tank line which is that summons demand a slot on both bars and "what am I going to do with all these spare skill slots" is not a question tanks get to ask.
So even if they brought utility to the table for tanks you wouldn't be able to use them, and the only tank utility on this line right now is Atronach for team berserk.
Yeah the summons are largely worthless, but historically Clanfear has been the tank pet. Add in bound aegis, hardened ward, rune prison/encase, and atro and it makes it so that flappy bird is the only kinda dead slot as a tanking option.
YandereGirlfriend wrote: »madmufffin wrote: »GloatingSwine wrote: »madmufffin wrote: »Daedric Summoning(Tank) - Add Rune Prison or Encase. Either would work but I'm leaning towards Rune Prison as the cc component feels more tank oriented and taking the only outright heal from the class out of the healing line feels icky. I'd revert the nerfs to Bound Aegis as well since major resolve is in no way more valuable than 8% mag and minor protection. Passive wise the line already is pretty tank oriented, so I don't think it needs much change.
There's a problem with Daedric Summoning as the tank line which is that summons demand a slot on both bars and "what am I going to do with all these spare skill slots" is not a question tanks get to ask.
So even if they brought utility to the table for tanks you wouldn't be able to use them, and the only tank utility on this line right now is Atronach for team berserk.
Yeah the summons are largely worthless, but historically Clanfear has been the tank pet. Add in bound aegis, hardened ward, rune prison/encase, and atro and it makes it so that flappy bird is the only kinda dead slot as a tanking option.
Clannfear could provide like Major Vitality while summoned or something. Right now, it's just a two-bar burst heal that every other tank class gets in a single bar slot. So it needs some extra pizazz.
GloatingSwine wrote: »madmufffin wrote: »GloatingSwine wrote: »madmufffin wrote: »Daedric Summoning(Tank) - Add Rune Prison or Encase. Either would work but I'm leaning towards Rune Prison as the cc component feels more tank oriented and taking the only outright heal from the class out of the healing line feels icky. I'd revert the nerfs to Bound Aegis as well since major resolve is in no way more valuable than 8% mag and minor protection. Passive wise the line already is pretty tank oriented, so I don't think it needs much change.
There's a problem with Daedric Summoning as the tank line which is that summons demand a slot on both bars and "what am I going to do with all these spare skill slots" is not a question tanks get to ask.
So even if they brought utility to the table for tanks you wouldn't be able to use them, and the only tank utility on this line right now is Atronach for team berserk.
Yeah the summons are largely worthless, but historically Clanfear has been the tank pet. Add in bound aegis, hardened ward, rune prison/encase, and atro and it makes it so that flappy bird is the only kinda dead slot as a tanking option.
Clannfear would be the tank pet because of the self heal, but you can source self heals now without tying up two bars, and your other changes functionally kill summoner as a viable thing, because the command-the-summons skill is now not on the summons line.
There isn't really an easy fix for this whilst summons retain their slot greed.
Urzigurumash wrote: »Talons are a bodily part of Dragons, like Wings, so it does thematically belong in Draconic
Are animal companions not popular?
YandereGirlfriend wrote: »madmufffin wrote: »GloatingSwine wrote: »madmufffin wrote: »Daedric Summoning(Tank) - Add Rune Prison or Encase. Either would work but I'm leaning towards Rune Prison as the cc component feels more tank oriented and taking the only outright heal from the class out of the healing line feels icky. I'd revert the nerfs to Bound Aegis as well since major resolve is in no way more valuable than 8% mag and minor protection. Passive wise the line already is pretty tank oriented, so I don't think it needs much change.
There's a problem with Daedric Summoning as the tank line which is that summons demand a slot on both bars and "what am I going to do with all these spare skill slots" is not a question tanks get to ask.
So even if they brought utility to the table for tanks you wouldn't be able to use them, and the only tank utility on this line right now is Atronach for team berserk.
Yeah the summons are largely worthless, but historically Clanfear has been the tank pet. Add in bound aegis, hardened ward, rune prison/encase, and atro and it makes it so that flappy bird is the only kinda dead slot as a tanking option.
Clannfear could provide like Major Vitality while summoned or something. Right now, it's just a two-bar burst heal that every other tank class gets in a single bar slot. So it needs some extra pizazz.
madmufffin wrote: »Urzigurumash wrote: »Talons are a bodily part of Dragons, like Wings, so it does thematically belong in Draconic
Could say the same thing about claw and breath too though. Ardent flame has the benefit of ambiguously covering fire so talons can be flexed there on the basis of role functionality.
Urzigurumash wrote: »madmufffin wrote: »Urzigurumash wrote: »Talons are a bodily part of Dragons, like Wings, so it does thematically belong in Draconic
Could say the same thing about claw and breath too though. Ardent flame has the benefit of ambiguously covering fire so talons can be flexed there on the basis of role functionality.
Hmm that's true, Claw and Breath are Draconic, but overall the core function of Talons is the CC, being the shared quality, though I suspect it's been some years since Choking Talons was in the PvE Tank meta? It's been quite a long while since Choking was effective in PvP, since back when there was much less CC Immunity.
Altogether I don't think anything should be changed with the arrangement of DK Skills, but I could get behind further buffing Empowering for DD and Choking for Tanking to give more power to those lines for those roles.
But for the Tank who wants to drop Ardent, or the DD who wants to drop Draconic, they can use Scribing as you say.
madmufffin wrote: »Urzigurumash wrote: »madmufffin wrote: »Urzigurumash wrote: »Talons are a bodily part of Dragons, like Wings, so it does thematically belong in Draconic
Could say the same thing about claw and breath too though. Ardent flame has the benefit of ambiguously covering fire so talons can be flexed there on the basis of role functionality.
Hmm that's true, Claw and Breath are Draconic, but overall the core function of Talons is the CC, being the shared quality, though I suspect it's been some years since Choking Talons was in the PvE Tank meta? It's been quite a long while since Choking was effective in PvP, since back when there was much less CC Immunity.
Altogether I don't think anything should be changed with the arrangement of DK Skills, but I could get behind further buffing Empowering for DD and Choking for Tanking to give more power to those lines for those roles.
But for the Tank who wants to drop Ardent, or the DD who wants to drop Draconic, they can use Scribing as you say.
The CC component and maim are wholly irrelevant in PVE, which is really the primary approach of the post. I don't think any of the above changes have any impact on the PVP meta from what I have seen or know of regarding the game's current state.
Urzigurumash wrote: »madmufffin wrote: »Urzigurumash wrote: »madmufffin wrote: »Urzigurumash wrote: »Talons are a bodily part of Dragons, like Wings, so it does thematically belong in Draconic
Could say the same thing about claw and breath too though. Ardent flame has the benefit of ambiguously covering fire so talons can be flexed there on the basis of role functionality.
Hmm that's true, Claw and Breath are Draconic, but overall the core function of Talons is the CC, being the shared quality, though I suspect it's been some years since Choking Talons was in the PvE Tank meta? It's been quite a long while since Choking was effective in PvP, since back when there was much less CC Immunity.
Altogether I don't think anything should be changed with the arrangement of DK Skills, but I could get behind further buffing Empowering for DD and Choking for Tanking to give more power to those lines for those roles.
But for the Tank who wants to drop Ardent, or the DD who wants to drop Draconic, they can use Scribing as you say.
The CC component and maim are wholly irrelevant in PVE, which is really the primary approach of the post. I don't think any of the above changes have any impact on the PVP meta from what I have seen or know of regarding the game's current state.
The Akaviri Martial Tradition must resist, oppose, and crush the meta, rather than disintegtate to meet its fleeting demands.
madmufffin wrote: »Urzigurumash wrote: »madmufffin wrote: »Urzigurumash wrote: »madmufffin wrote: »Urzigurumash wrote: »Talons are a bodily part of Dragons, like Wings, so it does thematically belong in Draconic
Could say the same thing about claw and breath too though. Ardent flame has the benefit of ambiguously covering fire so talons can be flexed there on the basis of role functionality.
Hmm that's true, Claw and Breath are Draconic, but overall the core function of Talons is the CC, being the shared quality, though I suspect it's been some years since Choking Talons was in the PvE Tank meta? It's been quite a long while since Choking was effective in PvP, since back when there was much less CC Immunity.
Altogether I don't think anything should be changed with the arrangement of DK Skills, but I could get behind further buffing Empowering for DD and Choking for Tanking to give more power to those lines for those roles.
But for the Tank who wants to drop Ardent, or the DD who wants to drop Draconic, they can use Scribing as you say.
The CC component and maim are wholly irrelevant in PVE, which is really the primary approach of the post. I don't think any of the above changes have any impact on the PVP meta from what I have seen or know of regarding the game's current state.
The Akaviri Martial Tradition must resist, oppose, and crush the meta, rather than disintegtate to meet its fleeting demands.
I think after 3 years it's a decently safe approach lol
I'd make the exact opposite argument. Pure classed characters can only be viable if all their lines are useful for a build's mechanical goal. An Arcanist in group content can choose not to subclass in the same way they can choose to not wear any jewelry. Technically true, but not a real answer. Only one of their lines will ever be useful. You're not a pure classed arcanist dps, you're a dps with a single skill line.
If every class had one skill line for each role, then there's no good reason to not just pick three skill lines for that role, and never to keep multiple lines from your class.
In order for pure classes to be viable when subclassing is an option, each skill line has to be a reasonable decision, and that won't be true if they can't work together.
xylena_lazarow wrote: »So the design philosophy is 2-3 one-stop-shops for playing competitive, the other 17 are purely aesthetic?
Probably makes it easier to balance the meta, but also makes the whole build system feel pointless.
xylena_lazarow wrote: »So the design philosophy is 2-3 one-stop-shops for playing competitive, the other 17 are purely aesthetic?
Probably makes it easier to balance the meta, but also makes the whole build system feel pointless.