DenverRalphy wrote: »randconfig wrote: »zos have already provided solutions and implicit responses to this arguable problem:
- vote-to-kick or quit options once in a group a player finds unsuitable.
- guilds/friend lists with which to pre-group with like-minded players to remove the ambiguity of behaviour/objectives with randoms
- an improved group finder where group parameters can be set (objective, type speed etc). It's not perfect and needs a sub-50th level filter but seems otherwise utilitarian.
- an implementation of a 'join encounter in progress' which strongly implies zos favours groups clearing instances quickly, since the rate determining step is now always the lead (positionally in dungeon/furthest ahead) player.
No one uses the vote-to-kick option, especially not new players just getting into the game. This burden should not fall on new players, they should get to experience the content as it was designed, not have it forcibly skipped by speed runners.
Zos would appear to disagree: their implementation of the 'join encounter in progress' implies they are leaning in favour of faster throughput and clearing of instances. This 'feature' favours speed-runners over all else who are massively and arguably disproportionately enabled by it.
The 'join encounter in proress' mechanic' was inserted to solve the problem of group members getting locked out of the fight if they weren't within the boss arena when Johny-Couldn't-Wait decides to aggro the boss. Not to encourage dragging players ahead against their will.
Source?
edit: In any event, they must have realised and recognised the effect of this feature implementation and how it would be (ab)used in/by randoms. The implication of faster throughput/instance clearance by design remains conspicuously self-evident, even if it was not initially marketed as such.
Ragnarok0130 wrote: »they could allow us to use 3 companions to do solo random normals on our own and not need to do randoms with other players anymore.More ways to easily get transmutes at a 10-25 count rate that doesn't require PVP or ToT would be great.
That wouldn't work, companions stick with the boss and don't do mechs (and die a lot as a result). How are you and 3 companions going to do Unhallowed Grave at the litch boss, or the furnace room with those mechs?
I know, just spitballing as most of the topic here isn't viable either. Normal UG is soloable to begin with (I can't think of anything limiting off hand), the companions would just be fodder. But they would have to improve the companion AI or remove some of the limiting mechs.
More ways to get transmutes in general so people don't do random dungeons would be ideal, you'll have to wait longer but the behavior you don't want will go away some. Then again some people WANT this behavior too, so it is kind of depending on the player. Using the group finder or preforming is really the only option, as far as I can tell.
cuddles_with_wroble wrote: »I have done every dungeon like 5 thousand times and if you have a real pve build you like 1 shot everything in normal dungeons. You also gotta understand that a lot of people (esp pvpers) hate doing random normals and they only do them bcs you’re forced too. Doing random normals on 20 characters just so happens to be the best way to farm transmutes and scripts so it’s kinda incentivized behavior. Most people don’t wanna spend 10 min in a dungeon they have done 5 thousand times, and they esp don’t wanna spend 10 min per character for 20 characters
Only once have I ever seen a speedrunner/fake role do actually good dps or one shot mobs, all the thousands of others I have encountered who speedran/fake role'd were absolutely terrible and only slowed the dungeonrun down as there were now three people in the group and not four. They spread all mobs around, they stuck us in combat in dungeons with doors, they die at bosses, do terrible dps themselves despite their meters telling them otherwise as they are the only one attacking mobs, they do not care about other players, won't let other players even pick up the quest before they start combat, tank bosses in suboptimal spots, etc. These players are not making the run faster, especially as I am a real tank. (Note: Me and the group are usually only one or two rooms behind the fake role/speedrunner while killing everything, and we could have been where they were at if we were killing with four. It's not faster!)cuddles_with_wroble wrote: »I have done every dungeon like 5 thousand times and if you have a real pve build you like 1 shot everything in normal dungeons. You also gotta understand that a lot of people (esp pvpers) hate doing random normals and they only do them bcs you’re forced too. Doing random normals on 20 characters just so happens to be the best way to farm transmutes and scripts so it’s kinda incentivized behavior. Most people don’t wanna spend 10 min in a dungeon they have done 5 thousand times, and they esp don’t wanna spend 10 min per character for 20 characters
And some are doing that dungeon for the first time. They want to experience that dungeon in full their first time. Group up with other PvP'rs that have run it 5000 times, queue for the random and off you go. No wait and whole group is happy. I'm not sure random dailies is the best way to get transmute for those that PvP. If I start running low I take all twenty characters to tier one in a thirty day campaign. Doesn't take long to resupply.
I still say players that speed run dungeons with random groups would do it if they had one character or twenty. They try and use the twenty as some kind of excuse.
Might be time for those that can one shot everything in normal to go ahead and jump up to vet levels.
cuddles_with_wroble wrote: »I have done every dungeon like 5 thousand times and if you have a real pve build you like 1 shot everything in normal dungeons. You also gotta understand that a lot of people (esp pvpers) hate doing random normals and they only do them bcs you’re forced too. Doing random normals on 20 characters just so happens to be the best way to farm transmutes and scripts so it’s kinda incentivized behavior. Most people don’t wanna spend 10 min in a dungeon they have done 5 thousand times, and they esp don’t wanna spend 10 min per character for 20 characters
And some are doing that dungeon for the first time. They want to experience that dungeon in full their first time. Group up with other PvP'rs that have run it 5000 times, queue for the random and off you go. No wait and whole group is happy. I'm not sure random dailies is the best way to get transmute for those that PvP. If I start running low I take all twenty characters to tier one in a thirty day campaign. Doesn't take long to resupply.
I still say players that speed run dungeons with random groups would do it if they had one character or twenty. They try and use the twenty as some kind of excuse.
Might be time for those that can one shot everything in normal to go ahead and jump up to vet levels.
they could allow us to use 3 companions to do solo random normals on our own and not need to do randoms with other players anymore.More ways to easily get transmutes at a 10-25 count rate that doesn't require PVP or ToT would be great.
that defeats the purpose of why random queues were created. They were created to help players that want to run specific dungeons fill their group.
Only once have I ever seen a speedrunner/fake role do actually good dps or one shot mobs, all the thousands of others I have encountered who speedran/fake role'd were absolutely terrible and only slowed the dungeonrun down as there were now three people in the group and not four. They spread all mobs around, they stuck us in combat in dungeons with doors, they die at bosses, do terrible dps themselves despite their meters telling them otherwise as they are the only one attacking mobs, they do not care about other players, won't let other players even pick up the quest before they start combat, tank bosses in suboptimal spots, etc. These players are not making the run faster, especially as I am a real tank. (Note: Me and the group are usually only one or two rooms behind the fake role/speedrunner while killing everything, and we could have been where they were at if we were killing with four. It's not faster!)
These players are usually terrible players, that try to justify their selfish behaviour in their own heads by 'believing' any lie they tell themselves. This way they do not have to face their own conscience.
People are not running the dungeons for account experience. Random normal speedruns are for transmute. Thus, the reasonable thing to do is increase transmute rewards from dungeon pledges and trials.
No one is entitled to another player's time. If you choose to queue for a dungeon solo using the Dungeon Finder, you should not expect three random players to wait for you.
No one is entitled to another player's time. If you choose to queue for a dungeon solo using the Dungeon Finder, you should not expect three random players to wait for you.
well that makes no sense at all looking out from which role you applied to join with, im healer you wait or you get no heals or i leave, im tank you simply wait or i leave, im dd you wait for both. There was just a general misunderstanding that being pulled into a premade group of 3 meant falling in line with anything those 3 expected, with any role. must say now maybe your right with update 46 due soon it does not really matter
No one is entitled to another player's time. If you choose to queue for a dungeon solo using the Dungeon Finder, you should not expect three random players to wait for you.
well that makes no sense at all looking out from which role you applied to join with, im healer you wait or you get no heals or i leave, im tank you simply wait or i leave, im dd you wait for both. There was just a general misunderstanding that being pulled into a premade group of 3 meant falling in line with anything those 3 expected, with any role. must say now maybe your right with update 46 due soon it does not really matter
You're assuming people need a healer/tank to clear content, they don't. Hence why faking a role exists. And if you're queueing for a recent dlc vet then you probably shouldn't take 30 years to press W.
I don't rush dungeons for XP or transmute crystals. I'm usually looking for the boss reward drops and a lot of those are exclusive to the final boss.
I think that dungeon set weapons and motifs should drop from any boss. I suppose that the odds for the latter would have to be lowered. The monster masks only make sense dropping from the final boss.
This would mean that farmers would achieve their goals in those dungeons faster, so later, a lot of them just won't queue for them. But maybe that's for the best? Also we would be less sick of those dungeons if we could fill the sticker book with 11(?) visits instead of one weapon at a time.
No one is entitled to another player's time. If you choose to queue for a dungeon solo using the Dungeon Finder, you should not expect three random players to wait for you.
well that makes no sense at all looking out from which role you applied to join with, im healer you wait or you get no heals or i leave, im tank you simply wait or i leave, im dd you wait for both. There was just a general misunderstanding that being pulled into a premade group of 3 meant falling in line with anything those 3 expected, with any role. must say now maybe your right with update 46 due soon it does not really matter
You're assuming people need a healer/tank to clear content, they don't. Hence why faking a role exists. And if you're queueing for a recent dlc vet then you probably shouldn't take 30 years to press W.
No one is entitled to another player's time. If you choose to queue for a dungeon solo using the Dungeon Finder, you should not expect three random players to wait for you.
No one is entitled to another player's time. If you choose to queue for a dungeon solo using the Dungeon Finder, you should not expect three random players to wait for you.
well that makes no sense at all looking out from which role you applied to join with, im healer you wait or you get no heals or i leave, im tank you simply wait or i leave, im dd you wait for both. There was just a general misunderstanding that being pulled into a premade group of 3 meant falling in line with anything those 3 expected, with any role. must say now maybe your right with update 46 due soon it does not really matter
You're assuming people need a healer/tank to clear content, they don't. Hence why faking a role exists. And if you're queueing for a recent dlc vet then you probably shouldn't take 30 years to press W.
Fake rolls exist because people want to cut to the front of the queue. It has nothing to do with what roles are needed and everything to do with players being selfish and not caring about others in the game.
Fake rolls exist because people want to cut to the front of the queue. It has nothing to do with what roles are needed and everything to do with players being selfish and not caring about others in the game.
Partially, they also speed up the queue. In my opinion you shouldn't "fake" it unless you can do it, but bad players are often faking which isn't cool. I think I can dps tank almost all of the DLC dungeons (Random Normal), is it harming anyone if I speed up the queue and complete the job, but just not in a traditional build? In general I avoid doing normal dungeons though, as I don't want to wait on quests so I leave the newer players to that. I tend to vet random as a healer or dps.
The root of the issue is a lack of support roles, or ZoS requiring them when they aren't needed.