Izanagi.Xiiib16_ESO wrote: »@ZOS_Gilliam
This change means that arcs who exclusively gained crux via scribing skills e.g. Warding Burst / Warding Contingency for shield healers will no longer be able to generate 3 crux and are now forced to use class based crux generators which isn't great.
It would be better to change inspiration rather than the class mastery.
CameraBeardThePirate wrote: »Izanagi.Xiiib16_ESO wrote: »@ZOS_Gilliam
This change means that arcs who exclusively gained crux via scribing skills e.g. Warding Burst / Warding Contingency for shield healers will no longer be able to generate 3 crux and are now forced to use class based crux generators which isn't great.
It would be better to change inspiration rather than the class mastery.
That's not what this means. Only Banner's class script changed; instead of Banner passively generating a crux once every 5 seconds, it generates a crux whenever you don't have any crux.
The other scribe skills still generate a crux every cast.
Izanagi.Xiiib16_ESO wrote: »CameraBeardThePirate wrote: »Izanagi.Xiiib16_ESO wrote: »@ZOS_Gilliam
This change means that arcs who exclusively gained crux via scribing skills e.g. Warding Burst / Warding Contingency for shield healers will no longer be able to generate 3 crux and are now forced to use class based crux generators which isn't great.
It would be better to change inspiration rather than the class mastery.
That's not what this means. Only Banner's class script changed; instead of Banner passively generating a crux once every 5 seconds, it generates a crux whenever you don't have any crux.
The other scribe skills still generate a crux every cast.
Hmm ok I assumed they changed the class script fully based on the way it was posted but if thats not the case thats fine that its just affecting banner. If not a little weird that its such a big change.
CameraBeardThePirate wrote: »Izanagi.Xiiib16_ESO wrote: »CameraBeardThePirate wrote: »Izanagi.Xiiib16_ESO wrote: »@ZOS_Gilliam
This change means that arcs who exclusively gained crux via scribing skills e.g. Warding Burst / Warding Contingency for shield healers will no longer be able to generate 3 crux and are now forced to use class based crux generators which isn't great.
It would be better to change inspiration rather than the class mastery.
That's not what this means. Only Banner's class script changed; instead of Banner passively generating a crux once every 5 seconds, it generates a crux whenever you don't have any crux.
The other scribe skills still generate a crux every cast.
Hmm ok I assumed they changed the class script fully based on the way it was posted but if thats not the case thats fine that its just affecting banner. If not a little weird that its such a big change.
It's still an awful change, because Arcanists will already generate a crux if they have none due to Tome Bearer. That means if you're running Herald of the Tome, Banner Bearer's class script does nothing.
Izanagi.Xiiib16_ESO wrote: »CameraBeardThePirate wrote: »Izanagi.Xiiib16_ESO wrote: »CameraBeardThePirate wrote: »Izanagi.Xiiib16_ESO wrote: »@ZOS_Gilliam
This change means that arcs who exclusively gained crux via scribing skills e.g. Warding Burst / Warding Contingency for shield healers will no longer be able to generate 3 crux and are now forced to use class based crux generators which isn't great.
It would be better to change inspiration rather than the class mastery.
That's not what this means. Only Banner's class script changed; instead of Banner passively generating a crux once every 5 seconds, it generates a crux whenever you don't have any crux.
The other scribe skills still generate a crux every cast.
Hmm ok I assumed they changed the class script fully based on the way it was posted but if thats not the case thats fine that its just affecting banner. If not a little weird that its such a big change.
It's still an awful change, because Arcanists will already generate a crux if they have none due to Tome Bearer. That means if you're running Herald of the Tome, Banner Bearer's class script does nothing.
Yes for one overperforming spec it removes the need to be an arcanist base which is kinda nice. Would it be better for them to adjust inspiration to remove the crux generation instead and leave the class script alone?
CameraBeardThePirate wrote: »Izanagi.Xiiib16_ESO wrote: »CameraBeardThePirate wrote: »Izanagi.Xiiib16_ESO wrote: »CameraBeardThePirate wrote: »Izanagi.Xiiib16_ESO wrote: »@ZOS_Gilliam
This change means that arcs who exclusively gained crux via scribing skills e.g. Warding Burst / Warding Contingency for shield healers will no longer be able to generate 3 crux and are now forced to use class based crux generators which isn't great.
It would be better to change inspiration rather than the class mastery.
That's not what this means. Only Banner's class script changed; instead of Banner passively generating a crux once every 5 seconds, it generates a crux whenever you don't have any crux.
The other scribe skills still generate a crux every cast.
Hmm ok I assumed they changed the class script fully based on the way it was posted but if thats not the case thats fine that its just affecting banner. If not a little weird that its such a big change.
It's still an awful change, because Arcanists will already generate a crux if they have none due to Tome Bearer. That means if you're running Herald of the Tome, Banner Bearer's class script does nothing.
Yes for one overperforming spec it removes the need to be an arcanist base which is kinda nice. Would it be better for them to adjust inspiration to remove the crux generation instead and leave the class script alone?
There's literally no reason to adjust Tome Bearer's Inspiration. The class script on Banner was overperforming, but that doesn't mean they should have deleted it from the game.
All they needed to do was tone down the crux gen it gives, not make it useless. Reduce the cooldown from 5 seconds to 8 or 10 seconds and the problem is solved.
Instead they took their classic sledgehammer approach to balancing and deleted it from the game.
Cooperharley wrote: »Correct.
The change they made makes use of the arcanist class script dead entirely. Not a well thought out change, but likely a placeholder since they probably didn’t know what to do. Changing up banner is the right thing, but I doubt (could be copium) this is their intended long term change. At least I sure hope not..
Cooperharley wrote: »Correct.
The change they made makes use of the arcanist class script dead entirely. Not a well thought out change, but likely a placeholder since they probably didn’t know what to do. Changing up banner is the right thing, but I doubt (could be copium) this is their intended long term change. At least I sure hope not..
How many years do you think ZOS needs to come up with a replacement effect?
CameraBeardThePirate wrote: »Cooperharley wrote: »Correct.
The change they made makes use of the arcanist class script dead entirely. Not a well thought out change, but likely a placeholder since they probably didn’t know what to do. Changing up banner is the right thing, but I doubt (could be copium) this is their intended long term change. At least I sure hope not..
How many years do you think ZOS needs to come up with a replacement effect?
Friendly reminder to all the people hoping that this effect is a placeholder:
The devs flat out stated that Grave Lord's Sacrifice wasn't quite where they wanted it to be. They've not updated it since, except to literally take away an effect it had.
In ZOS' eyes, "placeholder" = permanent.
Evil_Rurouni wrote: »An arcanist healer or tank could still get use out of the class script to get crux while buffing other nearby players with the banner.
CaptainRele wrote: »Evil_Rurouni wrote: »An arcanist healer or tank could still get use out of the class script to get crux while buffing other nearby players with the banner.
they could get a single crux. even in the situation where someone could (poorly) decide as a healer or tank they should be running banner, they're getting almost nothing out of it for crux generation. i think that level of niche-ness and utility takes it so far down in usefulness it shouldnt even be relevant.
GeneralGrundmann wrote: »Arcanist banner changes
"Banner Bearer: Adjusted the combination effect of the Class Mastery script as an Arcanist with this Grimoire. *This effect will now only generate a Crux if you have no Crux active*."
Tome-Bearer's Inspiration
"Etch a series of runes onto your weapon that pulse with power once every 5 seconds. Each pulse enhances your class abilities, and striking an enemy with one deals an additional 1161 Magic Damage and *generates Crux if you have none*. While slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20%."
If I read this correctly, it's the same effect trigger?
So it's either banner or Tome-Bearer's inspiration, at least for generating crux?
YandereGirlfriend wrote: »CameraBeardThePirate wrote: »Izanagi.Xiiib16_ESO wrote: »CameraBeardThePirate wrote: »Izanagi.Xiiib16_ESO wrote: »CameraBeardThePirate wrote: »Izanagi.Xiiib16_ESO wrote: »@ZOS_Gilliam
This change means that arcs who exclusively gained crux via scribing skills e.g. Warding Burst / Warding Contingency for shield healers will no longer be able to generate 3 crux and are now forced to use class based crux generators which isn't great.
It would be better to change inspiration rather than the class mastery.
That's not what this means. Only Banner's class script changed; instead of Banner passively generating a crux once every 5 seconds, it generates a crux whenever you don't have any crux.
The other scribe skills still generate a crux every cast.
Hmm ok I assumed they changed the class script fully based on the way it was posted but if thats not the case thats fine that its just affecting banner. If not a little weird that its such a big change.
It's still an awful change, because Arcanists will already generate a crux if they have none due to Tome Bearer. That means if you're running Herald of the Tome, Banner Bearer's class script does nothing.
Yes for one overperforming spec it removes the need to be an arcanist base which is kinda nice. Would it be better for them to adjust inspiration to remove the crux generation instead and leave the class script alone?
There's literally no reason to adjust Tome Bearer's Inspiration. The class script on Banner was overperforming, but that doesn't mean they should have deleted it from the game.
All they needed to do was tone down the crux gen it gives, not make it useless. Reduce the cooldown from 5 seconds to 8 or 10 seconds and the problem is solved.
Instead they took their classic sledgehammer approach to balancing and deleted it from the game.
Other classes with useless class scripts to Arcanist mains: "First time, eh?"
CameraBeardThePirate wrote: »This is one of the most mind boggingly silly changes I've ever seen.
Why on earth would you make it do the same thing as something you literally reference in the developer comment? That means that Banner's class script for Arcanist literally does nothing, as not a single Arcanist with more than 2 hours on the game will drop Tome Bearer.
randconfig wrote: »CameraBeardThePirate wrote: »This is one of the most mind boggingly silly changes I've ever seen.
Why on earth would you make it do the same thing as something you literally reference in the developer comment? That means that Banner's class script for Arcanist literally does nothing, as not a single Arcanist with more than 2 hours on the game will drop Tome Bearer.
This change literally kills the class for me, JUST AFTER THEY KILLED MY NECROMANCER BLASTBONES MAIN IN THE LAST ONE FROM THE PET LIMIT BUGS THEY MADE WORSE
I had faith, but now it's quickly fading. I'm not changing mains a third time, I'd rather just play something else that isn't bugged or something that has a developer that doesn't nerf a separate passive/ability than the one causing the issue (BEAM, NERF THE BEAM, NOT BANNER).
Izanagi.Xiiib16_ESO wrote: »randconfig wrote: »CameraBeardThePirate wrote: »This is one of the most mind boggingly silly changes I've ever seen.
Why on earth would you make it do the same thing as something you literally reference in the developer comment? That means that Banner's class script for Arcanist literally does nothing, as not a single Arcanist with more than 2 hours on the game will drop Tome Bearer.
This change literally kills the class for me, JUST AFTER THEY KILLED MY NECROMANCER BLASTBONES MAIN IN THE LAST ONE FROM THE PET LIMIT BUGS THEY MADE WORSE
I had faith, but now it's quickly fading. I'm not changing mains a third time, I'd rather just play something else that isn't bugged or something that has a developer that doesn't nerf a separate passive/ability than the one causing the issue (BEAM, NERF THE BEAM, NOT BANNER).
How does it kill the class? because you have to occasionally press tentacle once more before a beam?
Maybe they could make it grant 2 crux when you gain crux instead of one. That way it’s not “free” crux, but it does give a different benefit than a skill we already have.
Maybe they could make it grant 2 crux when you gain crux instead of one. That way it’s not “free” crux, but it does give a different benefit than a skill we already have.
MashmalloMan wrote: »While you're beaming, you will earn 1 free crux from Tome-Bearer's Inspiration so when it ends you'll only need to Tentacle once to start beaming again.
MashmalloMan wrote: »While you're beaming, you will earn 1 free crux from Tome-Bearer's Inspiration so when it ends you'll only need to Tentacle once to start beaming again.
I saw dds even using Cruxweaver Armor with conjunction of banner and Tome-Bearer so they can skip the tentacle slap every now and then.