On paper (or via parse), damage went up 30-40% from UD 45 to UD 46 (subclassing). However I noticed something strange while looking at Logs. For alot of boss's, looking at clear times between old and new updates (even among same teams). Clear times stayed the same or actually went down. You can see an attached screenshot of Twins/Reef in VDSR showing this and is true for Oax, Bahsei, Orphic, Exarch, Chimera, Ansul (and I'm sure many more I didn't check)
First lets go back to UD 45 and see what the meta was. Well it was Arc (since it has been since they released this absolutely busted OP class). Here's why:
- Best Cleave in the game while still having great ST damage.
- Have the unique ability to DPS 20 meters in front of them and 7 meters behind them at same time.
- Relatively easy rotation
Lets talk about Azureblight (AB) now. AB was absolutely king for AOE fights. Which are the majority of boss encounters, certainly at least in the later DLC trials. Arc's were able to effectively use AB since their beam was DOT damage. Making the best cleave class in the game, even better.
Fast forward to UD 46. AB was nerfed into the ground & damage (for a few selective setups) went up by 30-40%. So why is damage not skyrocketing on every fight? The reason is due to the reduction in damage from AB roughly equating to the increase of damage from subclassing. Resulting in the clear times shown in this post.
What are the pratical implications of this? Well for my prog team. Last patch we were running 2 Arcs (banners) - 5 Plars - 1 DK (zenkosh). Many in my group don't like Arcs and plars had decent cleave and actually a hair better ST damage than Arc. We were able to clear at trifecta pace and hit % thresholds for current strats used. We lacked the cleave of all Arc comps. However AB gave us the cleave we needed to hit the pace & % thresholds needed. To put this more clearly:
1. In order to do the same AOE damage as last patch. YOU MUST PLAY 7-8 Arc DPS comps. Even then, you may fall short due to AB nerfs.
2. If your comp is not all Arc DPS, you will deal SIGNIFICANTLY less damage in majority of fights (that are AOE based).
3. This means...."Play as you want" is not being fulfilled.
The worst part of this, is ZOS actually fixed the problem of AB & Arc and didn't realize it. Since Arc beam is now direct damage, Arc's can no longer effectively build AB stacks. If they had made only this change and kept AB similar. Off meta comps using alot of ground dots could have an alternative cleave option compared to spamming beam. Even scorepushing groups may mix in some alternate builds for AB procs. A tiny bit of build diversity in trials that look like lazer light shows.
There will always be a meta.... I get that. Option A will always be X% better than Option B. The goal of the developers is to try and make X% as small as possible. You are utterly failing at this right now. Reverting the AB nerfs would be a good placeholding until you figure out how to have genuine pros/cons to Arc DPS. As well as balancing out many options among class's, including pureclass options which are dead in the water.