PVE Proposed Fixes That UD 11.0 Missed Completely

AdmiralDigby
AdmiralDigby
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Current Issues:
- Pureclass's are dinosaurs and completely obsolete.
- Arc beam has so much cleave (while still having good ST dmg) no other setup can really compete in PVE.
- Cleave is extremely important for DLC HM content. With Azure gone, Arc is really the only viable source of it.

Easy Solutions:
- Some sort of buff for each same class skill tree you have. Ie
- Arc beam gets nerfed. It deals less damage to targets behind first target (similar to old jabs). Adjusted to feel.
- Azure nerfs are reverted. Beam Arcs can't proc it that well anymore. Other comps can use Azure to compete with Arc clear until you find other solutions to balance the skill trees.

The game has never been in such a terribly balanced state. I see people dropping the game daily. The new & shiny is wearing off of subclassing and people are seeing the GLARING issues with it. Oh also, Azure was so important to clear times, any fight that it was used clear times got slower. That's right. damage on paper went up by 30-40%. Yet clear times for HM's (most of them at least) got slower. What this means is basically you HAVE to play arc in order to around the same damage you did last update.

You can "Play as you want" for overland where you can tickle the NPC's to death with light attack spams. In HM content. You can't play as you want. There is one build you can play. You didn't address that AT ALL. Come on??
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