Though I welcome anything new, what I would really like is for the game to have some reason to ALWAYS play it. An infinite progression system, like expanding CP's into the millions. To me this is 100% a must.
Right now when players are done with content, they are done with the game. If there was an infinite progression system, like ARPG's/MMO's often have, players could always log in and make some sort of progress with their account. No matter how minimal that progress may be.
PS: Second option for me would be to fix the dungeongrouping/multiplayer experience. (Really important if they want to keep new players)
PPS: There is no "other" poll option.
Cooperharley wrote: »Personally I'm cool with CP expanding even more as long as they give us a reason to...
After CP 1500 there is absolutely no reason to really care about CP. Adding milestone rewards like titles or mounts or cosmetics would be such a nice and easy-to-implement touch. I have no idea why they haven't done this. Yea it's cool to hit 3600, but outside of personal achievement, what's the point? They need to incentivize people to play the game long term and that's an easy way to do so.
Supreme_Atromancer wrote: »I voted for housing.
The housing system is fantastic, and the artists making them continually make stunning, interesting stuff. And people love it.
There's still a lot of features and functionality that people have been wanting for a very long time, however.
I'm personally still waiting for my ideal dream house to somehow manifest... having the tools to be able to make my own house in the part of Tamriel that I love most is what I hope for; not to share or win competitions, not to show off. But I AM still part of the housing community, so housing stuff that's for people like ME would be amazing.
* New zone is a no-brainer. But skip me on the islands for a bitif we're running out of Tamriel, i'd love to see ZOS completely redo the ugly old zones and give us a pve version of cyrodiil that looks more like the version we love from Oblivion. If we're moving on from the planemeld, rebuild Chorrol and Bruma etc.
* I'm personally OK for a new class for now; I feel like we have a lot of cool character-building options to keep most of us engaged for at least a while. Eventually new weapons or skill lines would be fun.
* I'm happy to have bug fixes be done in tandem with new content, even if I have to wait longer.
None of the above.
Gear - primarily the glaring disparity between sets and their usefulness - remains a huge issue and needs sorting out if there's to be any actual measure of build diversity in this game. We have hundreds of 5-piece sets, the vast majority of which are objectively pointless to use, and the devs have displayed absolutely no innovative thinking with regard to things like class sets - which are yet more 5-piece sets with most once again going on the trash pile. There are so many missed opportunities with gear... it's dreadfully impressive how they've managed to create 500 shades of blandness & redundancy.Cooperharley wrote: »Personally I'm cool with CP expanding even more as long as they give us a reason to...
After CP 1500 there is absolutely no reason to really care about CP. Adding milestone rewards like titles or mounts or cosmetics would be such a nice and easy-to-implement touch. I have no idea why they haven't done this. Yea it's cool to hit 3600, but outside of personal achievement, what's the point? They need to incentivize people to play the game long term and that's an easy way to do so.
CP milestones could be added as part of a more major achievement overhaul, since achievement rewards in general are incredibly lackluster compared to other games like GW2.
xylena_lazarow wrote: »Spell dyes like they have in Warframe so we can make our multiclass characters visually coherent.
Sub-racing / race passive mundus stone / whatever. Play how you want.
Dremora playable race. Not a polymorph. Customizable playable race.