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Lack of creativity and lack of understanding of the game ecosystem

ZhuJiuyin
ZhuJiuyin
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Since U35, the developers have given me the feeling that the title says, lack of creativity and lack of understanding of the game ecosystem that players have been using for many years. ESO is a "massively multiplayer online game", which means that the best communities and experiences in the game often come from organized groups, whether it is the HM trial group in PVE or the ball group in PVP, they are the real reason for the gathering of players.
It is because of them that the community has detailed strategies, diverse (and effective) builds, various intelligence, etc.
But since U35, it is obvious that ZOS is alienating these players who gather PVE and PVP, completely ignoring the concerns they raised, and even worse, treating players in an almost provocative way, such as the famous "If you don't like XXX, you can blah blah".
If the changes made to the game are creative, or proven to be good afterwards, then maybe it can be said that the developers know something that we don't know or don't see clearly. However, the reality is that most of the changes since U35 are extremely bad and lack creativity, and even contrary to past plans. Arctic Blast, Grave Lord's Sacrifice, Bound Aegis, etc., these skills (the original versions) can be balanced by simply adjusting the numbers, but they were destroyed and rebuilt in a rough and uncreative way by the developers, and the feasibility of any (reasonable) builds was not considered at all in the process, so that many skills became die-skills after being reworked.

ZOS, you asked for player feedback, which is also the most fundamental purpose of PTS - collecting player feedback, adjusting balance and fixing bugs. Since it has been proven that you are fully capable of adjusting only the numbers, such as this time's "Arm's of Relequen: Reduced the damage this set deals by ~2%.", "Whorl of the Depths: Increased the damage this set deals by ~3% in total." Why do you still deal with skills in a rough way? You know, skills mean more to players than sets. Skills are the symbol and foundation of players' characters. Bad skills will only make players more discouraged about the game, which will only make more players give up ESO.
"是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • RealLoveBVB
    RealLoveBVB
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    ZhuJiuyin wrote: »
    ESO is a "massively multiplayer online game", which means that the best communities and experiences in the game often come from organized groups, whether it is the HM trial group in PVE or the ball group in PVP, they are the real reason for the gathering of players.

    I would agree with you, but their main audience aren't group players, sadly.
    They are following their "play how you want" and "game should be accessible for everyone "- route.

    Group players turned out to be the minority in the game. So all their updates in the past years favored soloplayers at the cost of group players.
    It started with oakensoul ring, where you get handed over all the important buffs, which were usually provided by supports.
    Then they added companions, so soloplayers have an easier time to solo world bosses or dungeons.
    And now subclassing, where nobody asked for, so soloplayers can have their godmode back, after their holy oakensoul got nerfed.
    I read so often "now I can play my oaken-sorc how I want it"- I can puke everytime I read that.
    Soloplayers obviously generate more money. I bet they buy all the dungeon motifs for 5k crowns everytime, as they have never seen a vet dungeon from inside, as their companion lack the power to solo it for them.
    But maybe they will add another crap update to ruin the game for everyone, so the soloplayers can have a good experience again.

    I don't expect anything good for veteran- or group players anymore.
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