SilverBride wrote: »That is the way the Dolmens work in all of the zones. It's the same with Geysers, Harrowstorms, Vents and Incursions, too. One up at a time per zone.
Veinblood1965 wrote: »
I should not laugh, because I hate when it happens to me, but what are people thinking with that kind of response? LOLCooperharley wrote: »I understand that...
System A does things using Process X. Person 1 says: System A should do Process Y instead. Person 2 says: System A does Process X.
“I kept warm last night sleeping next to a burning log.” “We sleep in cold dark cave.”
I should not laugh, because I hate when it happens to me, but what are people thinking with that kind of response? LOLCooperharley wrote: »I understand that...System A does things using Process X. Person 1 says: System A should do Process Y instead. Person 2 says: System A does Process X.
Like, it’s not even a response really because the assertion of person 2 is the underlying premise of what person 1 said.
Can you imagine our ancient ancestors going up against people like this?“I kept warm last night sleeping next to a burning log.” “We sleep in cold dark cave.”
Oh, also, I’m totally against your idea of multiple dolmens in Cyrodiil. LOL. Sorry.
Why? Because I love the long rides in Cyrodiil. I love PVE in Cyrodiil because of the space between things. I don’t want you amusement park types ruining my epic adventures.
Cooperharley wrote: »I should not laugh, because I hate when it happens to me, but what are people thinking with that kind of response? LOLCooperharley wrote: »I understand that...System A does things using Process X. Person 1 says: System A should do Process Y instead. Person 2 says: System A does Process X.
Like, it’s not even a response really because the assertion of person 2 is the underlying premise of what person 1 said.
Can you imagine our ancient ancestors going up against people like this?“I kept warm last night sleeping next to a burning log.” “We sleep in cold dark cave.”
Oh, also, I’m totally against your idea of multiple dolmens in Cyrodiil. LOL. Sorry.
Why? Because I love the long rides in Cyrodiil. I love PVE in Cyrodiil because of the space between things. I don’t want you amusement park types ruining my epic adventures.
You enjoy the running simulator? Wild XD
Cooperharley wrote: »SilverBride wrote: »That is the way the Dolmens work in all of the zones. It's the same with Geysers, Harrowstorms, Vents and Incursions, too. One up at a time per zone.
I understand that...
I'm saying for cyrodiil specifically with how big it is, it would be nice and make more sense to make them function differently..
katanagirl1 wrote: »It didn’t used to be this way, until they imposed a specific rotation in base game zones.
MasterSpatula wrote: »katanagirl1 wrote: »It didn’t used to be this way, until they imposed a specific rotation in base game zones.
Yeah, and they definitely should have left Cyrodiil alone when they did this update. I finished this achievement probably eight or nine years ago, and boy, I'm glad I never had to do it the current way.
katanagirl1 wrote: »It is still possible to do it now but not solo. Somebody’s got to be back where you can see the map at the base and tell which dolmen is active.
katanagirl1 wrote: »MasterSpatula wrote: »katanagirl1 wrote: »It didn’t used to be this way, until they imposed a specific rotation in base game zones.
Yeah, and they definitely should have left Cyrodiil alone when they did this update. I finished this achievement probably eight or nine years ago, and boy, I'm glad I never had to do it the current way.
I did too. It is still possible to do it now but not solo. Somebody’s got to be back where you can see the map at the base and tell which dolmen is active.
SeaGtGruff wrote: »katanagirl1 wrote: »MasterSpatula wrote: »katanagirl1 wrote: »It didn’t used to be this way, until they imposed a specific rotation in base game zones.
Yeah, and they definitely should have left Cyrodiil alone when they did this update. I finished this achievement probably eight or nine years ago, and boy, I'm glad I never had to do it the current way.
I did too. It is still possible to do it now but not solo. Somebody’s got to be back where you can see the map at the base and tell which dolmen is active.
Can't you just set your map filters to show the dolmens? I know I always see things like dolmens, skyshards, delves, etc. on my map of Cyrodiil, regardless of whether I'm using the normal wayshrine to leave Cyrodiil, using the transitus shrine network to fast travel to an accessible friendly keep, or just using my map to see what's going on. Addendum: Each of those types of map has its own set of filters, so you need to set them on each type of map.
katanagirl1 wrote: »SeaGtGruff wrote: »katanagirl1 wrote: »MasterSpatula wrote: »katanagirl1 wrote: »It didn’t used to be this way, until they imposed a specific rotation in base game zones.
Yeah, and they definitely should have left Cyrodiil alone when they did this update. I finished this achievement probably eight or nine years ago, and boy, I'm glad I never had to do it the current way.
I did too. It is still possible to do it now but not solo. Somebody’s got to be back where you can see the map at the base and tell which dolmen is active.
Can't you just set your map filters to show the dolmens? I know I always see things like dolmens, skyshards, delves, etc. on my map of Cyrodiil, regardless of whether I'm using the normal wayshrine to leave Cyrodiil, using the transitus shrine network to fast travel to an accessible friendly keep, or just using my map to see what's going on. Addendum: Each of those types of map has its own set of filters, so you need to set them on each type of map.
We don’t have map filters on console.
SilverBride wrote: »That is the way the Dolmens work in all of the zones. It's the same with Geysers, Harrowstorms, Vents and Incursions, too. One up at a time per zone.
katanagirl1 wrote: »SeaGtGruff wrote: »katanagirl1 wrote: »MasterSpatula wrote: »katanagirl1 wrote: »It didn’t used to be this way, until they imposed a specific rotation in base game zones.
Yeah, and they definitely should have left Cyrodiil alone when they did this update. I finished this achievement probably eight or nine years ago, and boy, I'm glad I never had to do it the current way.
I did too. It is still possible to do it now but not solo. Somebody’s got to be back where you can see the map at the base and tell which dolmen is active.
Can't you just set your map filters to show the dolmens? I know I always see things like dolmens, skyshards, delves, etc. on my map of Cyrodiil, regardless of whether I'm using the normal wayshrine to leave Cyrodiil, using the transitus shrine network to fast travel to an accessible friendly keep, or just using my map to see what's going on. Addendum: Each of those types of map has its own set of filters, so you need to set them on each type of map.
We don’t have map filters on console.
Thumbless_Bot wrote: »SilverBride wrote: »That is the way the Dolmens work in all of the zones. It's the same with Geysers, Harrowstorms, Vents and Incursions, too. One up at a time per zone.
Not dragons... which is an incursion.
Cooperharley wrote: »This is such a painful experience trying to complete all dark anchors in Cyrodiil. This place is enormous. Why on earth can only 1 of these be up? It's a tiny event. They should all be spawning in as you arrive and then have like a 10-15min respawn time.
Cooperharley wrote: »You enjoy the running simulator? Wild XD
katanagirl1 wrote: »SeaGtGruff wrote: »katanagirl1 wrote: »MasterSpatula wrote: »katanagirl1 wrote: »It didn’t used to be this way, until they imposed a specific rotation in base game zones.
Yeah, and they definitely should have left Cyrodiil alone when they did this update. I finished this achievement probably eight or nine years ago, and boy, I'm glad I never had to do it the current way.
I did too. It is still possible to do it now but not solo. Somebody’s got to be back where you can see the map at the base and tell which dolmen is active.
Can't you just set your map filters to show the dolmens? I know I always see things like dolmens, skyshards, delves, etc. on my map of Cyrodiil, regardless of whether I'm using the normal wayshrine to leave Cyrodiil, using the transitus shrine network to fast travel to an accessible friendly keep, or just using my map to see what's going on. Addendum: Each of those types of map has its own set of filters, so you need to set them on each type of map.
We don’t have map filters on console.
SilverBride wrote: »Thumbless_Bot wrote: »SilverBride wrote: »That is the way the Dolmens work in all of the zones. It's the same with Geysers, Harrowstorms, Vents and Incursions, too. One up at a time per zone.
Not dragons... which is an incursion.
I don't remember seeing more than one dragon up in the same zone at the same time, but then I don't actively pursue fighting them.
Thumbless_Bot wrote: »SilverBride wrote: »Thumbless_Bot wrote: »SilverBride wrote: »That is the way the Dolmens work in all of the zones. It's the same with Geysers, Harrowstorms, Vents and Incursions, too. One up at a time per zone.
Not dragons... which is an incursion.
I don't remember seeing more than one dragon up in the same zone at the same time, but then I don't actively pursue fighting them.
They are. It's annoying when you are farming. It's like, hey, let's do this together then everyone wins.
Veinblood1965 wrote: »katanagirl1 wrote: »SeaGtGruff wrote: »katanagirl1 wrote: »MasterSpatula wrote: »katanagirl1 wrote: »It didn’t used to be this way, until they imposed a specific rotation in base game zones.
Yeah, and they definitely should have left Cyrodiil alone when they did this update. I finished this achievement probably eight or nine years ago, and boy, I'm glad I never had to do it the current way.
I did too. It is still possible to do it now but not solo. Somebody’s got to be back where you can see the map at the base and tell which dolmen is active.
Can't you just set your map filters to show the dolmens? I know I always see things like dolmens, skyshards, delves, etc. on my map of Cyrodiil, regardless of whether I'm using the normal wayshrine to leave Cyrodiil, using the transitus shrine network to fast travel to an accessible friendly keep, or just using my map to see what's going on. Addendum: Each of those types of map has its own set of filters, so you need to set them on each type of map.
We don’t have map filters on console.
That is incorrect. You have to go to the map then I think there is what looks like tabs on the top left(not playing right now) there are filter options. You have to have visited the dolmens for them to show up just like PVE. Once you have you can see which one is active just like in PVE. The trick is to try different servers to see if your faction has a lot of the keeps so you can just port to the keep that is near an active dolmen. Most things are turned off by default so you have to toggle them on.
Ishtarknows wrote: »katanagirl1 wrote: »SeaGtGruff wrote: »katanagirl1 wrote: »MasterSpatula wrote: »katanagirl1 wrote: »It didn’t used to be this way, until they imposed a specific rotation in base game zones.
Yeah, and they definitely should have left Cyrodiil alone when they did this update. I finished this achievement probably eight or nine years ago, and boy, I'm glad I never had to do it the current way.
I did too. It is still possible to do it now but not solo. Somebody’s got to be back where you can see the map at the base and tell which dolmen is active.
Can't you just set your map filters to show the dolmens? I know I always see things like dolmens, skyshards, delves, etc. on my map of Cyrodiil, regardless of whether I'm using the normal wayshrine to leave Cyrodiil, using the transitus shrine network to fast travel to an accessible friendly keep, or just using my map to see what's going on. Addendum: Each of those types of map has its own set of filters, so you need to set them on each type of map.
We don’t have map filters on console.
We do. (On Xbox anyway). Bring up your map press Y (top of the 4 buttons on controller - triangle I think) then RB 3 times to filters. Then click everything. All the places your character has been will be viewable on the map.