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5 pet/corpse limit for Necro is unplayable in IC -REMOVE IT NOW!

Dialectic93
Dialectic93
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If I play just my regular skills. Blastbones, spirit, bone armor, skeletal mage. When I duel my own blastbones won't fire cause of the corpse limit, all my corpse consumer skills are dead abilities. And corpses disappear in a blink of an eye.

THIS IS UNPLAYABLE ZOS!
No point In discussing further!
  • Deimus
    Deimus
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    We've been discussing for weeks how the PvP pet limit completely cripples the corpse mechanic, multiple corpse consuming skills, and the class mastery, but ZOS has their phones set to do not disturb. They're busy putting Grim Focus on everything right now. They'll get back to us sometime between 3 months and whenever TES 6 drops.


    P.S You double posted this. Not that it's bad in this case because ZOS should have acknowledged this by now so anything that could bring this to their attention is good, but for future reference try to avoid it.

    Grave Robber - Robbed
    Harmony - Shattered
    Stalking Blastbones - Sacrificed
    Corpse Consumers - Buried
  • Urzigurumash
    Urzigurumash
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    What OP is saying is much, much worse. They're saying that you can't even cast basic Necro skills, nothing about corpse consumption at all.

    Is that right OP? You are unable to cast Blastbones in combat if enough NPC corpses are around?

    The class is already banned from dueling in town where everyone duels, doesn't score right in BGs cuz Blastbones and Guardian don't count for the score,

    and now is totally useless in IC and on Flags in Cyro.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Deimus
    Deimus
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    What OP is saying is much, much worse. They're saying that you can't even cast basic Necro skills, nothing about corpse consumption at all.

    Is that right OP? You are unable to cast Blastbones in combat if enough NPC corpses are around?

    The class is already banned from dueling in town where everyone duels, doesn't score right in BGs cuz Blastbones and Guardian don't count for the score,

    and now is totally useless in IC and on Flags in Cyro.

    If that's the case then they made the bug they attempted to fix even worse. I've only run into in PvE mainly in IA if you have the Lich Avatar form. The minions from the graveyard ability would stop you from being able to cast Blastbones.

    If that's what OP is saying then they might have made it where corpses created from npcs you kill count as your pets also. If they could give more information this might be a whole new can of worms. I haven't encountered this in overland duels, but didn't spend time in IC on the PTS.
    Grave Robber - Robbed
    Harmony - Shattered
    Stalking Blastbones - Sacrificed
    Corpse Consumers - Buried
  • Urzigurumash
    Urzigurumash
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    Deimus wrote: »
    What OP is saying is much, much worse. They're saying that you can't even cast basic Necro skills, nothing about corpse consumption at all.

    Is that right OP? You are unable to cast Blastbones in combat if enough NPC corpses are around?

    The class is already banned from dueling in town where everyone duels, doesn't score right in BGs cuz Blastbones and Guardian don't count for the score,

    and now is totally useless in IC and on Flags in Cyro.

    If that's the case then they made the bug they attempted to fix even worse. I've only run into in PvE mainly in IA if you have the Lich Avatar form. The minions from the graveyard ability would stop you from being able to cast Blastbones.

    If that's what OP is saying then they might have made it where corpses created from npcs you kill count as your pets also. If they could give more information this might be a whole new can of worms. I haven't encountered this in overland duels, but didn't spend time in IC on the PTS.

    Oh maybe I just inferred that cuz OP said in IC. That's the only thing that makes IC different afaik, a bunch of NPCs around. The notes dont say that but they do imply Dueling has the 10 corpse limit rather than 5:

    While in a PvE zone, the limitation of 10 pets will remain as is.

    While in a PvP zone, the limitation will now be 5.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • necro_the_crafter
    necro_the_crafter
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    thats true, after running in IC for some time, killing bunch of mobs, bligthbones does skip every other cast.

    https://www.youtube.com/watch?v=QPaiU57TPeM

    its super easy to recreate, the fact that this bug makes it to live is insane.

    before any limitations its was fine, currently on live my bb never failed to spawn, it might failed to connect, but its always spawned at least.
  • Urzigurumash
    Urzigurumash
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    Can you highlight the time stamps where your cast fails? Can you recreate this on a flag in Cyro?
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • CameraBeardThePirate
    CameraBeardThePirate
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    @ZOS_Kevin Video proof of the issue I've been pinging you about all month. The dev team has made no indication that this will be fixed by the time the patch hits.
  • Deimus
    Deimus
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    thats true, after running in IC for some time, killing bunch of mobs, bligthbones does skip every other cast.

    https://www.youtube.com/watch?v=QPaiU57TPeM

    its super easy to recreate, the fact that this bug makes it to live is insane.

    before any limitations its was fine, currently on live my bb never failed to spawn, it might failed to connect, but its always spawned at least.

    That's the exact issue I was talking about in my previous post with IA. My character would do the animation, but it would never summon Blastbones. The bug already exists on live, just in a way that's hard to trigger in PvE and near impossible for PvP.

    For those trying to see the issue you can see it at the 10 second mark, twice at 0:45, and around the 1:30 mark.
    Grave Robber - Robbed
    Harmony - Shattered
    Stalking Blastbones - Sacrificed
    Corpse Consumers - Buried
  • necro_the_crafter
    necro_the_crafter
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    Can you highlight the time stamps where your cast fails? Can you recreate this on a flag in Cyro?

    0:11 0:46 0:49 1:32

    gonna try it on flags

    also slotted archer for the test, with a blastbones as a single summon its seems like its fine, mybe more thourough testing required
    the state we are in... optimising a build to avoid gamebreaking bugs.
    Edited by necro_the_crafter on 25 May 2025 19:00
  • Alaztor91
    Alaztor91
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    8mdfbm7qz1om.png

    It seems that something isn't working correctly here. The wording used here makes me assume that BB should have a higher priority than a Corpse and ''override'' it when attempting to cast at the Corpse/Pet limit.

    Another Necro bug to add to the pile I guess, but this is quite a serious one. Imagine not being able to cast your best dmg skill because ZOS implemented a ''performance'' change that directly interacts with your Class mechanic and it doesn't even work correctly.
  • IncultaWolf
    IncultaWolf
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    thats true, after running in IC for some time, killing bunch of mobs, bligthbones does skip every other cast.

    https://www.youtube.com/watch?v=QPaiU57TPeM

    its super easy to recreate, the fact that this bug makes it to live is insane.

    before any limitations its was fine, currently on live my bb never failed to spawn, it might failed to connect, but its always spawned at least.

    Wow, this is worse than I thought. Thanks for the video, blastbones failing to cast twice in a row is really concerning

    @ZOS_Kevin
  • AvidNecro
    AvidNecro
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    Completely unacceptable. I will be making a YT video about this and using this thread as reference.
    Necromancer Main [XboxNA] Follow me on YT and Twitch
  • sans-culottes
    sans-culottes
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    This is a massive mechanical failure. Blastbones—central to the Necromancer class—is unable to fire under predictable conditions in PvP zones due to the imposed 5 pet and corpse limit. The skill simply fails to activate. This breaks core functionality, not just for one build, but for the class itself.

    The issue has been documented repeatedly, with video evidence, and it is still present as launch approaches.

    @ZOS_Kevin, Necromancer issues like this have gone consistently ignored. At what point does a core class mechanic failing to function become worth addressing?
    Edited by sans-culottes on 27 May 2025 14:49
  • MSattrtand
    MSattrtand
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    I'm pretty sure that BB failing to spawn is not just a PvP problem - I've done some parsing with BB, and it still fails to appear at least once per parse. And I've also seen 2 failed BB casts in a row. Like on live. So the problem with BB wasn't fixed at all, I guess, and was only made worse in PvP.
  • Rkindaleft
    Rkindaleft
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    Maybe I'm beating a dead horse, but it's still genuinely bewildering to me that bugs and feedback like this can go on for this long without a 20 second response of "thanks for letting us know X is currently bugged." PTS Necromancer is, quite literally, unable to be used in PvP and since there hasn't been a single thing from anyone to let us know they're even aware of the problem, much less some sort of timeframe for a fix (or if it will go live as it currently is on PTS).

    How many hundreds (if not thousands) of reports were made in the past year saying GLS was a failure of a rework? We didn't hear a word from anyone even though it was explicitly stated they would be keeping an eye on the skill.

    I'm not even talking about this issue on PTS. How is it that bugs that have been in the game for years that have had hundreds or thousands of reports both in game and on the forums can still go unrecognised for that long?
    Edited by Rkindaleft on 28 May 2025 03:21
    https://youtube.com/@rkindaleft PlayStation NA. I upload parses and trial POVs sometimes.
    All Solo, Dungeon and Arena trifectas.
    8/10 Trial trifectas.
    TTT | IR | GH | GS | DB | PB | DM | Unstoppable
  • dinokstrunz
    dinokstrunz
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    Yikes. That's tragic if this goes live on June 2nd. I will not bother playing.
  • CameraBeardThePirate
    CameraBeardThePirate
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    @ZOS_Kevin I get that you can't reply to every issue, but this is a game breaking bug that people have been requesting acknowledgement for all month.

    Instead of communicating, the team has seemingly chugged right along, meaning that Necros are going to have to live with a large chunk of their kit being broken next patch, including their bread and butter skill.

    Quite honestly, it's inexcusable that the team hasn't posted any communication about this issue at all this month. For a team that constantly claims they want to communicate better, acknowledging big game-breaking bugs like this publicly in the very forums you ask for feedback on should be a slam dunk.
    Edited by CameraBeardThePirate on 28 May 2025 18:52
  • YandereGirlfriend
    YandereGirlfriend
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    Imagine this happening to Nightblades. "Sorry bros, you can't Cloak or use Shade." It's inconceivable.
  • Vaqual
    Vaqual
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    It would be tragic if it goes live like this, but if this is the pebble that gets a class rework rolling I would actually not even mind. The corpse mechanic is just about the most tedious micromanagement game that has ever been sold as a class mechanic. Just having a few high impact corpse using abilities would anyway be much more satisfying than having half the kit being reliant on proper corpse positioning. And if they have identified the corpses as a major performance sink, all the more reason to really think about where this class should be going.
    I would not mind seeing more pets like skeletal mage, but possibly avoiding corpse-reusage on them entirely, e.g. by saying "recasting this ability before the summon expires reduces resource cost by xyz % and bumping the base uptime to give a bit of wiggle room for smooth rotations.
    It should be a nice boost for necros to use environmental corpses, rather than an afterthought due to the inherently high corpse generation and throughput.
    Edited by Vaqual on 28 May 2025 23:04
  • cuddles_with_wroble
    cuddles_with_wroble
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    Necro is unplayably dead of this goes live
  • IncultaWolf
    IncultaWolf
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    Imagine this happening to Nightblades. "Sorry bros, you can't Cloak or use Shade." It's inconceivable.

    Gilliam would not allow that to happen
  • React
    React
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    @ZOS_Kevin

    Could we get a comment on this issue? It is actually unbelievable this has been present for weeks without being addressed, with the patch set to go live in just four days.
    @ReactSlower - PC/NA - 2000+ CP
    React Faster - XB/NA - 1500+ CP
    Content
    Twitch.tv/reactfaster
    Youtube.com/@ReactFaster
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    At this point should just remove the corpse generation entirely, instead have it so the necromancer skills gain strength based on the amount of dead bodies around you.
  • Defatank
    Defatank
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    thats true, after running in IC for some time, killing bunch of mobs, bligthbones does skip every other cast.

    https://www.youtube.com/watch?v=QPaiU57TPeM

    its super easy to recreate, the fact that this bug makes it to live is insane.

    before any limitations its was fine, currently on live my bb never failed to spawn, it might failed to connect, but its always spawned at least.

    I played the video back at .25 speed. It looks like your rotation is 5 > LA > 4 > LA > 3 > LA > 1 > LA > 4 > LA > 3 > LA > 5 (repeat). At the 10 sec mark 100% BB did not go off, a couple of things I noticed going from the 7 to 12 mark.

    1. BB was still out pending explosion at 7s on the add to your right. Like quite literally at the very moment your rotation was ready to cast BB the BB that was up exploded on the add to your right.

    2. Right as soon as you cast BB at about 9s the animation for it began but your character also at the exact same time done a LA.

    So not sure if the LA and BB cast being done at the same time? or BB being up pending explosion prevented it from going off again?
  • CameraBeardThePirate
    CameraBeardThePirate
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    @ZOS_Kevin @ZOS_GinaBruno @ZOS_Icy @ZOS_Volpe @ZOS_JessicaFolsom

    A class is about to hit live in an unplayable state. Thats not hyperbole; Necro's main bread and butter ability is failing to cast due to the backend changes that were made to the corpse system.

    What has the dev team communicated about this issue? Nothing. We're not even sure, as players, if this issue is known by the devs. That's absurd. Communicate with us. Use the Public Test Server to fix these issues that were communicated to you early on before they hit live.
  • Genfe
    Genfe
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    @ZOS_Kevin @ZOS_GinaBruno @ZOS_Icy @ZOS_Volpe @ZOS_JessicaFolsom

    A class is about to hit live in an unplayable state. Thats not hyperbole; Necro's main bread and butter ability is failing to cast due to the backend changes that were made to the corpse system.

    What has the dev team communicated about this issue? Nothing. We're not even sure, as players, if this issue is known by the devs. That's absurd. Communicate with us. Use the Public Test Server to fix these issues that were communicated to you early on before they hit live.

    6 months to complain
    6 months to acknowledge
    6 months to test
    Then change the ability completely rendering it useless
  • sans-culottes
    sans-culottes
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    @ZOS_Kevin @ZOS_GinaBruno @ZOS_Icy @ZOS_Volpe @ZOS_JessicaFolsom

    A class is about to hit live in an unplayable state. Thats not hyperbole; Necro's main bread and butter ability is failing to cast due to the backend changes that were made to the corpse system.

    What has the dev team communicated about this issue? Nothing. We're not even sure, as players, if this issue is known by the devs. That's absurd. Communicate with us. Use the Public Test Server to fix these issues that were communicated to you early on before they hit live.

    @ZOS_Kevin, this is exactly the kind of communication breakdown that fuels player frustration.

    The Necromancer class is entering the live environment in what multiple veteran players have called an unplayable state. This is not dramatic exaggeration. It is a direct result of Blastbones, the class’s core mechanic, failing to cast under the new corpse system.

    The new five-corpse cap, paired with a five-second decay timer, creates situations in real-time combat where Blastbones does not activate at all. This is not a balance concern. It is a functional failure of a class-defining skill.

    Players flagged this early in the PTS cycle. Yet there has been no clear communication about whether the issue is acknowledged, under review, or being addressed.

    Necromancer is not some abandoned relic. It is a premium class attached to a paid expansion and widely promoted in official materials. It deserves, at minimum, a basic level of transparent developer response when its identity and functionality are compromised.

    This is not a subclassing argument. It is a quality assurance and communication issue. If the problem is being worked on, the say so. If it is not, then explain why.
  • randconfig
    randconfig
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    I aM aBsOlUtElY sHoCkEd, WhO cOuLd'Ve SeEn ThIs CoMiNg!?
  • necro_the_crafter
    necro_the_crafter
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    randconfig wrote: »
    I aM aBsOlUtElY sHoCkEd, WhO cOuLd'Ve SeEn ThIs CoMiNg!?

    No one seen it coming because it failed to spawn due to new corpse limitations.
    Edited by necro_the_crafter on 3 June 2025 15:33
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