Hello. I have a fairly niche, possibly infeasible request. Just wanted to put it out there to see if anyone else might use this if it were a thing.
EDIT
Sentiment has been a loud and clear Nay for this suggestion. I didn't consider skill points from questing, and even if it's opt in, locking any character out of content is fairly ill conceived.
Instead, I'd be happy with just a game setting that suppresses quest givers, both main and side in any given zone. That way power gamers won't be incentivized to skip on all of their alts and there wouldn't be any issues with layering.
Alternatively, if zones had some default "Not Started" state that suppressed quest givers until we expressly opt in to beginning the adventure in that region, that could make things a lot less busy, especially for new players. There's been an initiative to streamline the adventure for new players, reducing information overload, and I think this would be a good step in that direction. If we're going through the game for the first time, but say, take a navigator boat to a different zone entirely, it's not intuitive to realize their content is no longer in sequence. But always having the option to activate a zone, say, by doing the prologue quest for it, they wouldn't be limited to the single questline they're on either, preserving the other initiative of keeping the experience as free-play as possible.
There could even be helpful signaling. Take the navigator scenario, for example. "You are about to embark on a journey to a different region. You do not appear to have any quest targets or group members at your destination. Would you still like to depart?"
And then, "You can browse all of the adventures available to you in the Stories section of your Collections Menu. Don't forget to review the Prologue Quests in the Crown Store, too!"
Prologue quests and stories being in different menus is a problem for another thread. But I digress, this desire has always been about making the interface less busy and presenting it as a progress skip was definitely the wrong angle to take.
PS, I'm fully aware that ignoring quest givers is an option, as I mentioned in my original post. I've been doing it this long and it peeved me enough to start a thread. Please consider other suggestions.
TL;DR: I'm asking for zone completion progress skips, similar to skill line skips in the crown store. But hopefully not monetized.
For the most part, the way I do content is one and done. I have a Pact character, an AD character, and I'm gonna launch my Covenant character once the new difficulty options solution is live. These characters go through content separately, rarely overlapping their progress (this is something I started doing after some overlap had already occurred). One went to High Isle and Galen, the other went to Necrom and West Weald.
The general gist is that I would like zone progress to be shared between these characters. Ideally as a checklist in the Zone Completion window on the map.
- Select progress heading
- Select alternate character from dropdown
- CONFIRM type-in confirmation check
- Zone is updated to reflect the progress of your alternate character. Quest markers are suppressed, layers update to post-completed content, it's as if another hero in your world has adventured here concurrently with the one you're presently logged in with
With the controversy surrounding AWA, this proposal would be dead on arrival if it weren't optional, so this would definitely be elective. And while ignoring all the quest markers around me is always an option, it does get grating after a while when I have no intention of doing any of it.
Essentially, I'm asking for zone completion progress skips. And the way background dialogue rarely or never accredits zone progress to your character, it could even be immersive.
Again, I'm aware this is almost a non-issue. But when you're on a character that you're not really questing on, or when you're grouped up with a guild in a zone you haven't done on your present toon, it would eliminate a lot of distractions, as well as the dissonance of being surrounded by calls to adventure when you have no intention of heeding them.
And lastly, I want to reiterate that this would definitely be something we manage case-by-case. Adventuring on one character would and should never lock you out of repeating the adventure on another character. If that were the case, 90% of the map would be taken up by my original main before I started making alts. Not to mention it'd be infeasible to reconcile which character gets the progress since so many already overlap.
Thanks for reading, thanks for any participation or engagement.
Thank you for coming to my T E D talk