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West Weald Treasure Map Leads Still Bugged After 6 Months of Silence

  • Asdara
    Asdara
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    Asdara wrote: »
    Asdara wrote: »
    We must stop telling it’s a bug, it is not, it is intentional.

    i have 39 "Ayleid Sculpture, Grand Tree" and yet only:

    Ayleid Lens Array, Reassembled /1
    Ayleid Arch, Wide /1
    Ayleid Sculpture, Simple Tree /1
    Ayleid Window, Large /2

    Does this look normal? OUT OF 400 MAPS

    You can use the strategy i used to get all the leads from Infinite Archive. As it happens, IA is selling west weald.maps, so it's perfect timing.

    Background: leads are loke treasure maps. You can only have one of each at a given time.

    You have gotten 39 tree leads. This leads me to believe you are excavating leads as soon as you get them.

    Step 1. Stop doing this.

    Step 1a. No really. Stop doing this.

    Step 2. Get the leads you DO NOT want and LEAVE...THEM...ALONE... DO NOT EXCAVATE.

    Step 3. Go to IA and get 7 treasure maps at 2k IA fortunes per. You can open six and leave the seventh for after you've recovered the six.

    Step 4. You will have a higher chance of getting other leads because you CANNOT GET the tree lead because YOU ALREADY HAVE IT.

    Step 5. Rinse and repeat until you get all leads.

    I did this once last.night and got six leads with 7 treasure chests. Two purple one blue, three green (tapestries). Not for nothing. But my first lead was that tree.

    After that the rate dropped but I know I can't get the above leads because, as mentioned, I Already have them. The rng gods will shine down upon you eventually.

    Good luck and happy hunting.

    PS. Please share with the class if this works for you.

    Fun fact, i did this, and its didnt worked on west weald lead, thats why i'm calling this a bug :')

    Interesting. I wonder if others are having an issue with this method. Is your treasure hunter cp filled?

    How many treasure chests did you open woth the tree lead already found?

    i'm well above 400 now... with locking lead and not digging probably 350? i started digging them about a 2 weeks ago
    Imagine a game with stackable maps, furniture bag, decon furniture
  • Asdara
    Asdara
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    Gabriel_H wrote: »
    Also, funny how you’re telling me to just accept a vague “we don’t see the problem” and move on, but back in June you opened your own dedicated bug thread for Eidetic Memory because the existing one was too messy and communication from ZOS wasn’t clear enough. So when it’s your collection being blocked, silence and scattered replies aren’t acceptable, but when it’s someone else’s, suddenly one post from January counts as “enough communication”?

    That’s the double standard here. You understood perfectly well that communication matters when it was about your progression system. All I’m asking for is the same level of clarity and engagement you wanted for Eidetic Memory - consistent updates, acknowledgement of reported conditions, and actual follow-up. That’s not unreasonable, it’s literally the same thing you already demanded yourself.
    Edited by Asdara on 10 September 2025 17:34
    Imagine a game with stackable maps, furniture bag, decon furniture
  • BretonMage
    BretonMage
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    Step 4. You will have a higher chance of getting other leads because you CANNOT GET the tree lead because YOU ALREADY HAVE IT.

    There are several posts speculating that this doesn't work because the game rolls the chance for the lead once, and if you already have the lead, you don't get another roll, you get nothing.

    Of course, you might be right, we'll never know. I myself have a scryed Grand tree lead that I'll never excavate.

    One tip I have found to be useful was I think @DenverRalphy's one, where you gauge your RNG for the day with a cheaper map, and if it's a "lucky" day for you, then chances for a WW antiquity lead will also be slightly higher. Not a perfect system since it's still RNG, but I got a couple of 2nd codex leads that way.
  • Thumbless_Bot
    Thumbless_Bot
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    BretonMage wrote: »
    Step 4. You will have a higher chance of getting other leads because you CANNOT GET the tree lead because YOU ALREADY HAVE IT.

    There are several posts speculating that this doesn't work because the game rolls the chance for the lead once, and if you already have the lead, you don't get another roll, you get nothing.

    Of course, you might be right, we'll never know. I myself have a scryed Grand tree lead that I'll never excavate.

    One tip I have found to be useful was I think @DenverRalphy's one, where you gauge your RNG for the day with a cheaper map, and if it's a "lucky" day for you, then chances for a WW antiquity lead will also be slightly higher. Not a perfect system since it's still RNG, but I got a couple of 2nd codex leads that way.

    Another thing that might help is doing this as the very first thing you do when you log in. Apparently there are limits to blue and yellow finds. Not sure if these are true and/or applicable to antiquities.

    For example, when you log in for the first time on you first character after the nightly reset, dont do anything, dont farm nodes, dont get you mail, dont open any random treasure chests. Just take your treasure map and go right to the spot and open it.

    I have found marginal success with this approach when it comes to getting purple 'things' I wanted in a specific zone.

    Ive turned in dailies as my first thing to get plans. Ive excavated antiquities and I've even opened treasure chests to get motifs plans etc. Marginal. But it's worth a shot.

    Good luck.
    Edited by Thumbless_Bot on 10 September 2025 17:59
  • Asdara
    Asdara
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    Sadly its only the west weald maps, not the lead...
    Imagine a game with stackable maps, furniture bag, decon furniture
  • xencthlu
    xencthlu
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    Asdara wrote: »

    And please, stop waving personal anecdotes like they’re proof. Saying “I got a drop once” or “it took me 82 kills but it finally dropped” doesn’t invalidate the dozens of players consistently reporting the exact same pattern: once you have all the West Weald leads logged, the maps only ever drop “Ayleid Sculpture, Grand Tree.” That’s not normal RNG, that’s a broken distribution.


    I've mentioned it before in an attempt to reinforce your points, but I'll mention it again here because it feels like there's some bad faith posters around:

    Requiring 300 maps to get one furnishing is the same as charging 7.5 million gold for a single furnishing. No other furnishing in the game costs half as much. Even the most expensive house you can buy for gold is about half that much. If this isn't a bug, this represents an exponential increase in furnishing pricing, best compared to real money purchases like crates. That merits an explanation. Just like it would if a random zone's wayshrines started costing 30k gold to travel to instead of 150 gold, but significantly less transparent.

    Most people who aren't specifically buying maps with gold or grinding archival fortunes are simply not going to see these furnishings at all, because a threshold like "7.5 million gold worth of maps" or "30 days of dedicated grinding" are beyond the means of about 90% of the playerbase. I think they should know why this has been designed specifically to bar them, if it is, indeed, intentional.

    Like most people who understand the issue and engage with it in good faith, I hope it's not intentional.
  • Gabriel_H
    Gabriel_H
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    Asdara wrote: »
    Also, funny how you’re telling me to just accept a vague “we don’t see the problem” and move on, but back in June you opened your own dedicated bug thread for Eidetic Memory because the existing one was too messy and communication from ZOS wasn’t clear enough. So when it’s your collection being blocked, silence and scattered replies aren’t acceptable, but when it’s someone else’s, suddenly one post from January counts as “enough communication”?

    I opened it because the existing thread was too messy AND there has been literally zero communication from ZOS on it, unlike the case with WW maps.
    Asdara wrote: »
    That’s the double standard here. You understood perfectly well that communication matters when it was about your progression system. All I’m asking for is the same level of clarity and engagement you wanted for Eidetic Memory - consistent updates, acknowledgement of reported conditions, and actual follow-up. That’s not unreasonable, it’s literally the same thing you already demanded yourself.

    No, you aren't. You are asking for another answer because you didn't like the first one they gave.
  • Gabriel_H
    Gabriel_H
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    Asdara wrote: »
    And please, stop waving personal anecdotes like they’re proof. Saying “I got a drop once” or “it took me 82 kills but it finally dropped” doesn’t invalidate the dozens of players consistently reporting the exact same pattern: once you have all the West Weald leads logged, the maps only ever drop “Ayleid Sculpture, Grand Tree.” That’s not normal RNG, that’s a broken distribution.

    Dozens? Consistently?

    By the way: If you've got 40+ Ayleid trees in the last 8 months, that means you've been digging them up. You do get that resets the RNG pool and makes the lead available to drop again, right? The RNG rolls for "Does lead drop?" and then rolls for "Which lead drops excluding ones the player has yet to dig up?"
    Edited by Gabriel_H on 11 September 2025 01:42
  • Asdara
    Asdara
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    Gabriel_H wrote: »

    You keep trying to twist this into me “just not liking the answer.” That’s not what’s happening here. The issue isn’t that I want ZOS to tell me what I want to hear, it’s that the one vague answer we did get back in January didn’t actually address the reported conditions. They said they tested on live and leads were dropping, but they never tested under the same conditions players reported - with all codex entries already discovered. That’s the core of the bug. Without testing in that state, their “we don’t see the problem” means nothing, because it’s not replicating the scenario that causes it. That’s why people are frustrated, because it feels like we weren’t actually listened to.

    And your “RNG resets when you dig” theory simply doesn’t explain the pattern dozens of players have reported for months. If it were just RNG, we’d see some distribution, not 42 identical copies of a single lead and zero of all others. Probability doesn’t work that way. This is a systemic issue, not bad luck, and pretending otherwise is just ignoring the evidence.

    At this point it’s pretty clear you’re not engaging to help clarify or resolve the issue, you’re just playing the antagonist for the sake of it. Nothing you’ve said actually addresses the core bug conditions or helps push the discussion forward in a constructive way. Instead it’s just nitpicking, moving the goalposts, and trying to minimize what multiple players have consistently reported for months.

    That kind of post isn’t useful to anyone. It doesn’t help ZOS, it doesn’t help the community, and it certainly doesn’t make the bug go away. If the only contribution is to argue semantics and defend silence as “good enough,” then you’re not adding value to the conversation, you’re just being noise.

    This thread exists to highlight and document a real progression-blocking bug and the lack of meaningful follow-up from ZOS. If you genuinely don’t see a problem, fine. But coming here just to minimize and antagonize isn’t useful. If the best you can do is dismiss and nitpick while others are actually pushing for fixes, the most helpful thing you could do is follow ZOS’s example these past 224 days: stay silent.
    Imagine a game with stackable maps, furniture bag, decon furniture
  • Asdara
    Asdara
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    xencthlu wrote: »
    Asdara wrote: »

    And please, stop waving personal anecdotes like they’re proof. Saying “I got a drop once” or “it took me 82 kills but it finally dropped” doesn’t invalidate the dozens of players consistently reporting the exact same pattern: once you have all the West Weald leads logged, the maps only ever drop “Ayleid Sculpture, Grand Tree.” That’s not normal RNG, that’s a broken distribution.


    I've mentioned it before in an attempt to reinforce your points, but I'll mention it again here because it feels like there's some bad faith posters around:

    Requiring 300 maps to get one furnishing is the same as charging 7.5 million gold for a single furnishing. No other furnishing in the game costs half as much. Even the most expensive house you can buy for gold is about half that much. If this isn't a bug, this represents an exponential increase in furnishing pricing, best compared to real money purchases like crates. That merits an explanation. Just like it would if a random zone's wayshrines started costing 30k gold to travel to instead of 150 gold, but significantly less transparent.

    Most people who aren't specifically buying maps with gold or grinding archival fortunes are simply not going to see these furnishings at all, because a threshold like "7.5 million gold worth of maps" or "30 days of dedicated grinding" are beyond the means of about 90% of the playerbase. I think they should know why this has been designed specifically to bar them, if it is, indeed, intentional.

    Like most people who understand the issue and engage with it in good faith, I hope it's not intentional.

    EXACTLY ! And the terrifying part is that 300 maps / 7.5 million gold isn’t even the ceiling, it’s the floor. There’s no guarantee at the end of that grind, no pity system, no safeguard. With bad RNG layered on top of what looks like a broken drop distribution, the actual cost could spiral infinitely higher. That’s why this isn’t just frustrating, it’s dangerous for the game’s integrity. Players are throwing their resources into a black hole with no assurance of ever seeing progress. If this isn’t a bug, then that’s not sustainable design, it’s a progression trap.
    Imagine a game with stackable maps, furniture bag, decon furniture
  • Gabriel_H
    Gabriel_H
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    Asdara wrote: »
    And your “RNG resets when you dig” theory simply doesn’t explain the pattern dozens of players have reported for months. If it were just RNG, we’d see some distribution, not 42 identical copies of a single lead and zero of all others. Probability doesn’t work that way. This is a systemic issue, not bad luck, and pretending otherwise is just ignoring the evidence.

    The drop chance of the Zone wide lead - the tree - is higher. You are creating a condition, by digging up the tree, that skews the outcome of the RNG away from the other rarer leads.

    It very much does work that way - take it from someone who has over 90% of all codex entries. Each lead does not drop as an individual, it drops from a pool. There is a check on whether a lead drops, it then determines what lead based on what leads you already have. A similar mechanism is at play with the coffer leads - the chances of a lead drop are tiny, but having got all the other leads for the same antiquity not from coffers the drop chance increases. It's why you don't have constant lead drops from things like the crafting writs.

    People are getting these leads, ZOS have said they get them in their tests. The evidence is the leads do drop. So why not for you? A bad RNG made worse by the skewing caused by digging up the zone lead is a distinct possibility - try without doing that.
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