What's wrong with BGs? A lot of things:
- Lack of a proper matchmaking system, visual MMR ladder with ranks etc. No, the entirely medal score based 4v4 leaderboards isn't what we're looking for.
- Faulty map design: spawns are way too close to objectives, so getting kills doesn't feel rewarding enough and very often you just have entire enemy teams spawn on top of you if you're fighting for an objective close to enemy base.
- Lack of map variety - we're down to four 8v8 maps compared to the 8 (10 if you count the cut off deathmatch/chaosball versions of Istirus Outpost and Eld Angavar) 3-way maps we used to have. 4v4s have only three maps available for them.
- Faulty formats on some game modes - I believe that even with proper MMR, 4v4 deathmatch would simply not be fun when games are decided by which team gets the better team composition (i.e. more crossheals/buff sets). WoW solved this by shuffling teams between rounds in their 3v3 Arenas.
As you can see, many issues exist... the team vs team format however isn't one of them and breathed a lot of life into battlegrounds.
I believe some people have a very selective memory when it comes to this topic and quickly forget that all of the issues with unbalanced teams etc also existed in 3-way BGs as well, but there were a dozen other unfixable issues introduced by the mere existence of a 3rd team - there is a very good reason why every successful, competitive game out there has a team vs team format for their PvP: from other MMOs like WoW to shooters like Counter-Strike, Valorant to MOBAs like DOTA or League... 3 teams simply doesn't work for competitive PvP.
Mattymoo92 wrote: »The old battlegrounds used to actually be fun and engaging, I don’t know how you guys managed this but you’ve made them soooo much worse. Idk who made this silly decision as they are currently completely unbalanced and not well thought out, the maps are tiny and having 2 teams (with a system that doesn’t match make properly) does not work.
I’ve never been more bored WINNING matches, at the moment it’s a PvE farming simulator.
(Edited to sound less mean 😆)
Be sure to ask for the return of 4v4v4 everyday until it happens.
https://forums.elderscrollsonline.com/en/discussion/670165/battlegrounds-cycle-of-self-destruction/p1
CameraBeardThePirate wrote: »What's wrong with BGs? A lot of things:
- Lack of a proper matchmaking system, visual MMR ladder with ranks etc. No, the entirely medal score based 4v4 leaderboards isn't what we're looking for.
- Faulty map design: spawns are way too close to objectives, so getting kills doesn't feel rewarding enough and very often you just have entire enemy teams spawn on top of you if you're fighting for an objective close to enemy base.
- Lack of map variety - we're down to four 8v8 maps compared to the 8 (10 if you count the cut off deathmatch/chaosball versions of Istirus Outpost and Eld Angavar) 3-way maps we used to have. 4v4s have only three maps available for them.
- Faulty formats on some game modes - I believe that even with proper MMR, 4v4 deathmatch would simply not be fun when games are decided by which team gets the better team composition (i.e. more crossheals/buff sets). WoW solved this by shuffling teams between rounds in their 3v3 Arenas.
As you can see, many issues exist... the team vs team format however isn't one of them and breathed a lot of life into battlegrounds.
I believe some people have a very selective memory when it comes to this topic and quickly forget that all of the issues with unbalanced teams etc also existed in 3-way BGs as well, but there were a dozen other unfixable issues introduced by the mere existence of a 3rd team - there is a very good reason why every successful, competitive game out there has a team vs team format for their PvP: from other MMOs like WoW to shooters like Counter-Strike, Valorant to MOBAs like DOTA or League... 3 teams simply doesn't work for competitive PvP.
Agreed with everything said here.
The biggest issue with two teams is the imbalance factor. That could be chalked up to poor population size, bad matchmaking (your rank is literally determined by # of games played, not skill), and bad map design that exacerbates issues of spawn camping.
That does NOT mean that 4v4v4 didn't have issues. The biggest issue with 4v4v4 was much more systemic; i.e., 3 teams actively discouraged combat in every gamemode other than Deathmatch and Chaosball, since if you took any time at all to engage with one team, the third team would take the time to cap all the other resources. It was a hot mess.
8v8, on average, is much more fun in terms of objective based PvP than 4v4v4 ever was, but the two team system and rushed implementation of entirely new maps and MMR introduced its own litany of issues.
CameraBeardThePirate wrote: »What's wrong with BGs? A lot of things:
- Lack of a proper matchmaking system, visual MMR ladder with ranks etc. No, the entirely medal score based 4v4 leaderboards isn't what we're looking for.
- Faulty map design: spawns are way too close to objectives, so getting kills doesn't feel rewarding enough and very often you just have entire enemy teams spawn on top of you if you're fighting for an objective close to enemy base.
- Lack of map variety - we're down to four 8v8 maps compared to the 8 (10 if you count the cut off deathmatch/chaosball versions of Istirus Outpost and Eld Angavar) 3-way maps we used to have. 4v4s have only three maps available for them.
- Faulty formats on some game modes - I believe that even with proper MMR, 4v4 deathmatch would simply not be fun when games are decided by which team gets the better team composition (i.e. more crossheals/buff sets). WoW solved this by shuffling teams between rounds in their 3v3 Arenas.
As you can see, many issues exist... the team vs team format however isn't one of them and breathed a lot of life into battlegrounds.
I believe some people have a very selective memory when it comes to this topic and quickly forget that all of the issues with unbalanced teams etc also existed in 3-way BGs as well, but there were a dozen other unfixable issues introduced by the mere existence of a 3rd team - there is a very good reason why every successful, competitive game out there has a team vs team format for their PvP: from other MMOs like WoW to shooters like Counter-Strike, Valorant to MOBAs like DOTA or League... 3 teams simply doesn't work for competitive PvP.
Agreed with everything said here.
The biggest issue with two teams is the imbalance factor. That could be chalked up to poor population size, bad matchmaking (your rank is literally determined by # of games played, not skill), and bad map design that exacerbates issues of spawn camping.
That does NOT mean that 4v4v4 didn't have issues. The biggest issue with 4v4v4 was much more systemic; i.e., 3 teams actively discouraged combat in every gamemode other than Deathmatch and Chaosball, since if you took any time at all to engage with one team, the third team would take the time to cap all the other resources. It was a hot mess.
8v8, on average, is much more fun in terms of objective based PvP than 4v4v4 ever was, but the two team system and rushed implementation of entirely new maps and MMR introduced its own litany of issues.
It wasn't impossible to fix the objective modes of 4v4v4. If it's ever returned to us I'll make a thread with details. I suspect there is a simple way to save even the land grab modes.
CameraBeardThePirate wrote: »What's wrong with BGs? A lot of things:
- Lack of a proper matchmaking system, visual MMR ladder with ranks etc. No, the entirely medal score based 4v4 leaderboards isn't what we're looking for.
- Faulty map design: spawns are way too close to objectives, so getting kills doesn't feel rewarding enough and very often you just have entire enemy teams spawn on top of you if you're fighting for an objective close to enemy base.
- Lack of map variety - we're down to four 8v8 maps compared to the 8 (10 if you count the cut off deathmatch/chaosball versions of Istirus Outpost and Eld Angavar) 3-way maps we used to have. 4v4s have only three maps available for them.
- Faulty formats on some game modes - I believe that even with proper MMR, 4v4 deathmatch would simply not be fun when games are decided by which team gets the better team composition (i.e. more crossheals/buff sets). WoW solved this by shuffling teams between rounds in their 3v3 Arenas.
As you can see, many issues exist... the team vs team format however isn't one of them and breathed a lot of life into battlegrounds.
I believe some people have a very selective memory when it comes to this topic and quickly forget that all of the issues with unbalanced teams etc also existed in 3-way BGs as well, but there were a dozen other unfixable issues introduced by the mere existence of a 3rd team - there is a very good reason why every successful, competitive game out there has a team vs team format for their PvP: from other MMOs like WoW to shooters like Counter-Strike, Valorant to MOBAs like DOTA or League... 3 teams simply doesn't work for competitive PvP.
Agreed with everything said here.
The biggest issue with two teams is the imbalance factor. That could be chalked up to poor population size, bad matchmaking (your rank is literally determined by # of games played, not skill), and bad map design that exacerbates issues of spawn camping.
That does NOT mean that 4v4v4 didn't have issues. The biggest issue with 4v4v4 was much more systemic; i.e., 3 teams actively discouraged combat in every gamemode other than Deathmatch and Chaosball, since if you took any time at all to engage with one team, the third team would take the time to cap all the other resources. It was a hot mess.
8v8, on average, is much more fun in terms of objective based PvP than 4v4v4 ever was, but the two team system and rushed implementation of entirely new maps and MMR introduced its own litany of issues.
It wasn't impossible to fix the objective modes of 4v4v4. If it's ever returned to us I'll make a thread with details. I suspect there is a simple way to save even the land grab modes.
Oh really? If it's that easy, you should go offer your services to Riot, Blizzard, Valve etc as well. Who would've thought adding a third team makes things better, you should go pitch this idea immediately with your details. It's crazy that no one in those multibillion dollar companies thought of this!
That, or you might want to consider the possibility that you are simply... wrong.
CameraBeardThePirate wrote: »What's wrong with BGs? A lot of things:
- Lack of a proper matchmaking system, visual MMR ladder with ranks etc. No, the entirely medal score based 4v4 leaderboards isn't what we're looking for.
- Faulty map design: spawns are way too close to objectives, so getting kills doesn't feel rewarding enough and very often you just have entire enemy teams spawn on top of you if you're fighting for an objective close to enemy base.
- Lack of map variety - we're down to four 8v8 maps compared to the 8 (10 if you count the cut off deathmatch/chaosball versions of Istirus Outpost and Eld Angavar) 3-way maps we used to have. 4v4s have only three maps available for them.
- Faulty formats on some game modes - I believe that even with proper MMR, 4v4 deathmatch would simply not be fun when games are decided by which team gets the better team composition (i.e. more crossheals/buff sets). WoW solved this by shuffling teams between rounds in their 3v3 Arenas.
As you can see, many issues exist... the team vs team format however isn't one of them and breathed a lot of life into battlegrounds.
I believe some people have a very selective memory when it comes to this topic and quickly forget that all of the issues with unbalanced teams etc also existed in 3-way BGs as well, but there were a dozen other unfixable issues introduced by the mere existence of a 3rd team - there is a very good reason why every successful, competitive game out there has a team vs team format for their PvP: from other MMOs like WoW to shooters like Counter-Strike, Valorant to MOBAs like DOTA or League... 3 teams simply doesn't work for competitive PvP.
Agreed with everything said here.
The biggest issue with two teams is the imbalance factor. That could be chalked up to poor population size, bad matchmaking (your rank is literally determined by # of games played, not skill), and bad map design that exacerbates issues of spawn camping.
That does NOT mean that 4v4v4 didn't have issues. The biggest issue with 4v4v4 was much more systemic; i.e., 3 teams actively discouraged combat in every gamemode other than Deathmatch and Chaosball, since if you took any time at all to engage with one team, the third team would take the time to cap all the other resources. It was a hot mess.
8v8, on average, is much more fun in terms of objective based PvP than 4v4v4 ever was, but the two team system and rushed implementation of entirely new maps and MMR introduced its own litany of issues.
It wasn't impossible to fix the objective modes of 4v4v4. If it's ever returned to us I'll make a thread with details. I suspect there is a simple way to save even the land grab modes.
Oh really? If it's that easy, you should go offer your services to Riot, Blizzard, Valve etc as well. Who would've thought adding a third team makes things better, you should go pitch this idea immediately with your details. It's crazy that no one in those multibillion dollar companies thought of this!
That, or you might want to consider the possibility that you are simply... wrong.
I will admit that the land grab modes would require some testing. But chaosball, deathmatch and capt the relic are all fairly straightforward.
cuddles_with_wroble wrote: »CameraBeardThePirate wrote: »What's wrong with BGs? A lot of things:
- Lack of a proper matchmaking system, visual MMR ladder with ranks etc. No, the entirely medal score based 4v4 leaderboards isn't what we're looking for.
- Faulty map design: spawns are way too close to objectives, so getting kills doesn't feel rewarding enough and very often you just have entire enemy teams spawn on top of you if you're fighting for an objective close to enemy base.
- Lack of map variety - we're down to four 8v8 maps compared to the 8 (10 if you count the cut off deathmatch/chaosball versions of Istirus Outpost and Eld Angavar) 3-way maps we used to have. 4v4s have only three maps available for them.
- Faulty formats on some game modes - I believe that even with proper MMR, 4v4 deathmatch would simply not be fun when games are decided by which team gets the better team composition (i.e. more crossheals/buff sets). WoW solved this by shuffling teams between rounds in their 3v3 Arenas.
As you can see, many issues exist... the team vs team format however isn't one of them and breathed a lot of life into battlegrounds.
I believe some people have a very selective memory when it comes to this topic and quickly forget that all of the issues with unbalanced teams etc also existed in 3-way BGs as well, but there were a dozen other unfixable issues introduced by the mere existence of a 3rd team - there is a very good reason why every successful, competitive game out there has a team vs team format for their PvP: from other MMOs like WoW to shooters like Counter-Strike, Valorant to MOBAs like DOTA or League... 3 teams simply doesn't work for competitive PvP.
Agreed with everything said here.
The biggest issue with two teams is the imbalance factor. That could be chalked up to poor population size, bad matchmaking (your rank is literally determined by # of games played, not skill), and bad map design that exacerbates issues of spawn camping.
That does NOT mean that 4v4v4 didn't have issues. The biggest issue with 4v4v4 was much more systemic; i.e., 3 teams actively discouraged combat in every gamemode other than Deathmatch and Chaosball, since if you took any time at all to engage with one team, the third team would take the time to cap all the other resources. It was a hot mess.
8v8, on average, is much more fun in terms of objective based PvP than 4v4v4 ever was, but the two team system and rushed implementation of entirely new maps and MMR introduced its own litany of issues.
It wasn't impossible to fix the objective modes of 4v4v4. If it's ever returned to us I'll make a thread with details. I suspect there is a simple way to save even the land grab modes.
Oh really? If it's that easy, you should go offer your services to Riot, Blizzard, Valve etc as well. Who would've thought adding a third team makes things better, you should go pitch this idea immediately with your details. It's crazy that no one in those multibillion dollar companies thought of this!
That, or you might want to consider the possibility that you are simply... wrong.
I will admit that the land grab modes would require some testing. But chaosball, deathmatch and capt the relic are all fairly straightforward.
If you honestly think chaos ball and relic are well designed and fun game modes than you don’t anything about pvp game modes
We need game modes the promote team coordination and constant fighting, not these rat pve game modes you can win without ever fighting anyone and just throwing your body at the obj
cuddles_with_wroble wrote: »CameraBeardThePirate wrote: »What's wrong with BGs? A lot of things:
- Lack of a proper matchmaking system, visual MMR ladder with ranks etc. No, the entirely medal score based 4v4 leaderboards isn't what we're looking for.
- Faulty map design: spawns are way too close to objectives, so getting kills doesn't feel rewarding enough and very often you just have entire enemy teams spawn on top of you if you're fighting for an objective close to enemy base.
- Lack of map variety - we're down to four 8v8 maps compared to the 8 (10 if you count the cut off deathmatch/chaosball versions of Istirus Outpost and Eld Angavar) 3-way maps we used to have. 4v4s have only three maps available for them.
- Faulty formats on some game modes - I believe that even with proper MMR, 4v4 deathmatch would simply not be fun when games are decided by which team gets the better team composition (i.e. more crossheals/buff sets). WoW solved this by shuffling teams between rounds in their 3v3 Arenas.
As you can see, many issues exist... the team vs team format however isn't one of them and breathed a lot of life into battlegrounds.
I believe some people have a very selective memory when it comes to this topic and quickly forget that all of the issues with unbalanced teams etc also existed in 3-way BGs as well, but there were a dozen other unfixable issues introduced by the mere existence of a 3rd team - there is a very good reason why every successful, competitive game out there has a team vs team format for their PvP: from other MMOs like WoW to shooters like Counter-Strike, Valorant to MOBAs like DOTA or League... 3 teams simply doesn't work for competitive PvP.
Agreed with everything said here.
The biggest issue with two teams is the imbalance factor. That could be chalked up to poor population size, bad matchmaking (your rank is literally determined by # of games played, not skill), and bad map design that exacerbates issues of spawn camping.
That does NOT mean that 4v4v4 didn't have issues. The biggest issue with 4v4v4 was much more systemic; i.e., 3 teams actively discouraged combat in every gamemode other than Deathmatch and Chaosball, since if you took any time at all to engage with one team, the third team would take the time to cap all the other resources. It was a hot mess.
8v8, on average, is much more fun in terms of objective based PvP than 4v4v4 ever was, but the two team system and rushed implementation of entirely new maps and MMR introduced its own litany of issues.
It wasn't impossible to fix the objective modes of 4v4v4. If it's ever returned to us I'll make a thread with details. I suspect there is a simple way to save even the land grab modes.
Oh really? If it's that easy, you should go offer your services to Riot, Blizzard, Valve etc as well. Who would've thought adding a third team makes things better, you should go pitch this idea immediately with your details. It's crazy that no one in those multibillion dollar companies thought of this!
That, or you might want to consider the possibility that you are simply... wrong.
I will admit that the land grab modes would require some testing. But chaosball, deathmatch and capt the relic are all fairly straightforward.
If you honestly think chaos ball and relic are well designed and fun game modes than you don’t anything about pvp game modes
We need game modes the promote team coordination and constant fighting, not these rat pve game modes you can win without ever fighting anyone and just throwing your body at the obj
CameraBeardThePirate wrote: »What's wrong with BGs? A lot of things:
- Lack of a proper matchmaking system, visual MMR ladder with ranks etc. No, the entirely medal score based 4v4 leaderboards isn't what we're looking for.
- Faulty map design: spawns are way too close to objectives, so getting kills doesn't feel rewarding enough and very often you just have entire enemy teams spawn on top of you if you're fighting for an objective close to enemy base.
- Lack of map variety - we're down to four 8v8 maps compared to the 8 (10 if you count the cut off deathmatch/chaosball versions of Istirus Outpost and Eld Angavar) 3-way maps we used to have. 4v4s have only three maps available for them.
- Faulty formats on some game modes - I believe that even with proper MMR, 4v4 deathmatch would simply not be fun when games are decided by which team gets the better team composition (i.e. more crossheals/buff sets). WoW solved this by shuffling teams between rounds in their 3v3 Arenas.
As you can see, many issues exist... the team vs team format however isn't one of them and breathed a lot of life into battlegrounds.
I believe some people have a very selective memory when it comes to this topic and quickly forget that all of the issues with unbalanced teams etc also existed in 3-way BGs as well, but there were a dozen other unfixable issues introduced by the mere existence of a 3rd team - there is a very good reason why every successful, competitive game out there has a team vs team format for their PvP: from other MMOs like WoW to shooters like Counter-Strike, Valorant to MOBAs like DOTA or League... 3 teams simply doesn't work for competitive PvP.
Agreed with everything said here.
The biggest issue with two teams is the imbalance factor. That could be chalked up to poor population size, bad matchmaking (your rank is literally determined by # of games played, not skill), and bad map design that exacerbates issues of spawn camping.
That does NOT mean that 4v4v4 didn't have issues. The biggest issue with 4v4v4 was much more systemic; i.e., 3 teams actively discouraged combat in every gamemode other than Deathmatch and Chaosball, since if you took any time at all to engage with one team, the third team would take the time to cap all the other resources. It was a hot mess.
8v8, on average, is much more fun in terms of objective based PvP than 4v4v4 ever was, but the two team system and rushed implementation of entirely new maps and MMR introduced its own litany of issues.
It wasn't impossible to fix the objective modes of 4v4v4. If it's ever returned to us I'll make a thread with details. I suspect there is a simple way to save even the land grab modes.
Old BG mostly turn into a 2-sides BG after 1-3 mins, the weakest team will either massively quit or hunt by two stronger teams. It changes nothing.
The problem is game matching, most the BGs turn into massacre rather than fighting. It is common for 1 fight all the teammates has 18,000-25,000 health and another fight every teammate has >30000 health. Without enough players, that's what you get.
That's exactly how I felt when I last tried to give the new BGs a chance. I don't even attempt to bother with them anymore, and I barely play the game now despite not actively playing another MMO currently (and usually I'm always playing at least one MMO regularly).Mattymoo92 wrote: »I’ve never been more bored WINNING matches,
4v4 or 8v8, they're both terribly boring but I do agree that it'd make more sense for them to be listed first as the "casual" option.xylena_lazarow wrote: »3) 8v8 is actually decent and should be listed first