C:\Users\Unknown\Documents\Elder Scrolls Online\live and delete 'ShaderCache.cooked' may fix fps drop
Not only the performance, but also a massive sound lag. The sound very often comes after action was made. And when it finally comes, it is often ends abruptly anyway like it realizes that it was late.
The issue got a bit better, but it still there and annoying. I'm almost getting used to doing lockpicking in silence. That's not right.
Techwolf_Lupindo wrote: »Two things I noticed.
First one on day of patch, the character select takes a second or longer for the characters to change after selecting them. This has never happened before. It was always instant.
Second, sounds get delayed at times. This is very noticeable when pulling up the map, the sound may delay a second or two. But the second map pull up usually have no delay. In PvE overland and public dungeon, the more thing going on, the more delayed the sounds are and sometimes no sound for the action.
When I troubleshoot eso issues, I start with a new Live folder.
On PC, in \Documents\Elder Scrolls Online\ there is a folder called Live where all client settings, screenshots and addons are stored, in addition to some other things like the shader cache.
With ESO closed, I rename it to something like "Live_old" (do not delete it).
The next time I start ESO, the game will create a new Live folder with default settings and the current iteration of the default usersettings.
I load the game, adjust the graphics settings to my preference, play a little and see if that helps my problem.
If my problem isn't solved, I delete the temporary Live folder that was just created and rename Live_old back to Live.
If it does help, I start adjusting the rest of the client-side settings to my preferences and slowly reintroduce addons, one by one. In the past, this has helped me identify addons that were contributing to performance issues.
If someone migrates to a new Live folder, make sure you move your Screenshots folder before deleting the old live folder.
I'm not blaming addons for any particular performance issues players are describing in this thread. However, I will say a ZOS graphics engineer has previously confirmed the implementation of LUA in ESO is single threaded (as it usually is) and the more active addons a player uses, the greater the performance impact can be. They stated very clearly addons are a tradeoff between performance and features.
So I'm very careful only to use the addons I need. Because I'm in a large trading guild, I disable trading addons and some of the bigger libraries like LibHistoire when I play in trials. And though trial addons should only be active in the trials they are relevant to, I still only enable the specific addons I need out of an abundance of caution.
Sometimes I watch trial streams, and I'm occasionally astounded by how poor their performance is from the multitude of addons the player is using! I could never play like that.
Beware of clickbait performance optimization guides on youtube. Most of those are total garbage and either provide outdated information/tips or spread misinformation. Many can result in long term performance issues. Very little optimization is needed these days. The biggest improvement probably comes from configuring the GPU's power setting to prefer maximum performance. Never make changes you do not clearly understand just because some random person told you to.
I will also add it is normal for performance issues to emerge during the warmer times of the year in spaces that aren't climate controlled. All modern processors have thermal management systems that adjust performance according to operating temperatures -- which will always be relative to the temperature of the space they operate in.
Also, when troubleshooting, one may also consider the Thermal Interface Material on their CPU and GPU. It can degrade over time, and impact performance. My TIM is a few years old and I believe this is the reason the CPU on my gaming PC is running a little hotter. I have been putting off reapplying it for a few months. This isn't something everyone can do, but it will eventually affect most consumer TIMs I am aware of. A lot of hardware will continue to operate for years with old TIM, but it will probably degrade performance.
Sometimes new or old graphics drivers can be the problem. It's not uncommon for a new nvidia driver to cause a problem with a particular game or for an out of date driver to do the same. If experiencing issues, updating one's gpu driver can be a good idea. I also make sure my [motherboard] chipset drivers are up to date.
And of course network issues can manifest as performance issues. Wifi should be considered unreliable for gaming, and those who share connections in a household need to be cognizant of what the other users are doing at the time they experience issues. Also docsis cable modems are notorious for hidden performance issues that can affect things like gaming and voip. By hidden, I mean they may not show up in conventional ping tests. I finally transitioned to fibre and wouldn't go back to cable (or dsl) again.
My motherboard actually uses an infamous integrated ethernet controller, the intel i225-v. The early iterations of this can cause intermittent performance issues, so I'm always aware of it. The stepping my motherboard uses is fine with recent drivers though.
To be clear, I am not blaming any of these things for any particular performance issues. But knowing that many players aren't experiencing performance issues and the forums aren't melting down from complaints about them, factors such as these are at least worth considering.
I remember a time in 2014 when my PC started crashing in Shadowfen and in the Craglorn bank. I left feedback to ZOS about it and actually got a response from someone with a high level of technical knowledge. I felt awful because I realized the problem was a failing fan on my gpu. This has happened a couple of times. During the second instance, a fan had developed an imbalance that would cause the gpu to vibrate at high loads which I think affected its link to the pci bus, eventually resulting in a crash. I've also had two CPUs degrade from overclocking that resulted in instability.
SaffronCitrusflower wrote: »This is not a client side issue. We didn't do anything to change our systems. Everything was, mostly anyway, fine prior to the June 25th maint. Then when we log on after June 25th performance was horrible. Even FPS is bottoming out now even for those of us who have $1500 video cards. This is 100% ZOS server side and we can pinpoint the exact day the change was made that created this situation.
freespirit wrote: »We just had this subject come up in one of my guild chats, interestingly people on older machines(PC) running Win10 were seeing less problems than those on far superior rigs but running Win 11.
I myself have had a few problems but usually that is when these forums are on fire with server problems being reported, outside of these times I am not seeing any major difference. My PC is on the way to being classed as a "potato" and I run the game on settings that I adjust accordingly, many are still ramped right up some are actually off.
Is Win 11 still not playing nice with ESO and apparently some other games too?
If I remember rightly, the latest feature version 24H2 for Windows 11 does have some issues with gaming.
If I remember rightly, the latest feature version 24H2 for Windows 11 does have some issues with gaming.
In general, 24H2 is very good for gaming. Gaming mode is actually beneficial now. Windows 11 on modern hardware performs very well.
Keep in mind that userbases with millions of people, it's possible for issues affecting only a small percentage of them to seem more widespread than they actually are. Especially in the PC ecosystem in which PCs are assembled from parts from dozens of different manufacturers.
All of my PCs are using 24H2 without issue, including my gaming PC.
I also noticed a distinct decline in performance after the June 25th maintenance. I've never had an issue with FPS crashes like this.
Something was changed server side that has really borked performance in all zones and during big fights FPS drops below 15FPS on a regular basis now.
What gives?
@ZOS_Kevin
PC NA
I mean, by definition it can't be server side if it's affecting your framerate. Your framerate is controlled by your hardware and the software running on it, not by some machine operating remotely that has no say in rendering and only asynchronously sends data (unrelated to rendering) to and receives data (also unrelated to rendering) from your machine.SaffronCitrusflower wrote:This is not a client side issue. We didn't do anything to change our systems. Everything was, mostly anyway, fine prior to the June 25th maint. Then when we log on after June 25th performance was horrible. Even FPS is bottoming out now even for those of us who have $1500 video cards. This is 100% ZOS server side and we can pinpoint the exact day the change was made that created this situation.
I also noticed a distinct decline in performance after the June 25th maintenance. I've never had an issue with FPS crashes like this.
Something was changed server side that has really borked performance in all zones and during big fights FPS drops below 15FPS on a regular basis now.
What gives?
@ZOS_Kevin
PC NAI mean, by definition it can't be server side if it's affecting your framerate. Your framerate is controlled by your hardware and the software running on it, not by some machine operating remotely that has no say in rendering and only asynchronously sends data (unrelated to rendering) to and receives data (also unrelated to rendering) from your machine.SaffronCitrusflower wrote:This is not a client side issue. We didn't do anything to change our systems. Everything was, mostly anyway, fine prior to the June 25th maint. Then when we log on after June 25th performance was horrible. Even FPS is bottoming out now even for those of us who have $1500 video cards. This is 100% ZOS server side and we can pinpoint the exact day the change was made that created this situation.
And yes, I had serious issues as well after that patch. But it was clearly something related to that patch. You know, the update... the one that was sent out to all of our clients?