There are several forum posts here where folks (including me, Cathrisa, Baertram and others) have attempted to fix Minion 3 for modern MacOS.
However, all the solutions I could find til today are either with some opaque "Automation" thing, or they require the user to open the Terminal. I've seen a lot of Mac users not understand how to use the Terminal and give up.
I know sirinsidiator is working on Minion 4, but it'll probably be a slow roll-out until it's available for Mac. So for now, I:
- Took the unmodified .jar distribution of Minion from mmoui.com
- Used my Apple Developer account to register a developer certificate
- Bundled both the AMD64 (Intel) and ARM64 (Apple Silicon) Java 11 Liberica runtimes into an App Bundle with Minion
- Built, signed and notarized a .dmg file
So, if you're one of those users who struggles with the command line, or you just like having a pretty app bundle icon, here you go:
https://github.com/allquixotic/minion3-macos-signed
Credit to Google Gemini 2.5 Pro and Anthropic Claude 4 Opus for helping me figure out how to build a signed app bundle.
If you are not sure whether you trust me enough to download this, consider:
1. Apple's and GitHub's servers scanned my download for viruses and did not find any.
2. I have created numerous addons in the community and have long been an ESO addon developer and maintainer in my spare time.
3. I have a long running GitHub profile and a long history of genuine open source contributions. Most of the code I write, except for when I get paid on the job, is released open source.
Hopefully this helps bridge Minion MacOS users until we get Minion 4.
If you are curious how I did this, all the "code" (my bash script) is open source in the GitHub repo I published. All the modifications I made to the JDKs (i.e. removing unneeded crap to reduce file size) is in the script. I ran the script as it appears on GitHub to generate the .dmg. Feel free to regenerate it yourself if you don't trust my download