SundarahFr3akinrican wrote: »There should be a surrender option in BGs. Maybe after 10 min you can surrender? No matter which side you are on in a stomp, it feels bad. People shouldnt have to get farmed like a Dolmen when they are getting stomped.
Cooperharley wrote: »I think if the scoring gets to a certain point, regardless of time, it should be an automatic forfeit.
CameraBeardThePirate wrote: »The big issue is the massive amount of people that have utterly no idea how to build for PvP. And I'm not saying that to put these people down - the game does absolutely nothing to tell new players what a decent PvP build looks like.
Every match I've been in since the BG update has half the players on either team sitting at about 20k health, and a large portion of those players going 0-10 or worse. A decent PvP build can do 20k damage in a single GCD. For a huge chunk of these players, they'd learn so much more if they would just build more tanky.
Players aren't learning PvP basics because A) ZOS doesn't even try to teach them and B ) there aren't really any good up to date guides online.
Cooperharley wrote: »CameraBeardThePirate wrote: »The big issue is the massive amount of people that have utterly no idea how to build for PvP. And I'm not saying that to put these people down - the game does absolutely nothing to tell new players what a decent PvP build looks like.
Every match I've been in since the BG update has half the players on either team sitting at about 20k health, and a large portion of those players going 0-10 or worse. A decent PvP build can do 20k damage in a single GCD. For a huge chunk of these players, they'd learn so much more if they would just build more tanky.
Players aren't learning PvP basics because A) ZOS doesn't even try to teach them and B ) there aren't really any good up to date guides online.
Also coincides with base game difficulty. People don't know how to build for anything if we're being real, and that's not a jab, you just don't even need to to be successful in most of the game because the game is way too easy. That's why they roll into veteran dungeons light attacking with a bow or queue into a daily BG with 16.8k health and all light armor. You can kill end-of-story bosses in new zones with stuff like that, so there's nothing pushing them towards anything until someone tells them they need to or they get smacked in a BG or vote kicked from a dungeon group.
ZOS wrote:We kept our aggressive development schedule that, in hindsight, might not have been the right strategy. A combination of the normal ESO content cycle, investigating/fixing long-standing issues, optimizations to improve performance on lower-power devices (also fewer blue-screen errors), and the lack of team (both dev and QA) cohesion brought on by work from home led to a poor experience in many cases for you. The short version is that we kept up our usual frenetic pace, but didn't allow for the realities of working remotely. Each of our four Update launches were marred by errors and problems of various types. Patches to fix those issues sometimes led to more problems. Obviously, this is unacceptable, and we will be addressing this as a team throughout 2021.
tsaescishoeshiner wrote: »I think they should design matches so they can't be dragged our or farmed as easily, but groups games I've played with surrender options get far more toxic much faster. There will always be people who inspect every game for signs of loss or weakness. With a surrender option, the job of the most negative players becomes to convince other players to quit.
tsaescishoeshiner wrote: »I think they should design matches so they can't be dragged our or farmed as easily, but groups games I've played with surrender options get far more toxic much faster. There will always be people who inspect every game for signs of loss or weakness. With a surrender option, the job of the most negative players becomes to convince other players to quit.
When you have the option to surrender, people see every minute as potentially wasted time and get more upset at their teammates over it. Compared to just accepting that a game is max 10 minutes (or however long) and waiting it out.
Personally, I never vote to surrender, but that means watching people have meltdowns over losing a match. I've seen so many surrender votes fail in other games just to have us come back and win, or at least spend another two minutes doing our best.
Being stuck in a totally lost match for a few minutes every now and then is way worth not having that kind of blame and negativity on a team in every game.