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New overland PVP system based on justice system

soelslaev
soelslaev
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Proposal for a new overland PVP system.

Every toon has a new property: `overland_pvp`. It has 3 possible values: `disabled`, `brigand`, `privateer`. The starting value is `disabled`.

If the flag is disabled, none of this applies.

The flag can be set to `brigand` by going into an Outlaw Refuge and interacting with a Thieves Guild representative and signing up as an official brigand.

The flag can be set to `privateer ` by going into a Fighter's Guild and interacting with a representative and signing up as a privateer.

If a brigand commits a major crime or accumulates a large bounty (500 gold?) then they have a marker over their head that all privateers and brigands can see. Brigands and privateers can see a marker over all privateers heads. This marker operates similarly to Alliance markers over enemy heads in Cyrodiil. The two new different kinds of markers are distinct.

If a brigand with a marker is killed or has their bounty reduced to zero, the marker is removed.

A privateer can attack a brigand with a marker over their head. A brigand with a marker over their head can attack a privateer. This mechanic operates similarly to opposing alliances in Cyrodiil. A groups of marked brigands can attack a group of privateers, and so on.

In a city or town, attacks between privateers versus brigands and brigands vs privateers is a major crime. That is, privateers can earn a bounty and get attacked by guards for attempting to apprehend a criminal in a town or city. Urban justice is strictly the province of the guards.

Privateers count at witnesses for brigand criminal activity. For example, if a brigand opens a thieves trove and a privateer is nearby, then the brigand's bounty increases.

Invisibility and hiding between privateers and brigands works like it does in Cyrodiil between opposing alliances.

If a privateer kills a brigand, the privateer gets 10% of the bounty on the brigand's head.

Wandering merchants on the road can be killed and robbed by brigands, and this act is a major crime.

  • Abstraqt
    Abstraqt
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    Do you think adding so much potential PvP into what has been pve for 11 years would be the best way to implement this kind of system?

    I think a bounty system could work well in cyrodiil, perhaps you can mark yourself as a high value target, or there's a quest where you have to deliver something across the map/steal something from enemy territory. And it marks your location on the map (similar to taking an elder scroll). A notification pops up to say "a new target is available on the bounty board", one person is able to accept and they then get the location of this target, they then have to hunt them down before they get to their base. Keeping it to one person being able to accept the contract should help to avoid people getting zerged down. Something else they could do to further control this would be if anyone else does damage to them the reward is reduced? Or the killing blow has to be from the person who picked up the bounty.

    I do think some kind of bounty system/target based pvp mission could be really fun. But I think adding this into pve zones would cause a lot of upset, even with an 'opt in' kind of set up.
  • xylena_lazarow
    xylena_lazarow
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    Justice was originally going to involve PvP but they scrapped the plan because it wasn't popular enough.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • Vaqual
    Vaqual
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    Similar ideas have been discussed before and I really think it is an almost essential thing to implement such a flagging based PvP system.
    1) It is easy to do.
    2) It allows for crazy RP and player storytelling/events.
    3) It would bring organized PvP and Guild PvP to a whole new level.

    The only counter points that have been brought up were:
    1) "But I don't want to see people fighting on my vendor" (sure, those flashy mounts and sorc pets are much better - aren't there city guards to take care of that?)
    2) "It will deplete actual PvP content" (well no problem here, performance and balancing are already achieving that)

    Just tell me where and I will sign.
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