Thumbless_Bot wrote: »Thumbless_Bot wrote: »Horny_Poney wrote: »We must stop telling it’s a bug, it is not, it is intentional.
i have 39 "Ayleid Sculpture, Grand Tree" and yet only:
Ayleid Lens Array, Reassembled /1
Ayleid Arch, Wide /1
Ayleid Sculpture, Simple Tree /1
Ayleid Window, Large /2
Does this look normal? OUT OF 400 MAPS
You can use the strategy i used to get all the leads from Infinite Archive. As it happens, IA is selling west weald.maps, so it's perfect timing.
Background: leads are loke treasure maps. You can only have one of each at a given time.
You have gotten 39 tree leads. This leads me to believe you are excavating leads as soon as you get them.
Step 1. Stop doing this.
Step 1a. No really. Stop doing this.
Step 2. Get the leads you DO NOT want and LEAVE...THEM...ALONE... DO NOT EXCAVATE.
Step 3. Go to IA and get 7 treasure maps at 2k IA fortunes per. You can open six and leave the seventh for after you've recovered the six.
Step 4. You will have a higher chance of getting other leads because you CANNOT GET the tree lead because YOU ALREADY HAVE IT.
Step 5. Rinse and repeat until you get all leads.
I did this once last.night and got six leads with 7 treasure chests. Two purple one blue, three green (tapestries). Not for nothing. But my first lead was that tree.
After that the rate dropped but I know I can't get the above leads because, as mentioned, I Already have them. The rng gods will shine down upon you eventually.
Good luck and happy hunting.
PS. Please share with the class if this works for you.
Fun fact, i did this, and its didnt worked on west weald lead, thats why i'm calling this a bug :')
Interesting. I wonder if others are having an issue with this method. Is your treasure hunter cp filled?
How many treasure chests did you open woth the tree lead already found?
Also, funny how you’re telling me to just accept a vague “we don’t see the problem” and move on, but back in June you opened your own dedicated bug thread for Eidetic Memory because the existing one was too messy and communication from ZOS wasn’t clear enough. So when it’s your collection being blocked, silence and scattered replies aren’t acceptable, but when it’s someone else’s, suddenly one post from January counts as “enough communication”?
Thumbless_Bot wrote: »Step 4. You will have a higher chance of getting other leads because you CANNOT GET the tree lead because YOU ALREADY HAVE IT.
BretonMage wrote: »Thumbless_Bot wrote: »Step 4. You will have a higher chance of getting other leads because you CANNOT GET the tree lead because YOU ALREADY HAVE IT.
There are several posts speculating that this doesn't work because the game rolls the chance for the lead once, and if you already have the lead, you don't get another roll, you get nothing.
Of course, you might be right, we'll never know. I myself have a scryed Grand tree lead that I'll never excavate.
One tip I have found to be useful was I think @DenverRalphy's one, where you gauge your RNG for the day with a cheaper map, and if it's a "lucky" day for you, then chances for a WW antiquity lead will also be slightly higher. Not a perfect system since it's still RNG, but I got a couple of 2nd codex leads that way.
Veinblood1965 wrote: »Apparently the IA vendor has some of these leads this week>>>
https://forums.elderscrollsonline.com/en/discussion/682919/infinite-archive-imperial-city-weekly-vendors-between-september-9-and-september-16-2025#latest
And please, stop waving personal anecdotes like they’re proof. Saying “I got a drop once” or “it took me 82 kills but it finally dropped” doesn’t invalidate the dozens of players consistently reporting the exact same pattern: once you have all the West Weald leads logged, the maps only ever drop “Ayleid Sculpture, Grand Tree.” That’s not normal RNG, that’s a broken distribution.
Also, funny how you’re telling me to just accept a vague “we don’t see the problem” and move on, but back in June you opened your own dedicated bug thread for Eidetic Memory because the existing one was too messy and communication from ZOS wasn’t clear enough. So when it’s your collection being blocked, silence and scattered replies aren’t acceptable, but when it’s someone else’s, suddenly one post from January counts as “enough communication”?
That’s the double standard here. You understood perfectly well that communication matters when it was about your progression system. All I’m asking for is the same level of clarity and engagement you wanted for Eidetic Memory - consistent updates, acknowledgement of reported conditions, and actual follow-up. That’s not unreasonable, it’s literally the same thing you already demanded yourself.
And please, stop waving personal anecdotes like they’re proof. Saying “I got a drop once” or “it took me 82 kills but it finally dropped” doesn’t invalidate the dozens of players consistently reporting the exact same pattern: once you have all the West Weald leads logged, the maps only ever drop “Ayleid Sculpture, Grand Tree.” That’s not normal RNG, that’s a broken distribution.
And please, stop waving personal anecdotes like they’re proof. Saying “I got a drop once” or “it took me 82 kills but it finally dropped” doesn’t invalidate the dozens of players consistently reporting the exact same pattern: once you have all the West Weald leads logged, the maps only ever drop “Ayleid Sculpture, Grand Tree.” That’s not normal RNG, that’s a broken distribution.
I've mentioned it before in an attempt to reinforce your points, but I'll mention it again here because it feels like there's some bad faith posters around:
Requiring 300 maps to get one furnishing is the same as charging 7.5 million gold for a single furnishing. No other furnishing in the game costs half as much. Even the most expensive house you can buy for gold is about half that much. If this isn't a bug, this represents an exponential increase in furnishing pricing, best compared to real money purchases like crates. That merits an explanation. Just like it would if a random zone's wayshrines started costing 30k gold to travel to instead of 150 gold, but significantly less transparent.
Most people who aren't specifically buying maps with gold or grinding archival fortunes are simply not going to see these furnishings at all, because a threshold like "7.5 million gold worth of maps" or "30 days of dedicated grinding" are beyond the means of about 90% of the playerbase. I think they should know why this has been designed specifically to bar them, if it is, indeed, intentional.
Like most people who understand the issue and engage with it in good faith, I hope it's not intentional.
And your “RNG resets when you dig” theory simply doesn’t explain the pattern dozens of players have reported for months. If it were just RNG, we’d see some distribution, not 42 identical copies of a single lead and zero of all others. Probability doesn’t work that way. This is a systemic issue, not bad luck, and pretending otherwise is just ignoring the evidence.